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Virtual Reality Headsets Market 2018 Global Analysis by Key Leaders: Google, Microsoft Corporation, Fove, LG Electronics, Avegant Corporation, Samsung electronics

11-30-2018 07:52 AM CET | IT, New Media & Software

Press release from: Market Research Future

Virtual Reality Headsets Market 2018 Global Analysis by Key

Market Research Future published a half-cooked research report on “Global Virtual Reality Headsets Market Research Report - Forecast to 2022” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2022

Market Highlights:

A virtual reality (or VR) headset is a device that you wear over eyes like a pair of goggles. VR headset consists of an Organic Light-Emitting Diode (OLED) or Liquid Crystal Display (LCD) screen, and head motion tracking sensor to provide effective 3D picture. This sensor tracks the head motion and provides 3D image with up to 360 degree field of view as per head movement. VR headsets are widely used with computer games but they are also used in other applications, including simulators and trainers.

Virtual reality headsets are the devices used to deliver virtual reality experience in three dimensional (3D) simulations, virtual gaming, music, and movies. Market Research Future (MRFR) has recently published a report suggesting that the global virtual reality (VR) headsets market is anticipated to project significant expansion at a robust CAGR of more than 35% during the forecast period of 2016-2022.

Request a Sample Report @ https://www.marketresearchfuture.com/sample_request/1714

Major key Players

Some of the major players in Global Virtual Reality Headsets Market include Sony Corporation (Japan), Samsung electronics ltd. (South Korea), HTC Corporation (Taiwan), Facebook (U.S.), Google (U.S.), Microsoft Corporation (U.S.), Fove, Inc. (U.S.), Oculus VR, LLC (U.S.), LG Electronics, Inc. (South Korea), and Avegant Corporation (U.S.) among others.

According to MRFR, Globally the Industry for Virtual Reality Headsets Market is expected to grow at the rate of more than 35% from 2016 to 2022.

Market Segmentation:

Global Virtual Reality Headsets Market can be segmented as follows:
Segmentation by Types: Handheld, smartphone enabled, and PC-connected among others.
Segmentation by Component: Head-mounted display, stereo sound system, head motion tracking sensor, controllers, and display screen among others.
Segmentation by Application: consumer electronics, healthcare, games & entertainment, automobile, and education among others.

Market Drivers and Restraints:

The wide range of application of VR headsets in different sectors is driving the global virtual reality headsets market. The virtual reality is an emerging technology being developed to meet the increasing demand for high-quality images and videos. The increasing adoption of virtual reality headsets for training purposes in the military and defense sector is fueling the expansion of the global VR headsets market. The advancement in technology is resulting in the addition of latest feature such as eye tracking and motion tracking, which in turn is impacting positively on the expansion of the global virtual reality headsets market.
The adoption of virtual reality headset technology in advertisement and entertainment sector, gaming zones, automotive industries and others is inducing demand for high-quality virtual reality headsets in the global market. The rapid development in 3D technology and the growing penetration of smartphones across the world are aiding the proliferation of growth opportunities for the global virtual reality headsets market. The use of virtual reality technology in NASA for interactive behavioral and mental health training to improve the mental health of astronauts for long-term space missions is fueling the expansion of the global virtual reality headsets market.

On the flip side, the magnification defect in display quality due to the stretching of single display across a wide field of view and high expenses and time consumed for manufacturing VR headsets are likely to act as restraints for the growth of the global virtual reality headsets market during the forecast period.

Browse Complete Report @ https://www.marketresearchfuture.com/reports/virtual-reality-headsets-market-1714

Detailed Regional Analysis:

The global market for virtual reality headsets has been segmented into four major regions such as North America, Europe, Asia-Pacific (APAC), and The Middle East and Africa. Among these regions, the North America region is dominating the global virtual reality headsets market with the largest market share owing to the increase in expenditure for technological advancement and increasing demand for improved virtual experiences in various fields, leading to the rapid incorporation of virtual reality technology in this region. The increased integration of smart devices in various industries is driving the virtual reality headsets market in the Europe region. However, The Asia-Pacific region is anticipated to project the fastest growth of the virtual reality headsets market owing to the rapid technological advancement and large-scale adoption of virtual reality headsets in this region.

Target Audience:

• Virtual Reality Headsets vendors
• Mobile application providers
• Gaming industry
• Education industry
• Research and consulting firms
• Resellers & Distributors

List of Tables

Table 1 Global Virtual Reality Headsets Market (Usd Billion)
Table 2 Global Virtual Reality Headsets Market, By Types
Table 3 Global Handheld Markets, By Region
Table 4 Global Smartphone Enabled Market, By Region
Table 5 Global Pc-Connected Markets, By Region
Table 6 Global Others Market, By Region

List of Figures

Figure 1 Research Process
Figure 2 Drivers Of Global Virtual Reality Headsets Market
Figure 3 Global Virtual Reality Headsets Market: By Types (%)
Figure 4 Global Virtual Reality Headsets Market: By Application (%)
Figure 5 Global Virtual Reality Headsets Market Share By Region (2016 & 2022) (%)
Figure 6 North America Virtual Reality Headsets Market, By Types (%)

Browse Press Release @ https://www.marketresearchfuture.com/press-release/virtual-reality-headsets-industry

About Market Research Future:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.
MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.
In order to stay updated with technology and work process of the industry, MRFR often plans & conducts meet with the industry experts and industrial visits for its research analyst members.

Contact:
Market Research Future
+1 646 845 9312
Email: sales@marketresearchfuture.com

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