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Global In-flight Entertainment (IFE) Market Breakdown Data by Regions, Type, Manufacturers and Applications, Forecast 2018-2025

Global In-flight Entertainment (IFE) Market Breakdown Data

The Latest Research Report Global In-flight Entertainment (IFE) Market Insights, Forecast to 2025 provides information on pricing, market analysis, shares, forecast, and company profiles for key industry participants. - MarketResearchReports.biz

The main objective of this report is to aid the user in understanding the market as a whole, its definitions, segmentation, market potential, influential trends, and the barriers that it is facing. Meticulous research and analysis were an important part of the report preparation. Those reading the report will be able to get a detailed understanding about the market. Industry experts have verified and checked the data and information that have been taken from credible sources like websites, annual reports of companies, journals, and other resources. In order give the facts and data a pictorial form, diagrams, graphs, pie charts, and other representations have been used. That augments the visual appeal of the report and makes understanding it much easier.

This report presents the worldwide In-flight Entertainment (IFE) market size (value, production and consumption), splits the breakdown (data status 2013-2018 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

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In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
First, for industry structure analysis, the In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
Second, the revenue of In-flight Entertainment (IFE) decreased from 1989.8 million USD in 2013 to 3649 million USD in 2017 with an average growth rate of 16.37%.
Third, North America occupied 30.22% of the revenue market in 2017. It is followed by Asia-Pacific and Europe, which respectively account for around 27.25% and 26.97% of the global total industry.
The In-flight Entertainment (IFE) market was valued at 3650 Million US$ in 2017 and is projected to reach 10400 Million US$ by 2025, at a CAGR of 14.0% during the forecast period. In this study, 2017 has been considered as the base year and 2018 to 2025 as the forecast period to estimate the market size for In-flight Entertainment (IFE).

The following manufacturers are covered in this report:
Gogo LLC
Global Eagle Entertainment, Inc.
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat Inc.
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR

In-flight Entertainment (IFE) Breakdown Data by Type
IFE Hardware
IFE Connectivity & Communication
IFE Content
In-flight Entertainment (IFE) Breakdown Data by Application
Narrow Body Aircraft
Wide Body Aircraft
Other

In-flight Entertainment (IFE) Production by Region
United States
Europe
China
Japan
Other Regions

In-flight Entertainment (IFE) Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa

The study objectives are:
To analyze and research the global In-flight Entertainment (IFE) status and future forecastinvolving, production, revenue, consumption, historical and forecast.
To present the key In-flight Entertainment (IFE) manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of In-flight Entertainment (IFE) :
History Year: 2013 - 2017
Base Year: 2017
Estimated Year: 2018
Forecast Year: 2018 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of In-flight Entertainment (IFE) market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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Table of Contents

1 Study Coverage
1.1 In-flight Entertainment (IFE) Product
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global In-flight Entertainment (IFE) Market Size Growth Rate by Type
1.4.2 IFE Hardware
1.4.3 IFE Connectivity & Communication
1.4.4 IFE Content
1.5 Market by Application
1.5.1 Global In-flight Entertainment (IFE) Market Size Growth Rate by Application
1.5.2 Narrow Body Aircraft
1.5.3 Wide Body Aircraft
1.5.4 Other
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global In-flight Entertainment (IFE) Market Size
2.1.1 Global In-flight Entertainment (IFE) Revenue 2013-2025
2.1.2 Global In-flight Entertainment (IFE) Production 2013-2025
2.2 In-flight Entertainment (IFE) Growth Rate (CAGR) 2018-2025
2.3 Analysis of Competitive Landscape
2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
2.3.2 Key In-flight Entertainment (IFE) Manufacturers
2.3.2.1 In-flight Entertainment (IFE) Manufacturing Base Distribution, Headquarters
2.3.2.2 Manufacturers In-flight Entertainment (IFE) Product Offered
2.3.2.3 Date of Manufacturers Enter into In-flight Entertainment (IFE) Market
2.4 Key Trends for In-flight Entertainment (IFE) Markets & Products

