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Gamification Market, Top key players are Alive Mobile, Badgeville, BigDoor, Bunchball, CloudCaptive, Gamifier, Gamify, Gamification Co. half Seroious and iActionable

02-15-2019 11:44 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: REPORTSANDMARKETS

Gamification Market, Top key players are Alive Mobile,

Gamification Market Insights 2019, Global and Chinese Analysis and Forecast to 2024

The global gamification market was valued at USD 2.17 billion in 2017, and is expected to reach USD 19.39 billion by 2024, at a CAGR of 44.06% over the forecast period (2018-2024).The exponential growth in the number of smartphones and mobile devices has directly created a vast base for the gamification market.

This growth is also supported by the increasing recognition of gamification systems as a method to architecture human behavior to induce innovation, productivity, or engagement. The use of gamification systems has also extended beyond their traditional scope of marketing, as now they are extensively used in advance applications like crowd sourcing.

Get sample copy of this report: https://bit.ly/2SCDFwI

Some of the key players operating in this market include Alive Mobile, Badgeville, BigDoor, Bunchball, CloudCaptive, Gamifier, Gamify, Gamification Co. half Seroious and iActionable.

Gamification proves its advantages in activities such as rewards to people, customer experience enrichment, employee engagement, etc. Report delivers detailed analysis about market dynamics, top winning strategies and overview of market’s ecosystem in order to facilitate business planning.

Major factors driving gamification market are increased need for customer & employee engagement, user experience enrichment, etc. The market faces limitations due to factors such as inappropriate game designs and lack of awareness regarding gamification merits. However, the market can sense opportunities due to explosion of information in digital world and increasing adoption of BYOD by companies.

Reasons to Purchase the Report

Current and future gamification market in analysis in the developed and emerging markets
Analyzing various perspectives of the market with the help of Porter’s five forces analysis
The segment that is expected to dominate the market
Regions that are expected to witness fastest growth during the forecast period
Identify the latest developments, market shares, and strategies employed by the major market players

Get Complete Report: https://bit.ly/2SCDFwI

About Us:

Market research is the new buzzword in the market, which helps in understanding the market potential of any product in the market. Reports And Markets is not just another company in this domain but is a part of a veteran group called Algoro Research Consultants Pvt. Ltd. It offers premium progressive statistical surveying, market research reports, analysis & forecast data for a wide range of sectors both for the government and private agencies all across the world.

Contact Us:

Sanjay Jain
Manager - Partner Relations & International Marketing
www.reportsandmarkets.com
info@reportsandmarkets.com
Ph: +44-020-3286-9338 (UK)
Ph: +1-214-736-7666 (US)

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