openPR Logo
Press release

Wearable Gaming Global Market 2018: Key Players – Grand Theft Auto (GTA), Nike, Fitbit, Wear Orbits, Elyland

10-15-2018 05:26 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: WISE GUY RESEARCH CONSULTANTS PVT LTD

/ PR Agency: Wise Guy Research Consultants Pvt Ltd
Wearable Gaming Industry

Description

Wiseguyreports.Com Adds “Wearable Gaming -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023” To Its Research Database

Wearable gaming represents an emerging entrant into the digital entertainment market that is best defined from a mobile gaming perspective. Non-wearable mobile gaming is played on various wireless devices (smartphones, tablets, phablets, etc.), which have limited interface capabilities compared to desktop, laptop, or console gaming. In many ways, wearable technology causes even more limitations, but also opens the door to new levels of interactivity and personal gaming intimacy. 
Wearable gaming is played with small computing devices, which are body-mounted in some fashion, and seamlessly support game play with functionality not possible in traditional systems. Mind Commerce sees Headwear as a Platform, Eyewear as a Platform, Smartwatch as a Platform, and Body-wear as a Platform all as emerging areas for next generation digital entertainment. 

In 2017, the global Wearable Gaming market size was xx million US$ and is forecast to xx million US in 2025, growing at a CAGR of xx% from 2018. The objectives of this study are to define, segment, and project the size of the Wearable Gaming market based on company, product type, application and key regions.

This report studies the global market size of Wearable Gaming in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Wearable Gaming in these regions. 

This research report categorizes the global Wearable Gaming market by players/brands, region, type and application. This report also studies the global market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels, distributors and Porter's Five Forces Analysis.

The various contributors involved in the value chain of Wearable Gaming include manufacturers, suppliers, distributors, intermediaries, and customers. The key manufacturers in the Wearable Gaming include 

Grand Theft Auto (GTA) 
Nike 
Fitbit 
Wear Orbits 
Elyland 
Oculus 
Sumsung 
Vuzix 
Technical Illusions

Request for Sample Report @ https://www.wiseguyreports.com/sample-request/3461379-global-wearable-gaming-market-insights-forecast-to-2025

Market Size Split by Type 
Augmented Reality and Virtual Reality (AR and VR) 
Connected Wearable 
Motion Sensing Technology Including Wearable 3D 
Haptic Technology 
Headwear Or Head Mounted Display (HMD) 
Serious Gaming 
Gamification 

Market Size Split by Application 
Household 
Commercial

Market size split by Region 
North America 
United States 
Canada 
Mexico 
Asia-Pacific 
China 
India 

The study objectives of this report are: 
To study and analyze the global Wearable Gaming market size (value & volume) by company, key regions/countries, products and application, history data from 2013 to 2017, and forecast to 2025. 
To understand the structure of Wearable Gaming market by identifying its various subsegments. 
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks). 
Focuses on the key global Wearable Gaming manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years. 
To analyze the Wearable Gaming with respect to individual growth trends, future prospects, and their contribution to the total market. 
To project the value and volume of Wearable Gaming submarkets, with respect to key regions (along with their respective key countries). 
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market. 
To strategically profile the key players and comprehensively analyze their growth strategies.

Leave a Query @ https://www.wiseguyreports.com/enquiry/3461379-global-wearable-gaming-market-insights-forecast-to-2025

Table of Contents

1 Study Coverage 
1.1 Wearable Gaming Product 
1.2 Key Market Segments 
1.3 Key Manufacturers Covered 
1.4 Market by Type 
1.4.1 Global Wearable Gaming Market Size Growth Rate by Type 
1.4.2 Augmented Reality and Virtual Reality (AR and VR) 
1.4.3 Connected Wearable 
1.4.4 Motion Sensing Technology Including Wearable 3D 
1.4.5 Haptic Technology 
1.4.6 Headwear Or Head Mounted Display (HMD) 
1.4.7 Serious Gaming 
1.4.8 Gamification 
1.5 Market by Application 
1.5.1 Global Wearable Gaming Market Size Growth Rate by Application 
1.5.2 Household 
1.5.3 Commercial 
1.6 Study Objectives 
1.7 Years Considered

2 Executive Summary 
2.1 Global Wearable Gaming Market Size 
2.1.1 Global Wearable Gaming Revenue 2016-2025 
2.1.2 Global Wearable Gaming Sales 2016-2025 
2.2 Wearable Gaming Growth Rate by Regions 
2.2.1 Global Wearable Gaming Sales by Regions 
2.2.2 Global Wearable Gaming Revenue by Regions

...

