Press release
Game Engines Market Technological Advancement, Development Trend and Growth by Top Key Players: Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games
Global Game Engines Market Forecast to 2023A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
This report focuses on the Game Engines in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc.
Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D & 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.
The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers' revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future.
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Companies Profiled in this report includes: Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio Corp, Garage Games, Briar Wallace/Blender Foundation (Organization), The OGRE Team (Organization), Godot Engine (Community developed), Mario Zechner (Personal)
Europe and USA are the two largest consumption countries of Game Engines in the world in the past few years and it will keep increasing in the next few years. European and USA's market respectively took up about 29% the global market in 2016, while Japan and Korea are about 13%, and China is followed with the share about 4% as Chinese game developers usually use free game engines.
USA, Germany, China, UK and Japan are now the key developers of Game Engines. There are some vendors with paid engines, but the Chinese market is still controlled by the free engines. And the high quality engines are mainly supplied by overseas producers.
Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio Corp are the key suppliers in the global Game Engines market. Top 10 took up about 80% of the global market in 2016. Free engines took up more than 80% of the Chinese market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation Sony and Amazon which have leading technology and market position, are well-known suppliers around the world.
The worldwide market for Game Engines is expected to grow at a CAGR of roughly 18.7% over the next five years, will reach 4870 million US$ in 2023, from 1740 million US$ in 2017.
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Table of Content:
1 Market Overview
2 Manufacturers Profiles
2.1 Unity Technologies
2.1.1 Business Overview
2.1.1.1 Unity Technologies Description
2.1.1.2 Unity Technologies Headquarter, Main Business and Finance Overview
2.1.2 Unity Technologies Game Engines Product Introduction
2.1.2.1 Game Engines Production Bases, Sales Regions and Major Competitors
2.1.2.2 Game Engines Product Information
2.1.3 Unity Technologies Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.1.3.1 Unity Technologies Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.1.3.2 Global Unity Technologies Game Engines Market Share in 2017
2.2 Epic Games
2.2.1 Business Overview
2.2.1.1 Epic Games Description
2.2.1.2 Epic Games Headquarter, Main Business and Finance Overview
2.2.2 Epic Games Game Engines Product Introduction
2.2.2.1 Game Engines Production Bases, Sales Regions and Major Competitors
2.2.2.2 Game Engines Product Information
2.2.3 Epic Games Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2.3.1 Epic Games Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2.3.2 Global Epic Games Game Engines Market Share in 2017
2.3 Chukong Tech
2.3.1 Business Overview
2.3.1.1 Chukong Tech Description
2.3.1.2 Chukong Tech Headquarter, Main Business and Finance Overview
2.3.2 Chukong Tech Game Engines Product Introduction
2.3.2.1 Game Engines Production Bases, Sales Regions and Major Competitors
2.3.2.2 Game Engines Product Information
2.3.3 Chukong Tech Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3.3.1 Chukong Tech Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3.3.2 Global Chukong Tech Game Engines Market Share in 2017
2.4 Crytek
3 Global Game Engines Market Competition, by Manufacturer
4 Global Game Engines Market Analysis by Regions
5 North America Game Engines by Countries, Type, Application and Manufacturers
6 Europe Game Engines by Countries, Type, Application and Manufacturers
7 Asia-Pacific Game Engines by Countries, Type, Application and Manufacturers
8 South America Game Engines by Countries, Type, Application and Manufacturers
9 Middle East and Africa Game Engines by Countries, Type, Application and Manufacturers
10 Global Game Engines Market Segment by Type
11 Global Game Engines Market Segment by Application
12 Game Engines Market Forecast (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
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