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Augmented Reality (AR) Market – Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2018 – 2023 Analysis by Top 25 Total Magic Leap,Sony,Apple,Blippar ,Immersion,Wikitude,PTC,Microsoft,Google

02-21-2019 10:38 AM CET | IT, New Media & Software

Press release from: Research Reports Inc.

Research Reports Inc.

Research Reports Inc.

USA News (Feb 2019) - Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.
The Major players reported in the market include:
Total Immersion,Magic Leap,Sony,Apple,Blippar,Wikitude,PTC,Microsoft,Google

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The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.[4][5] Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.

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Global Augmented Reality (AR) Market: Product Segment Analysis
Head Mounted Display
Handheld Display
Others
Global Augmented Reality (AR) Market: Application Segment Analysis
Consumer (Gaming, and Entertainment)
Commercial
Others

Research objectives
To study and analyze the global Augmented Reality (AR) consumption (value & volume) by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.
To understand the structure of Augmented Reality (AR) market by identifying its various subsegments.
Focuses on the key global Augmented Reality (AR) manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Augmented Reality (AR) with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Augmented Reality (AR) submarkets, with respect to key regions (along with their respective key countries).
To analyse competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyse their growth strategies.

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Table of Contents

2018-2023 Global Augmented Reality (AR) Consumption Market Report

1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered

2 Executive Summary
2.1 World Market Overview
2.1.1 Global Augmented Reality (AR) Consumption 2013-2023
2.1.2 Augmented Reality (AR) Consumption CAGR by Region
2.2 Augmented Reality (AR) Segment by Type
2.2.1 Casual Shoes
2.2.2 Boots
2.2.3 Heels & Pumps
2.2.4 Sandals
2.2.5 Flip Flops & Slippers
2.2.6 Sports Shoes
2.2.7 Others
2.3 Augmented Reality (AR) Consumption by Type
2.3.1 Global Augmented Reality (AR) Consumption Market Share by Type (2013-2018)
2.3.2 Global Augmented Reality (AR) Revenue and Market Share by Type (2013-2018)
2.3.3 Global Augmented Reality (AR) Sale Price by Type (2013-2018)
2.4 Augmented Reality (AR) Segment by Application
2.4.1 Hypermarkets/Supermarkets
2.4.2 Specialty Stores
2.4.3 Independent Retailers
2.4.4 Online Retailers
2.5 Augmented Reality (AR) Consumption by Application
2.5.1 Global Augmented Reality (AR) Consumption Market Share by Application (2013-2018)
2.5.2 Global Augmented Reality (AR) Value and Market Share by Application (2013-2018)
2.5.3 Global Augmented Reality (AR) Sale Price by Application (2013-2018)

3 Global Augmented Reality (AR) by Players
3.1 Global Augmented Reality (AR) Sales Market Share by Players
3.1.1 Global Augmented Reality (AR) Sales by Players (2016-2018)
3.1.2 Global Augmented Reality (AR) Sales Market Share by Players (2016-2018)
3.2 Global Augmented Reality (AR) Revenue Market Share by Players
3.2.1 Global Augmented Reality (AR) Revenue by Players (2016-2018)
3.2.2 Global Augmented Reality (AR) Revenue Market Share by Players (2016-2018)
3.3 Global Augmented Reality (AR) Sale Price by Players
3.4 Global Augmented Reality (AR) Manufacturing Base Distribution, Sales Area, Product Types by Players
3.4.1 Global Augmented Reality (AR) Manufacturing Base Distribution and Sales Area by Players
3.4.2 Players Augmented Reality (AR) Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2016-2018)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 Augmented Reality (AR) by Regions
4.1 Augmented Reality (AR) by Regions
4.1.1 Global Augmented Reality (AR) Consumption by Regions
4.1.2 Global Augmented Reality (AR) Value by Regions
4.2 Americas Augmented Reality (AR) Consumption Growth
4.3 APAC Augmented Reality (AR) Consumption Growth
4.4 Europe Augmented Reality (AR) Consumption Growth
4.5 Middle East & Africa Augmented Reality (AR) Consumption Growth

5 Americas
5.1 Americas Augmented Reality (AR) Consumption by Countries
5.1.1 Americas Augmented Reality (AR) Consumption by Countries (2013-2018)
5.1.2 Americas Augmented Reality (AR) Value by Countries (2013-2018)
5.2 Americas Augmented Reality (AR) Consumption by Type
5.3 Americas Augmented Reality (AR) Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries

6 APAC
6.1 APAC Augmented Reality (AR) Consumption by Countries
6.1.1 APAC Augmented Reality (AR) Consumption by Countries (2013-2018)
6.1.2 APAC Augmented Reality (AR) Value by Countries (2013-2018)
6.2 APAC Augmented Reality (AR) Consumption by Type
6.3 APAC Augmented Reality (AR) Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries

