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Entertainment Robots Market World's Top Player Analysis of Hasbro, Mattel, Lego, WowWee, Sphero, Bluefrog Robotics, Aldebaran, Robotis, Modular Robotics, Robobuilder, Abyss Creations and Toshiba Machines

10-16-2018 11:09 AM CET | IT, New Media & Software

Press release from: Coherent Market Insights

Entertainment Robots

Entertainment Robots

The Entertainment Robots Market to show positive growth opportunities during 2018-2026.Increasing applications of these automated systems for education purposes is expected to drive the industry growth through the forecast period.Robotics designed has significant applications in narrative or commercial venues such as Disneyland rides, and few other hospitality segments to attract customers.

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Reinforcing importance of science, engineering, technology, math, and arts skills to the children at young age through these automated systems has garnered huge traction to the industry portfolio, Number of players in the industry are offering low cost and mass produced robotic toys that perform various functions on command. These help the users to enhance and impart problem-solving, critical-thinking, spatial skills, and reasoning to the children. Moreover, parents are increasingly investing in basic level robot building training programs for their children. Growth in demand among trainers, educational institutes and parents for educational purposes are expected to fuel the entertainment robots market growth.

"Artificial intelligence (AI) integration is one off the key trends gaining significant traction in the entertainment robots market"

Design and development of these products with AI have led to significant investments from the participants to gain leverage in the global industry positioning. For instance, Abyss Creations have made significant investments for the development of life sized artificially intelligent humanoid girlfriends that are used as to enhance the learning capability of the sex bots about the owner’s wants and likes. Moreover, other cognitive skills integration, voice recognition and proprietary programs that can be used to detect the user emotions from their expression in addition with many other AI features that can enhance the information exchange in between the humans and robots will garner increased adoption of these systems over the forecast period.

"Domestic toys are expected to dominate the volume demands over the forecast period"

This is primarily owing to the mass production capability, low costs and high utilization of these systems for children educational purposes. Moreover, humanoids are expected to garner major industry traction owing to the significant development in voice recognition, moving, dancing, and walking capabilities of these bots. Commercial show products are also gaining considerable growth momentum, owing to their primary applications such as marketing tool and artificial actors primarily to promote their piece of art or manufactured products and technology.

"Asia Pacific is expected to continue its overall market dominance due to the largest consumer base in the region"

Significant industry consumers in countries that include China, Japan, India, and Taiwan among few others are expected to drive the regional demands through the next few years. Other economies that include significant adoptions include U.S., Great Britain, Germany and Korea. Industry presence is characterized by intensive competition among the players to differentiate their products and strengthen their industry foothold.

Established player in the toy-making industry that include Hasbro and Lego have developed smartphone controlled automated toys to enhance children playing experience. Moreover, increasing interests of major tech industry participants such as Google, Facebook, Sony and Toshiba are expected to intensify the industry competition.Key players in the entertainment robot industry include Hasbro, Mattel, Lego, WowWee, Sphero, Bluefrog Robotics, Aldebaran, Robotis, Modular Robotics, Robobuilder, Abyss Creations, and Toshiba Machines.6

Entertainment Robots Market Taxonomy

On the basis of product type, the global entertainment robots market is classified into:

-Robotic toys
-Robot dog
-Humanoid entertainment robots
-Substitute pets
-Commercial show robots
-Non-commercial art robots

On the basis of applications, the global entertainment robots market is classified into:

-Domestic
-Education
-Research
-Other commercial applications

Questions answered in Entertainment Robots market research study:

-What is the market growth rate of Entertainment Robots Market from 2018-2026?
-What will be the global market size of the market from 2018 to 2026?
-Who are the leading global manufacturing companies in the Entertainment Robots Market?
-What are the major current trends and predicted trends?
-What are the challenges faced in the Entertainment Robots Market?
-How share promote Entertainment Robots their worth from different manufacturing brands?
-Which will be the niches at which players profiling with thorough plans, financials, and also recent advancements should set a presence?
-Which will be the anticipated growth rates for your own Entertainment Robots economy altogether and also for every segment inside?
-Which will be the Entertainment Robots application and types and forecast accompanied closely by producers?
-What are the conclusions of the Entertainment Robots Market report?

You can also request for the customizations in Entertainment Robots research report according to your requirements @ https://www.coherentmarketinsights.com/insight/request-customization/632

About Coherent Market Insights:
Coherent Market Insights is a prominent market research and consulting firm offering action-ready syndicated research reports, custom market analysis, consulting services, and competitive analysis through various recommendations related to emerging market trends, technologies, and potential absolute dollar opportunity.

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Coherent Market Insights
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#3200
Seattle, WA 98154
Tel: +1-206-701-6702
Email: sales@coherentmarketinsights.com

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