Augmented Reality and Virtual Reality (ARVR) Market 2018 Global Analysis By Key Players – Oculus, Qualcomm, Cyber Glove systems, Microsoft Corporation, Vuzix
Augmented Reality and Virtual Reality (ARVR) Market 2018Wiseguyreports.Com adds “Augmented Reality and Virtual Reality (ARVR) Market –Market Demand, Growth, Opportunities, Analysis of Top Key Players and Forecast to 2025” To Its Research Database.
Report Details:
This report provides in depth study of “Augmented Reality and Virtual Reality (ARVR) Market” using SWOT analysis i.e. Strength, Weakness, Opportunities and Threat to the organization. The Augmented Reality and Virtual Reality (ARVR) Market report also provides an in-depth survey of key players in the market which is based on the various objectives of an organization such as profiling, the product outline, the quantity of production, required raw material, and the financial health of the organization.
Virtual Reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation. Augmented Reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it.
Augmented reality and virtual reality are inverse reflections of one in another with what each technology seeks to accomplish and deliver for the user. Virtual reality offers a digital recreation of a real life setting, while augmented reality delivers virtual elements as an overlay to the real world.
In 2017, the global Augmented Reality and Virtual Reality (ARVR) market size was 16100 million US$ and it is expected to reach 777900 million US$ by the end of 2025, with a CAGR of 62.4% during 2018-2025.
This report focuses on the global Augmented Reality and Virtual Reality (ARVR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality and Virtual Reality (ARVR) development in United States, Europe and China.
The key players covered in this study
Oculus
Qualcomm
Cyber Glove systems
Microsoft Corporation
Vuzix
Samsung Electronics
Infinity Augmented Reality
Eon Reality
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Market analysis by product type
Augmented Reality Devices
Virtual Reality Devices
Projects and Display Wall
Market analysis by market
Commercial
Consumer
Aerospace and Defense
Medical
Others
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
Key Stakeholders
Augmented Reality and Virtual Reality (ARVR) Manufacturers
Augmented Reality and Virtual Reality (ARVR) Distributors/Traders/Wholesalers
Augmented Reality and Virtual Reality (ARVR) Subcomponent Manufacturers
Industry Association
Downstream Vendors
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Major Key Points in Table of Content:
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth Rate by Type (2018-2025)
1.4.2 Augmented Reality Devices
1.4.3 Virtual Reality Devices
1.4.4 Projects and Display Wall
1.5 Market by Application
1.5.1 Global Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2017-2025)
1.5.2 Commercial
1.5.3 Consumer
1.5.4 Aerospace and Defense
1.5.5 Medical
1.5.6 Others
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Augmented Reality and Virtual Reality (ARVR) Wholesale Market Size
2.2 Augmented Reality and Virtual Reality (ARVR) Wholesale Growth Trends by Regions
2.2.1 Augmented Reality and Virtual Reality (ARVR) Wholesale Market Size by Regions (2013-2025)
2.2.2 Augmented Reality and Virtual Reality (ARVR) Wholesale Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 Augmented Reality and Virtual Reality (ARVR) Wholesale Market Size by Manufacturers
3.1.1 Global Augmented Reality and Virtual Reality (ARVR) Wholesale Revenue by Manufacturers (2013-2018)
3.1.2 Global Augmented Reality and Virtual Reality (ARVR) Wholesale Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global Augmented Reality and Virtual Reality (ARVR) Wholesale Market Concentration Ratio (CR5 and HHI)
3.2 Augmented Reality and Virtual Reality (ARVR) Wholesale Key Players Head office and Area Served
3.3 Key Players Augmented Reality and Virtual Reality (ARVR) Wholesale Product/Solution/Service
3.4 Date of Enter into Augmented Reality and Virtual Reality (ARVR) Wholesale Market
3.5 Mergers & Acquisitions, Expansion Plans
…..
9 International Players Profiles
9.1 Oculus
9.1.1 Oculus Company Details
9.1.2 Company Description and Business Overview
9.1.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.1.4 Oculus Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.1.5 Oculus Recent Development
9.2 Qualcomm
9.2.1 Qualcomm Company Details
9.2.2 Company Description and Business Overview
9.2.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.2.4 Qualcomm Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.2.5 Qualcomm Recent Development
9.3 Cyber Glove systems
9.3.1 Cyber Glove systems Company Details
9.3.2 Company Description and Business Overview
9.3.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.3.4 Cyber Glove systems Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.3.5 Cyber Glove systems Recent Development
9.4 Microsoft Corporation
9.4.1 Microsoft Corporation Company Details
9.4.2 Company Description and Business Overview
9.4.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.4.4 Microsoft Corporation Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.4.5 Microsoft Corporation Recent Development
9.5 Vuzix
9.5.1 Vuzix Company Details
9.5.2 Company Description and Business Overview
9.5.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.5.4 Vuzix Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.5.5 Vuzix Recent Development
9.6 Samsung Electronics
9.6.1 Samsung Electronics Company Details
9.6.2 Company Description and Business Overview
9.6.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.6.4 Samsung Electronics Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.6.5 Samsung Electronics Recent Development
9.7 Infinity Augmented Reality
9.7.1 Infinity Augmented Reality Company Details
9.7.2 Company Description and Business Overview
9.7.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.7.4 Infinity Augmented Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.7.5 Infinity Augmented Reality Recent Development
9.8 Eon Reality
9.8.1 Eon Reality Company Details
9.8.2 Company Description and Business Overview
9.8.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.8.4 Eon Reality Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.8.5 Eon Reality Recent Development
9.9 Google
9.9.1 Google Company Details
9.9.2 Company Description and Business Overview
9.9.3 Augmented Reality and Virtual Reality (ARVR) Introduction
9.9.4 Google Revenue in Augmented Reality and Virtual Reality (ARVR) Business (2017-2018)
9.9.5 Google Recent Development
Continued….
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