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Virtual Reality For Consumer Market 2018 Global Leaders Overview: Binary VR, AltspaceVR, Bitmovin, HTC, Leap Motion, nDreams, NextVR, Nvidia, Pixvana

11-02-2018 08:01 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Market Research Future

Virtual Reality For Consumer Market 2018 Global Leaders

Market Research Future published a research report on “Virtual Reality For Consumer Market Research Report- Global Forecast till 2023” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2023.

Market Scenario:

The companies such as Alibaba Group Holding Limited (China), Amazon, Inc. (U.S.), Facebook Inc. (U.S.), Google LLC (U.S.), and HTC Corporation (Taiwan), are leading providers of virtual reality for consumer in the global market. In 2016, Alibaba Group Holding Limited has went into the strategic partnership with HTC Corporation to offer virtual reality solutions for customers across the world. With the increasing demand of advanced cloud computing technology, the companies such as Facebook (U.S.), Google LLC (U.S.), are concentrating more towards leveraging cloud to solve bandwidth allocation, data transmission and data processing.

Adoption for next generation of virtual reality and advanced cloud are the driving factors for the virtual reality for consumer market growth in the coming years. The consumers are widely using online applications which is based on virtual reality for different purposes such as travelling, entertainment, events, and others. The latest technologies such as 3D, 4K, and 8K are boosting the growth of virtual reality for consumer market. For instance, consumers are moving towards virtual reality in gaming with high definition, stunning graphics and motion with high-end audio.

Get Sample of Report @ https://www.marketresearchfuture.com/sample_request/4757

The global virtual reality for consumer market is segmented into component, technology, deployment application, stimulations, and region. The components are segmented as hardware (head-mounted displays, VR accessories), software and solutions. The technology is segmented into 3D audio, 3D depth sensors, 4K and 8K video, adaptive streaming, computer vision and others. The stimulations are segmented into gesture control, hand tracking, optical tracking, positional tracking and others. The market is spanned across regions including North America, Europe, Asia Pacific, and rest of the world.

The market is spanned across regions including North America, Europe, Asia Pacific, and rest of the world. North America is one of the leading region across the world in terms of market share. The virtual reality for consumer market in this region has huge demand as these virtual reality technology with eye tracking, foveated rendering, frame tearing and others are widely used in providing virtual reality for consumer solution. The virtual reality for consumer market in Europe region is expected to witness rapid growth in the forthcoming period. Whereas, Asia Pacific countries such as China, Japan, and India is an emerging market for virtual reality for consumer market is expected to be the highest CAGR in the coming years.

The global virtual reality for consumer market is expected to reach USD ~4 billion by 2023, at a CAGR of ~19% during the forecast period 2017-2023

Key Players:

Some of the prominent players in the global virtual reality for consumer market: Alibaba Group Holding Limited (China), AltspaceVR (U.S.), Amazon.com, Inc. (U.S.), Binary VR Inc. (U.S.), Bitmovin (Austria), Facebook, Inc. (U.S.), Google LLC (U.S.), HTC Corporation (Taiwan), Leap Motion, Inc. (U.S.), Microsoft Corporation (U.S), nDreams, Ltd. (U.S.), NextVR, Inc. (U.S.), Nvidia Corporation (U.S.), Pixvana, Inc. (U.S.), and Sony Corporation (Japan) among others.

Virtual Reality for Consumer Global Market - Competitive Analysis

The market of virtual reality for consumer market appears to be highly competitive. To maintain their market position and to drive the market growth, various dynamic and diversified international organizations, domestic organizations and as well as new entrants form a competitive landscape. Market leaders are innovating continuously and increasingly seeking market expansion through various strategic mergers and acquisitions, innovation, increasing investments in research and development and cost-effective product portfolio. Major players are investing on internal R&D and, most of all, in acquiring other firms.

Virtual Reality for Consumer Global Market - Segmentation

The Virtual Reality for Consumer Market can be classified into 5 key segments for the convenience of the report and enhanced understanding;

• Segmentation by component: Comprises hardware and software.
• Segmentation by Technology: Comprises 3D audio, 3D depth sensors, 4K and 8K video, adaptive streaming, computer vision and others.
• Segmentation by Stimulations: Comprises Gesture Control, Hand Tracking, Optical Tracking, Positional Tracking And Others.
• Segmentation by End Users: Comprises Commercial Real Estate Management, Automotive, Public Safety, Education and Training, Healthcare and Others.
• Segmentation by Regions: Comprises Geographical regions - North America, Europe, APAC and Rest of the World.

Virtual Reality for Consumer Global Market - Regional Analysis

North America region accounts for highest market share in virtual reality for consumer market owing to key industry players such as AltspaceVR (U.S.), Amazon.com, Inc. (U.S.), Binary VR Inc. (U.S.), Bitmovin (Austria), Facebook, Inc. (U.S.), Google LLC (U.S.). It is observed that, the company’s has significant establishment in the global and local market. US contributes large amount of revenue in the virtual reality for consumer market in the region. Asia Pacific region is expected to be growing at the highest CAGR. The growing e-commerce industry in the region is expected to boost the market growth. Whereas countries such as China, Japan, and India is an emerging market for virtual reality for consumer market is expected to be the highest CAGR in the coming years.

Get Complete Report @ https://www.marketresearchfuture.com/reports/virtual-reality-consumer-market-4757

Intended Audience

• Virtual reality for consumer companies
• Virtual reality for consumer providers
• Technical universities
• System integrators
• Managed Security Service Providers
• Professional service providers
• Research and development companies
• Market research and consulting firms
• Solution providers
• Technology standards organizations
• Technology investors
• System Integrators

About Us:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

In order to stay updated with technology and work process of the industry, MRFR often plans & conducts meet with the industry experts and industrial visits for its research analyst members.

Media Contact:

Market Research Future
Office No. 528, Amanora Chambers
Magarpatta Road, Hadapsar,
Pune - 411028
Maharashtra, India
+1 646 845 9312
Email: sales@marketresearchfuture.com

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