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K-12 Game-based Learning Market Size 2018 by Top Key Players and Application with Trend and Growth by - GlassLab, Microsoft, Osmo, PlayGen, Banzai Labs

11-12-2018 06:26 PM CET | IT, New Media & Software

Press release from: Report Hive Research

K-12 Game-based Learning Market Size 2018 by Top Key Players

Game-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.

Global “K-12 Game-based Learning Market” has adopted a systematic way to evaluate the dynamics of the overall market. It provides a comprehensive study comprising of a top-to-bottom research on the market dynamics, including growth drivers, challenges, threats, and potential growth opportunities, with a key focus on not only the global market but also the regional market. In a chapter-wise format, the report evaluated the global supply and demand trends in the global market, including the significant insights and graphical representation.

Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story.

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In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Segmentation by product type:
• Subject-Specific Games
• Language Learning Games

Segmentation by application:
• Pre-primary School
• Primary School
• Middle School
• High School

The Key Players Covered in this report:
• GlassLab
• Microsoft
• Osmo
• PlayGen
• Banzai Labs
• BrainQuake
• Filament Games and More....

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Research objectives
• To analyze the K-12 Game-based Learning with respect to individual growth trends, future prospects, and their contribution to the total market.
• To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
• To project the consumption of K-12 Game-based Learning submarkets, with respect to key regions (along with their respective key countries).
• To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
• To strategically profile the key players and comprehensively analyze their growth strategies and More…

Table of Contents
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered

2 Executive Summary
2.1 World Market Overview
2.1.1 Global K-12 Game-based Learning Market Size 2013-2023
2.1.2 K-12 Game-based Learning Market Size CAGR by Region
2.2 K-12 Game-based Learning Segment by Type
2.2.1 Subject-Specific Games
2.2.2 Language Learning Games
2.2.3 Others
2.3 K-12 Game-based Learning Market Size by Type
2.3.1 Global K-12 Game-based Learning Market Size Market Share by Type (2013-2018)
2.3.2 Global K-12 Game-based Learning Market Size Growth Rate by Type (2013-2018)
2.4 K-12 Game-based Learning Segment by Application

3 Global K-12 Game-based Learning by Players
3.1 Global K-12 Game-based Learning Market Size Market Share by Players
3.1.1 Global K-12 Game-based Learning Market Size by Players (2016-2018)
3.1.2 Global K-12 Game-based Learning Market Size Market Share by Players (2016-2018)
3.2 Global K-12 Game-based Learning Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
TOC Continued….!

Tables And Figures
• Table Product Specifications of K-12 Game-based Learning
• Figure K-12 Game-based Learning Report Years Considered
• Figure Market Research Methodology
• Figure Global K-12 Game-based Learning Market Size Growth Rate 2013-2023 ($ Millions)
• Table K-12 Game-based Learning Market Size CAGR by Region 2013-2023 ($ Millions)
• Table Major Players of Subject-Specific Games
• Table Major Players of Language Learning Games
• Table Major Players of Others
• Table Market Size by Type (2013-2018) ($ Millions)
• Table Global K-12 Game-based Learning Market Size Market Share by Type (2013-2018)
• Figure Global K-12 Game-based Learning Market Size Market Share by Type (2013-2018)
• Figure Global Subject-Specific Games Market Size Growth Rate and More….

About Report Hive Research
Report Hive Research delivers strategic market research reports, statistical survey, and Industry analysis & forecast data on products & services, markets and companies. Our clientele ranges mix of global Business Leaders, Government Organizations, SME’s, Individual & Start-ups, Management Consulting Firms, and Universities etc. Our library of 600,000+ market reports covers industries like Chemical, Healthcare, IT, Telecom, Semiconductor, etc. in the USA, Europe Middle East, Africa, Asia Pacific. We help in business decision-making on aspects such as market entry strategies, market sizing, market share analysis, sales & revenue, technology trends, competitive analysis, product portfolio & application analysis etc.

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