Press release
Global Affective Computing Market Size, Status And Forecast Which is expected to reach 3528.89 million USD by the end of 2025 |Industrial Analysis By Top players IBM, Microsoft, Eyesight Technologies, Affectiva .
The Affective Computing Market Studies the status and outlook of global and major regions, from angles of players, regions, product and end Application/industries; this report analyzes the top players in global and major regions, and splits the Affective Computing market by product and Application/end industries.Get Sample Copy Of This Report @ https://www.bigmarketresearch.com/request-sample/2558687?utm_source=op&utm_medium=Srbh
The Global Affective Computing market is valued at 199.87 million USD in 2017 and is expected to reach 3528.89 million USD by the end of 2025, growing at a CAGR of 43.17% between 2017 and 2025. The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America will still play an important role which cannot be ignored. Any changes from North America might affect the development trend of Affective Computing. The Europe Affective Computing market is valued at 53.45 million USD in 2017 and is expected to reach 974.49 million USD by the end of 2025, growing at a CAGR of 43.75% between 2017 and 2025.
The major players in global market include (As this market research is focused on Affective Computing software, companies that provide hardware are not covered in this report, such as Intel Corporation, Softkinetic, Pointgrab Ltd, Pyreos Limited and etc.)
IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, gestigon GmbH , Crowd Emotion, Beyond Verbal, nViso, Cogito Corporation, Kairos
Geographically, this report split global into several key Regions, with, revenue (million USD), market share and growth rate of Affective
Computing for these regions, from 2013 to 2025 (forecast)
• North America
• Europe
• Japan
• China
• India
• Southeast Asia
On the basis of product, the Affective Computing market is primarily split into
• Touch-Based
• Touchless
On the basis on the end users/Application, this report covers
• Market Research
• Healthcare
• Media & Advertisement
• Automotive
• Others
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Table of Contents
1 Industry Overview
2 Global Affective Computing Competition Analysis by Players18
3 Company (Top Players) Profiles and Key Data21
4 Global Affective Computing Market Size (M USD) by Types and Application (2013-2018)55
5 North America Affective Computing Development Status and Outlook59
6 Europe Affective Computing Development Status and Outlook62
7 Japan Affective Computing Development Status and Outlook65
8 China Affective Computing Development Status and Outlook68
9 India Affective Computing Development Status and Outlook71
10 Southeast Asia Affective Computing Development Status and Outlook74
11 Market Forecast by Regions, Product and Application (2018-2025)77
12 Affective Computing Market Dynamics87
13 Market Effect Factors Analysis91
14 Research Finding /Conclusion105
15 Methodology and Data Source107
The report offers an exhaustive comprehension of industry variable, market dynamics, industrial environment, regulatory policies and possible threats in the market that provides precise acumen to the market player to built-up effective business plans and makes informed decisions for their business.
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