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E-Sports Global Market SWOT Analysis and Opportunities To 2023 | Key Players : Activision Blizzard, Epic Games, Nintendo, Riot Games, Wargaming.Net, EA Sports

12-14-2018 11:41 AM CET | Sports

Press release from: WiseGuyResearch Consultants Pvt Ltd

/ PR Agency: WiseGuyResearch Consultants Pvt Ltd
E-Sports Market

E-Sports Market

WiseGuyReports.Com Publish a New Market Research Report On –“ E-Sports Global Market SWOT Analysis and Opportunities To 2023 | Key Players : Activision Blizzard, Epic Games, Nintendo, Riot Games, Wargaming.Net, EA Sports”.

Description:-

E-sports (also known as electronic sports, esports, eSports) are a form of competition using video games.

Scope of the Report:
This report studies the E-Sports market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the E-Sports market by product type and applications/end industries.
The MOBA segment dominated the e-sports market and is expected to continue its dominance over the next four years. The availability of different elements of MOBA games such as collecting items, acquiring goods, leveling up, and fighting accompanied by computer-generated units drives the segment’s growth in this global market.

The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market.

The global E-Sports market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

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North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of E-Sports.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers
Activision Blizzard
Epic Games
Nintendo
Riot Games
Valve Corporation
Wargaming.Net
EA Sports
Hi-Rez Studios
Microsoft Studios

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
Multiplayer Online Battle Arena (MOBA)
First-Person Shooter (FPS)
Real-Time Strategy (RTS)
Other

Market Segment by Applications, can be divided into
Professional
Amateur

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Table Of Contents – Major Key Points

1 E-Sports Market Overview
1.1 Product Overview and Scope of E-Sports
1.2 Classification of E-Sports by Types
1.2.1 Global E-Sports Revenue Comparison by Types (2017-2023)
1.2.2 Global E-Sports Revenue Market Share by Types in 2017
1.2.3 Multiplayer Online Battle Arena (MOBA)
1.2.4 First-Person Shooter (FPS)
1.2.5 Real-Time Strategy (RTS)
1.2.6 Other
1.3 Global E-Sports Market by Application
1.3.1 Global E-Sports Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 Professional
1.3.3 Amateur
1.4 Global E-Sports Market by Regions
1.4.1 Global E-Sports Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) E-Sports Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) E-Sports Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) E-Sports Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) E-Sports Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) E-Sports Status and Prospect (2013-2023)
1.5 Global Market Size of E-Sports (2013-2023)

2 Manufacturers Profiles
2.1 Activision Blizzard
2.1.1 Business Overview
2.1.2 E-Sports Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Activision Blizzard E-Sports Revenue, Gross Margin and Market Share (2016-2017)
2.2 Epic Games
2.2.1 Business Overview
2.2.2 E-Sports Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Epic Games E-Sports Revenue, Gross Margin and Market Share (2016-2017)
2.3 Nintendo
2.3.1 Business Overview
2.3.2 E-Sports Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Nintendo E-Sports Revenue, Gross Margin and Market Share (2016-2017)
2.4 Riot Games
2.4.1 Business Overview
2.4.2 E-Sports Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Riot Games E-Sports Revenue, Gross Margin and Market Share (2016-2017)
2.5 Valve Corporation
2.5.1 Business Overview
2.5.2 E-Sports Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Valve Corporation E-Sports Revenue, Gross Margin and Market Share (2016-2017)
2.6 Wargaming.Net
2.6.1 Business Overview
2.6.2 E-Sports Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Wargaming.Net E-Sports Revenue, Gross Margin and Market Share (2016-2017)
2.7 EA Sports
2.7.1 Business Overview
2.7.2 E-Sports Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 EA Sports E-Sports Revenue, Gross Margin and Market Share (2016-2017)

Continued……

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ABOUT US:
Wise Guy Reports is part of the Wise Guy Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe. Wise Guy Reports features an exhaustive list of market research reports from hundreds of publishers worldwide. We boast a database spanning virtually every market category and an even more comprehensive collection of market research reports under these categories and sub-categories.

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