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AR GAMING MARKET SIZE 2018 TO 2023 BY GLOBAL INDUSTRY INSIGHTS, TRENDS, OUTLOOK AND KEY PLAYERS: CATCHOOM, INFINITY AUGMENTED REALITY, QUALCOMM TECHNOLOGIES, AUGMENTED PIXELS, AURASMA, BLIPPAR, TOTAL IMMERSION
Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming.Download Free PDF Sample Copy of this Report @ https://www.reporthive.com/enquiry.php?id=1622197&req_type=smpl
The Global “AR Gaming Market” report 2018 focuses on global major leading industry players providing information such as company profiles, product picture and specification, capacity production, price, cost, production value and contact information. Upstream raw materials and equipment and downstream demand analysis is also carried out. The AR Gaming market development trends and marketing channels are analyzed. Finally, the AR Gaming Market report ends with a detailed SWOT analysis of the market, investment feasibility and returns, and development trends and forecasts. As with every report on Hive Research, the AR Gaming Industry is the holy grail of information which serious knowledge seekers can benefit from. The report which is the result of ultimate dedication of pedigree professionals has a wealth of information which can benefit anyone, irrespective of their commercial or academic interest.
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In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future.
The global AR Gaming market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of AR Gaming.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
There are 15 Chapters to deeply display the global AR Gaming market.
Chapter 1, to describe AR Gaming Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of AR Gaming, with sales, revenue, and price of AR Gaming, in 2016 and 2018;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2018;
Chapter 4, to show the global market by regions, with sales, revenue and market share of AR Gaming, for each region, from 2012 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the key regions, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2012 to 2018;
Chapter 12, AR Gaming market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe AR Gaming sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source
Company Coverage (Sales data, Main Products & Services etc.):
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar
Market Segment by Type, covers
Mobile Devices
HMDs
Smart Glasses
On the basis of the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including
Innovators
Early Adopters
Early Majority
Major Region Market:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Table of Contents
Industry Overview
AR Gaming Market by Type
Global Market Demand
Major Region Market
Major Companies List
Conclusion and many more………..
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