11 Company Profiles 
11.1 Grand Theft Auto (GTA) 
11.1.1 Grand Theft Auto (GTA) Company Details 
11.1.2 Company Description 
11.1.3 Sales, Revenue and Gross Margin of Wearable Gaming 
11.1.4 Wearable Gaming Product Description 
11.1.5 Recent Development 
11.2 Nike 
11.2.1 Nike Company Details 
11.2.2 Company Description 
11.2.3 Sales, Revenue and Gross Margin of Wearable Gaming 
11.2.4 Wearable Gaming Product Description 
11.2.5 Recent Development 
11.3 Fitbit 
11.3.1 Fitbit Company Details 
11.3.2 Company Description 
11.3.3 Sales, Revenue and Gross Margin of Wearable Gaming 
11.3.4 Wearable Gaming Product Description 
11.3.5 Recent Development 
11.4 Wear Orbits 
11.4.1 Wear Orbits Company Details 
11.4.2 Company Description 
11.4.3 Sales, Revenue and Gross Margin of Wearable Gaming 
11.4.4 Wearable Gaming Product Description 
11.4.5 Recent Development 
11.5 Elyland 
11.5.1 Elyland Company Details 
11.5.2 Company Description 
11.5.3 Sales, Revenue and Gross Margin of Wearable Gaming 
11.5.4 Wearable Gaming Product Description 
11.5.5 Recent Development 
11.6 Oculus 
11.6.1 Oculus Company Details 
11.6.2 Company Description 
11.6.3 Sales, Revenue and Gross Margin of Wearable Gaming 
11.6.4 Wearable Gaming Product Description 
11.6.5 Recent Development 
11.7 Sumsung 
11.7.1 Sumsung Company Details 
11.7.2 Company Description 
11.7.3 Sales, Revenue and Gross Margin of Wearable Gaming 
11.7.4 Wearable Gaming Product Description 
11.7.5 Recent Development 
11.8 Vuzix 
11.8.1 Vuzix Company Details 
11.8.2 Company Description 
11.8.3 Sales, Revenue and Gross Margin of Wearable Gaming 
11.8.4 Wearable Gaming Product Description 
11.8.5 Recent Development 
11.9 Technical Illusions 
11.9.1 Technical Illusions Company Details 
11.9.2 Company Description 
11.9.3 Sales, Revenue and Gross Margin of Wearable Gaming 
11.9.4 Wearable Gaming Product Description 
11.9.5 Recent Development

Buy Now @ https://www.wiseguyreports.com/checkout?currency=one_user-USD&report_id=3461379

Continued...                       

 

Contact Us: Sales@Wiseguyreports.Com Ph: +1-646-845-9349 (Us)  Ph: +44 208 133 9349 (Uk)

About Us: Wise Guy Reports Is Part Of The Wise Guy Consultants Pvt. Ltd. And Offers Premium Progressive Statistical Surveying, Market Research Reports, Analysis & Forecast Data For Industries And Governments Around The Globe. Wise Guy Reports Features An Exhaustive List Of Market Research Reports From Hundreds Of Publishers Worldwide. We Boast A Database Spanning Virtually Every Market Category And An Even More Comprehensive Collection Of Market Research Reports Under These Categories And Sub-Categories.

Addres: Wise Guy Research Consultants Pvt Ltd Pune – 411028 Maharashtra, Global Ph: +91 841 198 5042 https://www.wiseguyreports.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Wearable Gaming Global Market 2018: Key Players – Grand Theft Auto (GTA), Nike, Fitbit, Wear Orbits, Elyland here

News-ID: 1304665 • Views:

