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Animation, VFX & Game Market is expected to reach 453000 million USD by the end of 2023

12-13-2018 02:40 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: Global Info Research

Animation, VFX & Game Market is expected to reach 453000 million

New report published by Global Info Research which offers insights on the global Animation, VFX & Game market.

Animation is the rapid display of static images in a way that creates the illusion of motion. Nowadays animation is used mostly in motion pictures and videos, plus some computer applications, such as moving icons, and in video games. Like photographic cinema, animated video usually incorporates sound for dialog, musical accompaniment, and other effects. But unlike photographic cinema, it can depict anything that the animation artist can imagine visually, and therefore it is especially useful for telling stories with fantasy elements that would be hard to stage in reality. Animation is also used to create special visual effects within movie productions that otherwise use traditional photographic methods.

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https://www.globalinforesearch.com/global-animation-vfx-game-market_p95530.html

Global Animation, VFX & Game Market: Forecast by Type / Application / Region

The entire Animation, VFX & Games market continues to grow in the foreseeable future, and with the increased consumer spending on entertainment products and the higher visual requirements for Animation & Game production, Animation, VFX & Games will gain growing industry influence.

United States was the largest consumer market with a market share of 26.43% in 2013 and 22.77% in 2017 with a decrease of 3.66%, while China ranked the first markets with the market share of 26.90% in 2017, driven by market and national government policy.
The global Animation, VFX & Game market is valued at 376100 million USD in 2017 and is expected to reach 453000 million USD by the end of 2023, growing at a CAGR of 3.2% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Animation, VFX & Game.

Europe also play important roles in global market, with market size of x million USD in 2017 and will be x million USD in 2023, with a CAGR of x%.

Global Nonferrous Metal Recycling Market:Key Players
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION

Ask for Discount on Research Report and Request Sample Copy of Report@
https://www.globalinforesearch.com/global-animation-vfx-game-market_p95530.html

Related Information:
United States Animation, VFX & Game Market 2018 Forecast to 2023
Europe Animation, VFX & Game Market 2018 Forecast to 2023
North America Animation, VFX & Game Market 2018 Forecast to 2023
Asia-Pacific Animation, VFX & Game Market 2018 Forecast to 2023
China Animation, VFX & Game Market 2018 Forecast to 2023
EMEA Animation, VFX & Game Market 2018 Forecast to 2023
Global Animation, VFX & Game Market 2018 Forecast to 2023

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