Press release
Gaming Machine Market 2019 Trends Analysis By Scientific Games, IGT, Aristocrat Leisure, Novomatic, Konami Gaming, Ainsworth Game Technology, Multimedia Games, Universal Entertainment
Gaming Machines are casino gambling machines with three or more reels which spin when a button is pushed. Gaming Machines are also known as one-armed bandits because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of their ability to leave the player in debt and impoverishedFirst, for industry structure analysis, the Gaming Machine industry is relatively concentrated. These manufacturers ranging from large multinational corporations to small privately owned companies compete in this industry. The top five producers account for about 70% of the revenue market. Regionally, North America is the biggest market Gaming Machines.
Second, North America occupied 41.56% of the consumption market in 2016. It is followed by Europe and Japan, which respectively have around 19.52% and 9.21% of the global total industry. Other countries have a small amount of consumption.
The Gaming Machine market was valued at xx Million US$ in 2017 and is projected to reach xx Million US$ by 2025, at a CAGR of xx% during the forecast period. In this study, 2017 has been considered as the base year and 2018 to 2025 as the forecast period to estimate the market size for Gaming Machine.
This report presents the worldwide Gaming Machine market size (value, production and consumption), splits the breakdown (data status 2013-2018 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.
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The following manufacturers are covered in this report:
Scientific Games
IGT
Aristocrat Leisure
Novomatic
Konami Gaming
Ainsworth Game Technology
Multimedia Games
Universal Entertainment
Gaming Machine Breakdown Data by Type
Reel Gaming Machine
Video Gaming Machine
Multi-denomination Gaming Machine
Other
Gaming Machine Breakdown Data by Application
New/ expansion
Replacement
Gaming Machine Production by Region
United States
Europe
China
Japan
Other Regions
Gaming Machine Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa
The study objectives are:
To analyze and research the global Gaming Machine status and future forecast?involving, production, revenue, consumption, historical and forecast.
To present the key Gaming Machine manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
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Some Points from TOC:
Chapter One: Study Coverage
1.1 Gaming Machine Product
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global Gaming Machine Market Size Growth Rate by Type
1.4.2 Reel Gaming Machine
1.4.3 Video Gaming Machine
1.4.4 Multi-denomination Gaming Machine
1.4.5 Other
1.5 Market by Application
1.5.1 Global Gaming Machine Market Size Growth Rate by Application
1.5.2 New/ expansion
1.5.3 Replacement
1.6 Study Objectives
1.7 Years Considered
Chapter Two: Executive Summary
2.1 Global Gaming Machine Market Size
2.1.1 Global Gaming Machine Revenue 2013-2025
2.1.2 Global Gaming Machine Production 2013-2025
2.2 Gaming Machine Growth Rate (CAGR) 2018-2025
2.3 Analysis of Competitive Landscape
2.3.1 Manufacturers Market Concentration Ratio (CRChapter Five: and HHI)
2.3.2 Key Gaming Machine Manufacturers
2.3.2.1 Gaming Machine Manufacturing Base Distribution, Headquarters
2.3.2.2 Manufacturers Gaming Machine Product Offered
2.3.2.3 Date of Manufacturers Enter into Gaming Machine Market
2.4 Key Trends for Gaming Machine Markets & Products
….Continued
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