Augmented Reality Market SWOT Analysis| Comprehensive Study: Meta, EON Reality, Qualcomm, Oculus VR, Sony Corporation, Metaio & Others Industry Research, Trends, Technology, Demand, Growth Scenario | Worldwide Outstanding CAGR +70.7%
The report for augmented reality market include detailed vendor level analysis for market shares in 2016 for Global, North America, Europe, Asia Pacific, Middle East and Africa and South America specifically. Also impact and development analysis of key vendors is registered in the market and factored on the basis of Vendor Positioning Grid Analysis which measures the vendors strengths and opportunities against present market challenges, measure providers ability to identify or satisfy present market needs, map providers market vision to current and upcoming market dynamics among others.
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• Aerospace and defense,
• Consumer - gaming, sports and entertainment
• Medical, and commercial
New market research report on the healthcare augmented reality (AR) and virtual reality (VR) market offers study on the market size and forecast, market share, industry trends, growth drivers, and vendor analysis.
On the basis of technology
1. Marker-Based augmented reality,
• Passive marker
• Active marker
2. Marker less augmented reality.
• Model-based tracking,
• Image processing-based
On the basis of device type
• Head-mounted displays,
• Head-up display (HUD),
• Handheld device
On the basis of component
• 3D camera,
• Semiconductor component
• Software development kits,
• Cloud-based services.
On the basis of geography,
• North America,
• South America,
• Asia-Pacific, and
• Middle East & Africa.
Drivers & Restraints:
• Increasing demand for AR-based applications in medical sectors
• Increasing interest of large tech companies
• Low cost and reliability for small sensors
• Limitations for processing power, less storage, and restricted size of storage devices
• Lack of interaction with physical products
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Some of the key countries covered in this report are
U.S., Canada, Germany, France, U.K., Netherlands, Switzerland, Turkey, Russia, China, India, South Korea, Japan, Australia, Singapore, Saudi Arabia, South Africa, and Brazil among others. In 2017, North America is expected to dominate the market.
Top Key players:
• Google Inc.,
• Microsoft Corporation,
• Vuzix Corporation,
• Samsung Electronics Co., Ltd.,
Qualcomm Inc., Oculus VR, LLC, EON Reality, Inc. Infinity Augmented Reality Inc., Magic Leap, Inc., Blippar Inc., Daqri LLC, Osterhout Design Group, Metaio GmbH, Cyberglove Systems LLC, Meta Company, GoldRun, Iryss, Layar, Total Immersion; Zugara, Sony, Wikitude, PTC, among others.
Research report of "Augmented Reality Market" projected for USD 650.8 million in 2016 growing at a CAGR of 70.7% during the forecast period of 2017 to 2024. This Report Contains 350 Pages, 220 Tables, and 60 Figures.
Table of Content:
2. Market Segmentation
3. Executive Summary
4. Market Overview
5. Premium Insights
6. Global Augmented Reality Market: Regulatory Scenario
7. Global Augmented Reality Market, By Technology
8. Global Augmented Reality Market, By Device Type
9. Global Augmented Reality Market, By End User
10. Global Augmented Reality Market, By Geography
11. Global Augmented Reality Market, Company Landscape
12. Company Profiles
13. Related Reports
Browse Detailed TOC, Tables and Figures @ http://databridgemarketresearch.com/toc/?dbmr=global-augmented-reality-market
An augmented reality is a technology in which a live direct or indirect view of a physical, real-world environment are being viewed through a device on which elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
This technology is widely adopted and incorporated into gaming and other forms of video and entertainment as well as it is increasingly adopted in other applications such as aerospace and defense, medical, and commercial. The continuous innovations in the augmented reality industry coupled with advancements in GPS technology has led to increase the potential of the market in the global scenario.
Key reason to Purchase the report
1. To describe and forecast the augmented reality market, in terms of value, by process, product type, and industry.
2. To strategically profile key players and comprehensively analyze their market position in terms of ranking and core competencies, and detail the competitive landscape for market leaders
3. To describe and forecast the market, in terms of value, for various segments, by region North America, Europe, Asia Pacific (APAC), and Rest of the World (RoW)
4. To provide detailed information regarding the major factors (drivers, restraints, opportunities, and challenges) influencing the augmented reality market growth
5. Market Development: Comprehensive information about emerging markets. This report analyzes the market for various trocars across geographies.
6. To strategically analyze micro markets with respect to individual growth trends, prospects, and contribution to the overall market
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