Press release
Game Engines Market Growth and Analysis 2024 | Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators
“A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.”Scope of the Report:
Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc.
Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D & 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.
The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers' revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future.
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Market Segment by Companies, this report covers
Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio Corp, Garage Games, Briar Wallace/Blender Foundation (Organization), The OGRE Team (Organization), Godot Engine (Communitydeveloped), Mario Zechner (Personal)
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
3D Game Engines
2.5D Game Engines
2D Game Engines
Market Segment by Applications, can be divided into
PC Games
Mobile Games
TV Games
Other Games
Table of Contents
1 Game Engines Market Overview
1.1 Product Overview and Scope of Game Engines
1.2 Classification of Game Engines by Types
1.3 Global Game Engines Market by Application
1.4 Global Game Engines Market by Regions
1.5 Global Market Size of Game Engines (2014-2024)
2 Manufacturers Profiles
2.1 Unity Technologies
2.1.1 Business Overview
2.1.2 Game Engines Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Unity Technologies Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.2 Epic Games
2.2.1 Business Overview
2.2.2 Game Engines Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Epic Games Game Engines Revenue, Gross Margin and Market Share (2017-2018)
3.1 Global Game Engines Revenue and Share by Players (2014-2019)
3.2 Market Concentration Rate
3.2.1 Top 5 Game Engines Players Market Share
3.2.2 Top 10 Game Engines Players Market Share
3.3 Market Competition Trend
4 Global Game Engines Market Size by Regions
5 North America Game Engines Revenue by Countries
6 Europe Game Engines Revenue by Countries
7 Asia-Pacific Game Engines Revenue by Countries
8 South America Game Engines Revenue by Countries
9 Middle East and Africa Revenue Game Engines by Countries
10 Global Game Engines Market Segment by Type
11 Global Game Engines Market Segment by Application
12 Global Game Engines Market Size Forecast (2019-2024)
13 Research Findings and Conclusion
14 Appendix
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