Press release
Online Gaming Market Growth Trend, Technology Advancement, Demand and Future Forecast to 2025: Blizzard, Electronic Arts, Giant Interactive Group, GungHo Online Entertainment, King Digital Entertainment
ReportsWeb.com has announced the addition of the “Global Online Gaming Market Size Status and Forecast 2018-2025” report detailed insights about the aspects responsible for augmenting as well as restraining market growth and analyses the market potential for each geographical region based on the growth rate, macroeconomic parameters, consumer buying patterns, and market demand and supply scenarios.This report focuses on the global Online Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Online Gaming development in United States, Europe and China.
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).
Owing to an augmented demand for online gaming, developers today are increasingly focusing on providing gamers with a better gaming experience by developing and designing high-end graphics-oriented games. Moreover, the introduction of advanced AV products that can be attached to the gaming consoles like XBOX and PS and an increase in the speed of broadband network to support online gaming are some of the other factors that will aid in the growth of the market.
The key players covered in this study
Blizzard
Electronic Arts
Giant Interactive Group
GungHo Online Entertainment
King Digital Entertainment
Microsoft
NCSOFT
Sony
Take-Two Interactive Software
Tencent
Zynga
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Market segment by Type, the product can be split into
Smartphones Online Gaming
Tablets Online Gaming
Others
Market segment by Application, split into
Young Adults
Adults
Mature Adults
Seniors
The study objectives of this report are:
To analyze global Online Gaming status, future forecast, growth opportunity, key market and key players.
To present the Online Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
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Table of Content
1 Report Overview
2 Global Growth Trends
3 Market Share by Key Players
4 Breakdown Data by Type and Application
5 United States
6 Europe
7 China
8 Japan
9 Southeast Asia
10 India
11 Central & South America
12 International Players Profiles
12.1 Blizzard
12.1.1 Blizzard Company Details
12.1.2 Company Description and Business Overview
12.1.3 Online Gaming Introduction
12.1.4 Blizzard Revenue in Online Gaming Business (2013-2018)
12.1.5 Blizzard Recent Development
12.2 Electronic Arts
12.2.1 Electronic Arts Company Details
12.2.2 Company Description and Business Overview
12.2.3 Online Gaming Introduction
12.2.4 Electronic Arts Revenue in Online Gaming Business (2013-2018)
12.2.5 Electronic Arts Recent Development
12.3 Giant Interactive Group
12.3.1 Giant Interactive Group Company Details
12.3.2 Company Description and Business Overview
12.3.3 Online Gaming Introduction
12.3.4 Giant Interactive Group Revenue in Online Gaming Business (2013-2018)
12.3.5 Giant Interactive Group Recent Development
13 Market Forecast 2018-2025
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Contact Info:
Name: Sameer Joshi
Organization: ReportsWeb
Email: sales@reportsweb.com
Phone: +1-646-491-9876
About ReportsWeb:
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