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Global Cloud Gaming Market, Top key players are Microsoft Corporation, Sony, Amazon web services, Google, IBM Corporation, Samsung electronics, LiquidSky, Playcast Media Systems, CiiNow, Inc

02-18-2019 11:35 AM CET | IT, New Media & Software

Press release from: REPORTSANDMARKETS

Global Cloud Gaming Market, Top key players are Microsoft

Global Cloud Gaming Market Size Study, by Type (Video Streaming & File Streaming) by Platform, by Gamers (Hardcore & Casual) and by Region - Global Forecast 2017- 2025

The cloud gaming market is divided based on cloud type, streaming type, and device. By cloud type, the market is classified into public, private, and hybrid. Public cloud type is anticipated to dominate the market in the future, as it offers the least maintenance charges. The streaming type segment is bifurcated into video and file. The video streaming segment dominated the market, whereas file streaming type is likely to show a higher rate of growth in the upcoming timeframe.

The file streaming provides advantages over video streaming, such as a good CDN is enough to distribute small data packages. By device, the cloud gaming market is categorized into smart phones, tablets, gaming consoles, and PCs. Gaming consoles are projected to dominate this global market, as the console developers are progressively focusing on improving console features to enhance the users’ gaming experience on the cloud.

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Some of the key players operating in this market include Microsoft Corporation, Sony, Amazon web services, Google, IBM Corporation, Samsung electronics, LiquidSky, Playcast Media Systems, CiiNow, Inc., and others.

Widespread availability of high-speed internet and increasing proliferation of mobile phones, televisions, laptops, and tablets are augmenting the demand for cloud gaming. Reduction in the access time as well as declining cost of purchasing games is further fuelling the demand for cloud gaming. Rising social media and growing number of mobile gamers will propel the market growth during the forecast period. Free-to-play models have successfully attracted many subscriptions which also contribute to the market growth. The growth of e-Sports worldwide will boost the demand for cloud gaming in the coming years.

This research study examines the current market trends related to the demand, supply, and sales, in addition to the recent developments. Major drivers, restraints, and opportunities have been covered to provide an exhaustive picture of the market. The analysis presents in-depth information regarding the development, trends, and industry policies and regulations implemented in each of the geographical regions. Further, the overall regulatory framework of the market has been exhaustively covered to offer stakeholders a better understanding of the key factors affecting the overall market environment.

Identification of key industry players in the industry and their revenue contribution to the overall business or relevant segment aligned to the study have been covered as a part of competitive intelligence done through extensive secondary research. Various studies and data published by industry associations, analyst reports, investor presentations, press releases and journals among others have been taken into consideration while conducting the secondary research. Both bottom-up and top down approaches have been utilized to determine the market size of the overall market and key segments.

The values obtained are correlated with the primary inputs of the key stakeholders in the cloud gaming value chain. Last step involves complete market engineering which includes analyzing the data from different sources and existing proprietary datasets while using various data triangulation methods for market breakdown and forecasting.

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