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Gaming Peripherals Market 2019 | By Top Key Players: Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz

Gaming Peripherals

Gaming Peripherals

The Gaming Peripherals Market report offers a detailed Outlook and future prospects of the Industry. The Gaming Peripherals market report includes various topics like market size & share, Competitive Analysis, applications, key market drivers & restraints, challenges, growth opportunities, key players, competitive landscape, Regions etc.

The global Gaming Peripherals market was valued at 2562 million US$ in 2018 and will reach 3721 million US$ by the end of 2025, growing at a CAGR of 5.48% during 2019-2025.

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Top Gaming Peripherals Players Covered in This report
• Razer
• Logitech G (ASTRO)
• Turtle Beach
• Corsair
• Sennheiser
• Plantronics
• SteelSeries
• Mad Catz
• ROCCAT
• QPAD
• Thrustmaster
• HyperX
• Tt eSPORTS
• Others

Market Breakdown by Type
• Gaming Mouse
• Gaming Keyboards
• Headset
• Controllers
• Others

Market Breakdown by Application
• Personal
• Commercial

Market Breakdown by Regions
• North America
• Europe
• China
• Japan
• Southeast Asia
• Indonesia
• Thailand
• Philippines
• Malaysia
• Singapore
• Vietnam
• Myanmar
• Cambodia
• Laos
• Brunei
• Timor Leste
• Rest of the World

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Table of contents:

1 Gaming Peripherals Market Overview 1
1.1 Gaming Peripherals Product Scope 1
1.2 Gaming Peripherals Segment by Type 2
1.2.1 Global Gaming Peripherals Revenue Comparison by Types (2014-2025) 2
1.2.2 Gaming Mouse 3
1.2.3 Gaming Keyboards 3
1.2.4 Headset 4
1.2.5 Controllers 5
1.3 Gaming Peripherals Segment by Application 6
1.3.1 Global Gaming Peripherals Revenue Comparison by Application (2014-2025) 6
1.3.2 Personal 6
1.3.3 Commercial 7
1.4 Gaming Peripherals Segment by Region 8
1.4.1 Global Gaming Peripherals Revenue Comparison by Region (2014-2025) 8
1.4.2 United States Gaming Peripherals Status and Prospect (2014-2025) 8
1.4.3 Europe Gaming Peripherals Status and Prospect (2014-2025) 9
1.4.4 China Gaming Peripherals Status and Prospect (2014-2025) 10
1.4.5 Japan Gaming Peripherals Status and Prospect (2014-2025) 11
1.4.6 Southeast Asia Gaming Peripherals Status and Prospect (2014-2025) 12
1.4.7 India Gaming Peripherals Status and Prospect (2014-2025) 13
1.5 Global Gaming Peripherals Revenue (2014-2025) 15
2 Gaming Peripherals by Company, Region, Type and Application 16
2.1 Global Gaming Peripherals Market Competition by Companies 16
2.2 Global Gaming Peripherals Revenue by Region 18
2.3 Global Gaming Peripherals Revenue by Type 19
2.4 Global Gaming Peripherals Revenue by Application 21
3 United States Gaming Peripherals Sales, Revenue and Price 23
3.1 United States Gaming Peripherals Revenue (2014-2019) 23
3.2 United States Gaming Peripherals Revenue Market Share by Company 23
3.3 United States Gaming Peripherals Revenue Market Share by Type 25
3.4 United States Gaming Peripherals Revenue Market Share by Application 26
4 Europe Gaming Peripherals Sales, Revenue and Price 28
4.1 Europe Gaming Peripherals Value (2014-2019) 28
4.2 Europe Gaming Peripherals Revenue Market Share by Company 28
4.3 Europe Gaming Peripherals Revenue Market Share by Type 30
4.4 Europe Gaming Peripherals Revenue Market Share by Application 31
TOC continued…!

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