01-08-2019 07:56 AM CET - Advertising, Media Consulting, Marketing Research
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Online Gaming Market Emerging Trends & Growing Popularity | Activision Blizzard, Electronic Arts, Giant Interactive

Press release from: HTF Market Intelligence Consulting Pvt. Ltd.
Online Gaming Market
Online Gaming Market
HTF MI released a new market study on Global Online Gaming Market with 100+ market data Tables, Pie Chat, Graphs & Figures spread through Pages and easy to understand detailed analysis. At present, the market is developing its presence.

Click to get Global Online Gaming Market Research Sample PDF Copy Here @: www.htfmarketreport.com/sample-report/1541384-global-onli...

Online gaming, e-game playing over various form of computer network, particularly over the internet. It can range from simple text based games to games incorporating with complex graphics. The increasing popularity of internet in emerging economies and its widespread use and connectivity, in the form of digital copies. The online gaming has generated billions of dollars, with millions of players across the world buying, crafting, fighting and selling in a variety of online environments.. The market study is being classified by Type (Smartphones Online Gaming , Tablets Online Gaming and Others), by Application (Young Adults , Adults , Mature Adults and Seniors) and major geographies with country level break-up that includes South America (Brazil, Argentina, Rest of South America) , Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific) , Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe) , MEA (Middle East, Africa) , North America (United States, Canada, Mexico) .

Activision Blizzard Inc. (United States) , Electronic Arts Inc. (United States) , Giant Interactive Group Inc. (China) , GungHo Online Entertainment Inc. (Japan) , Microsoft Corp (United States) , NCSOFT Corporation (South Korea) , Sony Corporation (Japan) , Take-Two Interactive Software Inc (United States) , Tencent Holdings Ltd (China) and Zynga Inc (United States) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Arkadium (United States) , Ubisoft Entertainment SA (France) and Konami Holdings Corporation (Japan).

Enquire for customization in Report @ www.htfmarketreport.com/enquiry-before-buy/1541384-global...

Market Drivers
Availability of high speed internet connectivity, efficient hardware compatibility in both developing and developed economies
Rise in sophisticated gaming techniques and increased consumer disposable income in emerging
countries
Increasing in numbers of smartphone and smart devices

Market Trend
Surging penetration of online gaming across the social media platform
Technological advancements across the online gaming industry

Restraints
Threat from open sources and lack of data protection

Opportunities
The rising popularity of e-sports, multiplayer video game competition between professional and amateur players

Market Leaders and their expansionary development strategies
In September 2018, Zynga Poker and the world poker tour announced multi-year partnership deal in game with renowned poker tournament series. The World Poker Tour, into the digital realm of Zynga Poker, the world’s largest free-to-play poker game. and In December 2018, Zynga announced it has entered into an agreement to acquire Helsinki-based mobile game studio, Small Giant Games (Small Giant), creator of the hit franchise Empires & Puzzles. Moreover, acquisition expected to close effective as of January, 2019.

In August 2018, Zynga Inc., a leading social gamed developer, announced multi-year agreement with Disney to develop a new free-to-play mobile Star Wars™ Game.

Browse for Full Report at @: www.htfmarketreport.com/reports/1541384-global-online-gam...

Important Features that are under offering & key highlights of the report :

1) What all companies are currently profiled in the report?

** List of companies mentioned may vary in the final report subject to Name Change / Merger etc.

2) Can we add or profiled new company as per our need?
Yes, we can add or profile new company as per client need in the report. Final confirmation to be provided by research team depending upon the difficulty of survey.
** Data availability will be confirmed by research in case of privately held company. Upto 3 players can be added at no added cost.

3) What all regional segmentation covered? Can specific country of interest be added?
Currently, research report gives special attention and focus on following regions:
Increasing in numbers of smartphone and smart devices, Market Trend, Surging penetration of online gaming across the social media platform, Technological advancements across the online gaming industry, Restraints, Threat from open sources and lack of data protection & Opportunities
** One country of specific interest can be included at no added cost. For inclusion of more regional segment quote may vary.

4) Can inclusion of additional Segmentation / Market breakdown is possible?
Yes, inclusion of additional segmentation / Market breakdown is possible subject to data availability and difficulty of survey. However a detailed requirement needs to be shared with our research before giving final confirmation to client.

** Depending upon the requirement the deliverable time and quote will vary.

To comprehend Global Online Gaming market dynamics in the world mainly, the worldwide Online Gaming market is analyzed across major global regions. HTF MI also provides customized specific regional and country-level reports for the following areas.

• North America: United States, Canada, and Mexico.
• South & Central America: Argentina, Chile, and Brazil.
• Middle East & Africa: Saudi Arabia, UAE, Turkey, Egypt and South Africa.
• Europe: UK, France, Italy, Germany, Spain, and Russia.
• Asia-Pacific: India, China, Japan, South Korea, Indonesia, Singapore, and Australia.

Buy Full Copy Global Online Gaming Report 2018 @ www.htfmarketreport.com/buy-now?format=1&report=1541384

In this study, the years considered to estimate the market size of Global Online Gaming are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025

Key Stakeholders/Global Reports:
Online Gaming Manufacturers
Online Gaming Distributors/Traders/Wholesalers
Online Gaming Subcomponent Manufacturers
Industry Association
Downstream Vendors

Actual Numbers & In-Depth Analysis, Business opportunities, Market Size Estimation Available in Full Report.

Thanks for reading this article, you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.

HTF Market Report is a wholly owned brand of HTF market Intelligence Consulting Private Limited. HTF Market Report global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the “Accurate Forecast” in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their “Goals & Objectives”.

Contact US :
Craig Francis (PR & Marketing Manager)
HTF Market Intelligence Consulting Private Limited
Unit No. 429, Parsonage Road Edison, NJ
Ne

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