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Global E-Sports Market 2018-2025 I Top Key Players like Riot Games, Activision Blizzard, Zynga, Gamevil, Wargaming Public

01-11-2019 04:29 PM CET | Sports

Press release from: contrive datum insights

E-Sports Market

E-Sports Market

The E-Sports market is classified on the basis of platform, revenue source, game, product and regions. On the basis of mode of platform, the E-Sports market can be segmented into console and PC. PC captured most of the market share in the category in 2017, as PC based games are bigger and more powerful and then console Further, on the basis of revenue source the E-Sports market is divided into e Sports betting & fantasy site, ticket sale. sponsorship & advertising, amateur & micro tournament, prize pool and merchandising. Moreover, on the basis of region the market is classified into North America, Europe, Latin America, APACE and Middle East & Africa. North America is predictable to lead the E-Sports market due to major players are from this region. Rising demand for E-Sports in Europe is increasing and is expected to contribute to the market growth. A primary growth factor is the introduction of advanced E-Sports tools by the players operating in the market.

For More Information: http://www.contrivedatuminsights.com/Technology-E-Sports-Market-Research-Report.html

Market Players:
The primary market players include Riot Games Inc., Hi Rez Stuidos, Activision Blizzard Inc., Wargaming Public Co Ltd, Electronic Arts, Inc., GungHo Online Entertainment Inc., Kabam Inc., King Digital Entertainment PLC, Rovio Entertainment Ltd., Zynga Inc., and Gamevil Inc. among others.

Market Overview:
E-sport is a sporting type that is enabled through the electronic medium. In this medium all the functions of the sport are carried out through human-computer interface. E-Sports enables the users to practice different type of game aspects. The rising significance of the gaming industry is propelling the growth of the market. The global E-Sports market size was valued at USD E-SPORTS million in 2017 growing at a CAGR of E-SPORTS% during the forecast period.

For More Information: http://www.contrivedatuminsights.com/Technology-E-Sports-Market-Research-Report.html

Market Dynamics:
E-Sports are a form of simplified electronic system, streamed on varied platforms including social media. The capability to stream on non-traditional platforms, increase in awareness about eSports due to attention given by worldwide publishers, advancements in gaming technologies, rising number of investors & broadcasters and increase in number of eSports subscribers are the primary drivers of global eSports market size growth. However, challenges such as fraudulent betting is hampering the growth of the market.

E-Sports Market Key Segmentation:

On the Basis of Mode of Revenue Source:

• E-Sports betting & fantasy site
• Ticket sale
• Sponsorship & advertising
• Amateur & micro tournament
• Prize pool
• Merchandising

On the Basis of Platform:
• PC
• Console

On the Basis of Game:
• Hardware
• Software
• Services

On the Basis of Product:
• Mice
• Controller
• Headset
• Keyboard
• Other

Table of Content (TOC):
Chapter 1 Introduction and Overview
Chapter 2 Industry Cost Structure and Economic Impact
Chapter 3 Rising Trends and New Technologies with key players
Chapter 4 Global E-Sports Market Analysis, Trends, Growth
Chapter 5 E-Sports Market Application and Business with Potential Analysis
Chapter 6 Global E-Sports Market Segment, Type, Manufacturers
Chapter 7 Global Mobile Phones Segment Market Analysis (by Application)
Chapter 8 Major Key Vendors Analysis of E-Sports Market
Chapter 9 Development Trend of Analysis
Chapter 10 Conclusion

About
Contrive Datum Insights (CDI) is the most comprehensive database of market-related research. Serious researchers from across the globe seeking up-to-date information on the latest market trends with in-depth analyses turn to Contrive Datum Insights. Our massive database boasts authentic reports published by leading authors and publications. Contrive Datum Insights’ highly motivated and expert in-house team undertakes rigorous screening of the credentials of publishers and authors before accepting their submissions. Such vetting is imperative for internal quality control.

Contact Us
Nagesh Katti
(Sales Manager),
(Contrive Datum Insights)
Office Number: Kunjir Shyam Building, Pimple Saudagar, Pune – 411017
+91 9579068345,
sales@contrivedatuminsights.com
www.contrivedatuminsights.com

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