More Releases from WISE GUY RESEARCH CONSULTANTS PVT LTD

Global LIMS Industry Analysis 2020 Market Growth, Trends, Opportunities And Forecast To 2026
Global LIMS Industry Analysis 2020 Market Growth, Trends, Opportunities And Fore …
LIMS Market 2020-2026 New Study Reports “LIMS Market 2020 Global Market Opportunities, Challenges, Strategies and Forecasts 2026” has been Added on WiseGuyReports. Report Summary:- The Global LIMS Market Report 2020-2026 (Forecast Period) Offers An In-Depth Study Of Market Growth Factors, Future Evaluation, Country-Level Analysis, LIMS Market Distribution, And Competitive Landscape Study Of Significant Industry Players. Every Segment Of The Global LIMS Market Is Extensively Assessed In The
Asthma Drugs Market 2020 Global Industry Sales, Supply, Demand, Consumption, Analysis And Forecasts To 2026
Asthma Drugs Market 2020 Global Industry Sales, Supply, Demand, Consumption, Ana …
Asthma Drugs Market 2020-2026 New Study Reports “Asthma Drugs Market 2020 Global Market Opportunities, Challenges, Strategies and Forecasts 2026” has been Added on WiseGuyReports. Report Summary:- The Global Asthma Drugs Market Report 2020-2026 (Forecast Period) Offers An In-Depth Study Of Market Growth Factors, Future Evaluation, Country-Level Analysis, Asthma Drugs Market Distribution, And Competitive Landscape Study Of Significant Industry Players. Every Segment Of The Global Asthma Drugs Market Is Extensively Assessed In The Research
Virtual Reality in Education 2020 Global Market Key Players - Alchemy VR, Avantis Education, EON Reality, Google, Oculus VR, Virtalis - Analysis And Forecast To 2026
Virtual Reality in Education 2020 Global Market Key Players - Alchemy VR, Avanti …
Virtual Reality in Education Market 2020-2026 New Study Reports “Virtual Reality in Education Market 2020 Global Market Opportunities, Challenges, Strategies and Forecasts 2026” has been Added on WiseGuyReports. Report Summary:- The Global Virtual Reality in Education Market Report 2020-2026 (Forecast Period) Offers An In-Depth Study Of Market Growth Factors, Future Evaluation, Country-Level Analysis, Virtual Reality in Education Market Distribution, And Competitive Landscape Study Of Significant Industry Players. Every Segment Of The Global
Online Jewelry 2020 Global Market Key Players - Cartier, Tiffany & Co, Pandora, Chaumet, Tanishq, Van cleef & arpels-Analysis And Forecast To 2026
Online Jewelry 2020 Global Market Key Players - Cartier, Tiffany & Co, Pandora, …
Online Jewelry Market 2020-2026 New Study Reports “Online Jewelry Market 2020 Global Market Opportunities, Challenges, Strategies and Forecasts 2026” has been Added on WiseGuyReports. Report Summary:- The Global Online Jewelry Market Report 2020-2026 (Forecast Period) Offers An In-Depth Study Of Market Growth Factors, Future Evaluation, Country-Level Analysis, Online Jewelry Market Distribution, And Competitive Landscape Study Of Significant Industry Players. Every Segment Of The Global Online Jewelry Market Is Extensively Assessed In The Research

All 5 Releases


More Releases for Wear

BeReal Wear and BeReal Wear Skin and Beyond: Celebrating Strength, Beauty, and W …
Every year, on IWD, we come together to celebrate International Women's Day a day dedicated to recognizing the strength, resilience, and achievements of women around the world. At BeReal Wear and BeReal Wear Skin and Beyond https://www.berealwear.com, this day holds a special place in our hearts because empowerment, authenticity, and self-love are the very pillars upon which our brands stand. The Power of Being Real In a world often clouded by unrealistic
Divinity Clergy Wear
Divinity Clergy Wear: Leading the Way in Premium Clergy Apparel February 16, 2025 - Divinity Clergy Wear is excited to announce its continued commitment to providing top-quality religious apparel, offering a wide selection of clergy robes, shirts, and accessories designed to meet the needs of church leaders and pastors worldwide. With a reputation for craftsmanship and attention to detail, Divinity Clergy Wear stands as a trusted name in religious apparel. As a
North America Wearable Electronics Market, Industry Research Report, Market Size …
What is the Size of North America Wearable Electronics Industry? North America Wearable Electronics market is growing at a CAGR of ~% in 2017-2021P and is expected to reach ~USD Bn by 2027F. The major drivers for the increase in adoption of Wearable Electronics in North America is Rising Penetration of Smartphones and Digital Devices which are positively influencing an increase in the adoption of connected devices/wearable electronics in North America.
Cycling Wear Market
Cycling Wear Market: Introduction Cycling wear consists of gears and garments which helps to enhance the comfort and performance during cycling. The cycling wear market size is mainly driven by the growing number of populous opting for cycling as a hobby or as a fitness exercise. The growth for the cycling wear market share is also compelled by the increasing consumers awareness towards healthy lifestyles and growing participation in cycling sports
Wear Parts Market is Booming Worldwide| Castolin Eutectic, LSW Wear Parts, Redex …
HTF MI recently introduced Global Wear Parts Market study with in-depth overview, describing about the Product / Industry Scope and elaborates market outlook and status to 2023. The market Study is segmented by key regions which is accelerating the marketization. At present, the market is developing its presence and some of the key players from the complete study are Castolin Eutectic, Wear Parts Services, Borox, CPC, Palbit, Redexim, Magotteaux, Whites
Wearable Electronics Market Report 2018: Segmentation by Product (Wrist-Wear, Ey …
Global Wearable Electronics market research report provides company profile for Jawbone, Nike, Inc., Sony Corp, Samsung Electronics Co. Ltd., Adidas Ag, Apple Inc., FitbIt, Google Inc.and Others. This market study includes data about consumer perspective, comprehensive analysis, statistics, market share, company performances (Stocks), historical analysis 2012 to 2017, market forecast 2018 to 2025 in terms of volume, revenue, YOY growth rate, and CAGR for the year 2018 to 2025, etc.