11-26-2018 08:00 PM CET - IT, New Media & Software
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Augmented Reality Market Analysis by Top Manufacturers – Google, Microsoft, Vuzix, Samsung Electronics, Oculus VR, Eon Reality, Infinity Augmented

Press release from: Big Market Research
Augmented Reality (AR)
Augmented Reality (AR)
Augmented Reality is a combination of both real scene viewed by a user and virtual scene generated by a computer that makes the scene more useful with additional information. Integration of digital information with the user’s environment in real time is enabling a significant wave of computing power through a spatial computing revolution. The global augmented reality market is anticipated to grow at a significant growth rate during the forecast period.

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Scope of the Report:
This report focuses on the Augmented Reality (AR) in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.

The Asia-Pacific augmented reality industry accounted for over 19% in 2015, growing at a CAGR of over 80% from 2016 to 2024. China is expected to drive the regional growth with the increasing investments in AR devices and software. The mobile AR market in China is driven by the proliferation of the smartphone industry. Local vendors such as Renren, Tencent and Baidu have invested in the technology and are expected to launch numerous mass-consumer apps that is projected to determine high level of penetration among the customers.

The worldwide market for Augmented Reality (AR) is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017.

Market Segment by Manufacturers, this report covers: Google, Microsoft, Vuzix, Samsung Electronics, Oculus VR, Eon Reality, Infinity Augmented Reality, Magic Leap, Blippar, Daqri, HTC, Playstation, Avegant, OSVR, Zeiss, Visus, FOVE, StarVR

Market Segment by Regions, regional analysis covers
• North America (United States, Canada and Mexico)
• Europe (Germany, France, UK, Russia and Italy)
• Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
• South America (Brazil, Argentina, Colombia etc.)
• Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
• Augmented Reality Glasses
• Augmented Reality Display
• Other

Market Segment by Applications, can be divided into
• Game
• Medical
Aerospace & Defence
• Others

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There are 15 Chapters to deeply display the global Augmented Reality (AR) market.
• Chapter 1, to describe Augmented Reality (AR) Introduction, product scope, market overview, market opportunities, market risk, market driving force;
• Chapter 2, to analyze the top manufacturers of Augmented Reality (AR), with sales, revenue, and price of Augmented Reality (AR), in 2016 and 2017;
• Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
• Chapter 4, to show the global market by regions, with sales, revenue and market share of Augmented Reality (AR), for each region, from 2013 to 2018;
• Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;
• Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
• Chapter 12, Augmented Reality (AR) market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
• Chapter 13, 14 and 15, to describe Augmented Reality (AR) sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source.

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