|02-11-2019 02:35 PM CET - Media & Telecommunications||
Serious Game Market Growth Analysis, Technological Demand Trend, New Advancement 2025: Cisco, IBM, Microsoft, Nintendo, Serious Game International, Applied Research Associates
Press release from: ReportsWeb
ReportsWeb.com has announced the addition of the “Global Serious Game Market Size Status and Forecast 2018-2025” report detailed insights about the aspects responsible for augmenting as well as restraining market growth and analyses the market potential for each geographical region based on the growth rate, macroeconomic parameters, consumer buying patterns, and market demand and supply scenarios.
This report focuses on the global Serious Game status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Serious Game development in United States, Europe and China.
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.
The education segment accounts for the major share of the market.
APAC is expected to be the fastest-growing region in the serious game market at a CAGR between 2018 and 2023. The growing interest of manufacturers in serious games and the increasing emphasis on the development of serious games are propelling the growth of the market in the APAC region.
In 2017, the global Serious Game market size was 2770 million US$ and it is expected to reach 9840 million US$ by the end of 2025, with a CAGR of 17.2% during 2018-2025.
The key players covered in this study Cisco, IBM, Microsoft, Nintendo, Serious Game International, Applied Research Associates, BreakAway Games, CCS Education, Designing Digitally, Serious Game Interactive
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Market segment by Type, the product can be split into
Market segment by Application, split into
Aerospace and Defence
Media and Advertising
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The study objectives of this report are:
To analyze global Serious Game status, future forecast, growth opportunity, key market and key players.
To present the Serious Game development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
Table of Content
1 Report Overview
2 Global Growth Trends
3 Market Share by Key Players
4 Breakdown Data by Type and Application
5 United States
9 Southeast Asia
11 Central & South America
12 International Players Profiles
12.1.1 Cisco Company Details
12.1.2 Company Description and Business Overview
12.1.3 Serious Game Introduction
12.1.4 Cisco Revenue in Serious Game Business (2013-2018)
12.1.5 Cisco Recent Development
12.2.1 IBM Company Details
12.2.2 Company Description and Business Overview
12.2.3 Serious Game Introduction
12.2.4 IBM Revenue in Serious Game Business (2013-2018)
12.2.5 IBM Recent Development
12.3.1 Microsoft Company Details
12.3.2 Company Description and Business Overview
12.3.3 Serious Game Introduction
12.3.4 Microsoft Revenue in Serious Game Business (2013-2018)
12.3.5 Microsoft Recent Development
13 Market Forecast 2018-2025
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Name: Sameer Joshi
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