7 Europe
7.1 Europe Augmented Reality (AR) by Countries
7.1.1 Europe Augmented Reality (AR) Consumption by Countries (2013-2018)
7.1.2 Europe Augmented Reality (AR) Value by Countries (2013-2018)
7.2 Europe Augmented Reality (AR) Consumption by Type
7.3 Europe Augmented Reality (AR) Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa
8.1 Middle East & Africa Augmented Reality (AR) by Countries
8.1.1 Middle East & Africa Augmented Reality (AR) Consumption by Countries (2013-2018)
8.1.2 Middle East & Africa Augmented Reality (AR) Value by Countries (2013-2018)
8.2 Middle East & Africa Augmented Reality (AR) Consumption by Type
8.3 Middle East & Africa Augmented Reality (AR) Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.2 Augmented Reality (AR) Distributors
10.3 Augmented Reality (AR) Customer

11 Global Augmented Reality (AR) Market Forecast
11.1 Global Augmented Reality (AR) Consumption Forecast (2018-2023)
11.2 Global Augmented Reality (AR) Forecast by Regions
11.2.1 Global Augmented Reality (AR) Forecast by Regions (2018-2023)
11.2.2 Global Augmented Reality (AR) Value Forecast by Regions (2018-2023)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.5.6 Spain Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global Augmented Reality (AR) Forecast by Type
11.8 Global Augmented Reality (AR) Forecast by Application

12 Key Players Analysis
12.1 NIKE
12.1.1 Company Details
12.1.2 Augmented Reality (AR) Product Offered
12.1.3 NIKE Augmented Reality (AR) Sales, Revenue, Price and Gross Margin (2016-2018)
12.1.4 Main Business Overview
12.1.5 NIKE News
12.2 Adidas
12.2.1 Company Details
12.2.2 Augmented Reality (AR) Product Offered
12.2.3 Adidas Augmented Reality (AR) Sales, Revenue, Price and Gross Margin (2016-2018)
12.2.4 Main Business Overview
12.2.5 Adidas News
12.3 PUMA
12.3.1 Company Details
12.3.2 Augmented Reality (AR) Product Offered
12.3.3 PUMA Augmented Reality (AR) Sales, Revenue, Price and Gross Margin (2016-2018)
12.3.4 Main Business Overview
12.3.5 PUMA News
12.4 Skechers
12.4.1 Company Details
12.4.2 Augmented Reality (AR) Product Offered
12.4.3 Skechers Augmented Reality (AR) Sales, Revenue, Price and Gross Margin (2016-2018)
12.4.4 Main Business Overview
12.4.5 Skechers News
12.5 Under Armour
12.5.1 Company Details
12.5.2 Augmented Reality (AR) Product Offered
12.5.3 Under Armour Augmented Reality (AR) Sales, Revenue, Price and Gross Margin (2016-2018)
12.5.4 Main Business Overview
12.5.5 Under Armour News
12.6 Wolverine World Wide
12.6.1 Company Details
12.6.2 Augmented Reality (AR) Product Offered
12.6.3 Wolverine World Wide Augmented Reality (AR) Sales, Revenue, Price and Gross Margin (2016-2018)
12.6.4 Main Business Overview
12.6.5 Wolverine World Wide News
12.7 Crocs
12.7.1 Company Details
12.7.2 Augmented Reality (AR) Product Offered
12.7.3 Crocs Augmented Reality (AR) Sales, Revenue, Price and Gross Margin (2016-2018)
12.7.4 Main Business Overview
12.7.5 Crocs News
12.8 ASICS
12.8.1 Company Details
12.8.2 Augmented Reality (AR) Product Offered
12.8.3 ASICS Augmented Reality (AR) Sales, Revenue, Price and Gross Margin (2016-2018)
12.8.4 Main Business Overview
12.8.5 ASICS News
12.9 New Balance
12.9.1 Company Details
12.9.2 Augmented Reality (AR) Product Offered
12.9.3 New Balance Augmented Reality (AR) Sales, Revenue, Price and Gross Margin (2016-2018)
12.9.4 Main Business Overview
12.9.5 New Balance News
12.10 VF Corporation
12.10.1 Company Details
12.10.2 Augmented Reality (AR) Product Offered
12.10.3 VF Corporation Augmented Reality (AR) Sales, Revenue, Price and Gross Margin (2016-2018)
12.10.4 Main Business Overview
12.10.5 VF Corporation News
12.11 Deichmann SE
12.12 Columbia Sportswear
12.13 Bata
12.14 Michael Kors
12.15 Jack Wolfskin
12.16 Alpargatas SA
12.17 Birkenstock
12.18 Rieker Shoes
12.19 Aerogroup International
12.20 C.banner International Holdings

13 Research Findings and Conclusion

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