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Digital Games Market by Industry Analysis 2018 and Forecast to 2023 by Type, Region and Top Companies

Digital Games Market Size

Digital Games Market Size

The Digital Games Market report offers a detailed Outlook and future prospects of the Industry. The Digital Games market report includes various topics like market size & share, Product types, applications, key market drivers & restraints, challenges, growth opportunities, key players, competitive landscape, Regions etc.

Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the Global Digital Games Market generated a revenue of $93.89 billion. According to Netscribes’ Gaming Market Research, the digital games market is expected to have a significant growth with a CAGR of 18.98% (2017-2022) leading to a global market size of $272.24 billion by 2022.

Some of the major gaming companies in the Digital Gaming Market are Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft.

Key growth factors:
The increased penetration of smartphones and internet across the world is one of the main reasons behind the growth of the video games market. That in turn contributes to an overall increase in the digital distribution of games.
Worldwide economic growth provides customers more disposable income that they can spend on their gaming needs. Further, an increase in the number of gamers across the world also raises the demand for digital games.

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Threats and key players

Despite a forecast in growth, slow internet speed and low smartphone penetration across many regions of the world hinders the growth of the digital games market. Often, challenging economic conditions, political unrest and government restrictions in certain areas restrict the growth of the digital gaming market. The recent turmoil with regard to the Eurozone and Brexit, among others, has challenged the growth of the market for digital games.

What’s covered in the report?

1. Overview of the Global Digital Gaming Market
2. Overview of different business models in digital games
3. Analysis of the value chain of games and distribution channel analysis of games
4. Historical, current and forecasted market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market
5. Historical, current and forecasted regional (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market
6. Market Trends in Global Digital Gaming Market
7. Qualitative analysis of the major drivers and challenges affecting the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market
8. Analysis of the competitive landscape and profiles of major players operating in the market
9. Analysis of new age startups in the global games market

Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2016, followed by console and PC games. According to the gaming industry forecasts, it will be the fastest growing segment of the market and is expected to grow at a CAGR of 25.5% through 2017-2022. The segment is gaining traction due to low entry barriers and fast proliferation activities of internet and smartphones across the globe.

PC games and console games hold significant portions of the global digital games revenues and are expected to grow at a CAGR of 11% and 14.8% respectively through 2017-2022. Though much of the free browser/online gaming industry within PC games has shifted to smartphones and tablets, the analysis shows expanded digital purchases on PCs. Both PC and console segments are to witness growth due to the adoption of Virtual Reality, eSports and increased digital purchases.

Some of the major gaming companies in the Digital Gaming Market are Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft.

Browse Complete Report: http://www.supplydemandmarketresearch.com/home/toc_publisher/20904?code=SDMRME20904#Report_Highlights

Table of Contents

1. Chapter 1:- Executive Summary
a. Market Segmentation
b. Key Questions Answered in This Study
c. Executive Summary
d. Telecommunication Industry Evolution
e. Global 5G Overview- 2025
f. Global 5G Depiction Landscape

2. Chapter 2:- Global- Market Overview
a. Global Market Drivers
i. IOT/ M2M (Industry Penetration)
ii. IOT/ M2M (Applications)
iii. Enhanced Mobile Broadband
iv. Smartphone Adaptation
v. Data Density
b. Global Market Size- SIM Cellular Connections
c. Global Market Size- SIM M2M Cellular Connections
d. Global Market Size- Data consumption by SIM Cellular Connections
e. Global Market Size- Data consumption by SIM M2M Cellular Connections
f. Global Market Size- Data Traffic by SIM Cellular Connections
g. Global Market Size- Data Traffic by SIM M2M Cellular Connections
h. Global Market Size- Revenue
Toc Continued…!

About Us:
We have a strong network of high powered and experienced global consultants who have about 10+ years of experience in the specific industry to deliver quality research and analysis.
Having such an experienced network, our services not only cater to the client who wants the basic reference of market numbers and related high growth areas in the demand side, but also we provide detailed and granular information using which the client can definitely plan the strategies with respect to both supply and demand side.

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