Press release
Google, Microsoft, Profiled in Augmented Reality Market 2018 Latest Future Scope with Top Key Players: Zeiss, Samsung Electronics, Oculus VR, Magic Leap, Blippar, Daqri, HTC, Playstation, Avegant, OSVR, FOVE, StarVR

Augmented Reality Industry, Global Augmented Reality Market, Augmented Reality Market Size, Augmented Reality Industry Growth
The Asia-Pacific augmented reality industry accounted for over 19% in 2015, growing at a CAGR of over 80% from 2016 to 2024. China is expected to drive the regional growth with the increasing investments in AR devices and software. The mobile AR market in China is driven by the proliferation of the smartphone industry. Local vendors such as Renren, Tencent and Baidu have invested in the technology and are expected to launch numerous mass-consumer apps that is projected to determine high level of penetration among the customers.
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Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one’s ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
Scope of the Report:
This report focuses on the Augmented Reality Market, especially in North America, Europe, Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, types and applications.
Augmented Reality Market Segment by Top Manufacturers Including:
• Microsoft
• Vuzix
• Samsung Electronics
• Oculus VR
• Eon Reality
• Infinity Augmented Reality
• Magic Leap
• Blippar
• Daqri
• HTC
• Playstation
• Avegant
• OSVR
• Zeiss
• Visus
• FOVE
• StarVR
Augmented Reality Market Segment by Regions, regional analysis covers:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Augmented Reality Market Segment by Type covers
• Augmented Reality Glasses
• Augmented Reality Display
• Other
Market Segment by Applications can be divided into:
• Game
• Medical
• Aerospace & Defence
• Others
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There are 15 Chapters to deeply display the global Augmented Reality market.
Chapter 1, to describe Augmented Reality Market Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Augmented Reality, with sales, revenue, and price of Augmented Reality, in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Augmented Reality, for each region, from 2013 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the key regions, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, Augmented Reality market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe Augmented Reality sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source
Table of Contents:
1 Market Overview
1.1 Augmented Reality (AR) Introduction
1.2 Market Analysis by Type
1.2.1 Augmented Reality Glasses
1.2.2 Augmented Reality Display
1.2.3 Other
1.3 Market Analysis by Applications
1.3.1 Game
1.3.2 Medical
1.3.3 Aerospace & Defence
1.3.4 Others
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2013-2023)
1.4.1.2 Canada Market States and Outlook (2013-2023)
1.4.1.3 Mexico Market States and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2013-2023)
1.4.2.2 France Market States and Outlook (2013-2023)
1.4.2.3 UK Market States and Outlook (2013-2023)
1.4.2.4 Russia Market States and Outlook (2013-2023)
1.4.2.5 Italy Market States and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2013-2023)
1.4.3.2 Japan Market States and Outlook (2013-2023)
1.4.3.3 Korea Market States and Outlook (2013-2023)
1.4.3.4 India Market States and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2013-2023)
1.4.4.2 Egypt Market States and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
1.4.4.4 South Africa Market States and Outlook (2013-2023)
1.4.4.5 Nigeria Market States and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Google
2.1.1 Business Overview
2.1.2 Augmented Reality (AR) Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Google Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 Microsoft
2.2.1 Business Overview
2.2.2 Augmented Reality (AR) Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Microsoft Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Vuzix
2.3.1 Business Overview
2.3.2 Augmented Reality (AR) Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Vuzix Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Samsung Electronics
2.4.1 Business Overview
2.4.2 Augmented Reality (AR) Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Samsung Electronics Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 Oculus VR
2.5.1 Business Overview
2.5.2 Augmented Reality (AR) Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Oculus VR Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Eon Reality
2.6.1 Business Overview
2.6.2 Augmented Reality (AR) Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Eon Reality Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
For more information on this report at: https://www.marketstudyreport.com/reports/global-augmented-reality-ar-market-2018-by-manufacturers-regions-type-and-application-forecast-to-2023/?utm_source=OPR-SP
Related Report:
Global Vehicle Augmented Reality Market Insights, Forecast to 2025
Global Vehicle Augmented Reality market size will reach million US$ by 2025, from million US$ in 2017, at a CAGR of during the forecast period. In this study, 2017 has been considered as the base year and 2018-2025 as the forecast period to estimate the market size for Vehicle Augmented Reality.
https://www.marketstudyreport.com/reports/global-vehicle-augmented-reality-market-insights-forecast-to-2025?utm_source=RR-SP
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