3 Market Size by Manufacturers
3.1 In-flight Entertainment (IFE) Production by Manufacturers
3.1.1 In-flight Entertainment (IFE) Production by Manufacturers
3.1.2 In-flight Entertainment (IFE) Production Market Share by Manufacturers
3.2 In-flight Entertainment (IFE) Revenue by Manufacturers
3.2.1 In-flight Entertainment (IFE) Revenue by Manufacturers (2013-2018)
3.2.2 In-flight Entertainment (IFE) Revenue Share by Manufacturers (2013-2018)
3.3 In-flight Entertainment (IFE) Price by Manufacturers
3.4 Mergers & Acquisitions, Expansion Plans

4 In-flight Entertainment (IFE) Production by Regions
4.1 Global In-flight Entertainment (IFE) Production by Regions
4.1.1 Global In-flight Entertainment (IFE) Production Market Share by Regions
4.1.2 Global In-flight Entertainment (IFE) Revenue Market Share by Regions
4.2 United States
4.2.1 United States In-flight Entertainment (IFE) Production
4.2.2 United States In-flight Entertainment (IFE) Revenue
4.2.3 Key Players in United States
4.2.4 United States In-flight Entertainment (IFE) Import & Export
4.3 Europe
4.3.1 Europe In-flight Entertainment (IFE) Production
4.3.2 Europe In-flight Entertainment (IFE) Revenue
4.3.3 Key Players in Europe
4.3.4 Europe In-flight Entertainment (IFE) Import & Export
4.4 China
4.4.1 China In-flight Entertainment (IFE) Production
4.4.2 China In-flight Entertainment (IFE) Revenue
4.4.3 Key Players in China
4.4.4 China In-flight Entertainment (IFE) Import & Export
4.5 Japan
4.5.1 Japan In-flight Entertainment (IFE) Production
4.5.2 Japan In-flight Entertainment (IFE) Revenue
4.5.3 Key Players in Japan
4.5.4 Japan In-flight Entertainment (IFE) Import & Export
4.6 Other Regions
4.6.1 South Korea
4.6.2 India
4.6.3 Southeast Asia

5 In-flight Entertainment (IFE) Consumption by Regions
5.1 Global In-flight Entertainment (IFE) Consumption by Regions
5.1.1 Global In-flight Entertainment (IFE) Consumption by Regions
5.1.2 Global In-flight Entertainment (IFE) Consumption Market Share by Regions
5.2 North America
5.2.1 North America In-flight Entertainment (IFE) Consumption by Application
5.2.2 North America In-flight Entertainment (IFE) Consumption by Countries
5.2.3 United States
5.2.4 Canada
5.2.5 Mexico
5.3 Europe
5.3.1 Europe In-flight Entertainment (IFE) Consumption by Application
5.3.2 Europe In-flight Entertainment (IFE) Consumption by Countries
5.3.3 Germany
5.3.4 France
5.3.5 UK
5.3.6 Italy
5.3.7 Russia
5.4 Asia Pacific
5.4.1 Asia Pacific In-flight Entertainment (IFE) Consumption by Application
5.4.2 Asia Pacific In-flight Entertainment (IFE) Consumption by Countries
5.4.3 China
5.4.4 Japan
5.4.5 South Korea
5.4.6 India
5.4.7 Australia
5.4.8 Indonesia
5.4.9 Thailand
5.4.10 Malaysia
5.4.11 Philippines
5.4.12 Vietnam
5.5 Central & South America
5.5.1 Central & South America In-flight Entertainment (IFE) Consumption by Application
5.5.2 Central & South America In-flight Entertainment (IFE) Consumption by Country
5.5.3 Brazil
5.6 Middle East and Africa
5.6.1 Middle East and Africa In-flight Entertainment (IFE) Consumption by Application
5.6.2 Middle East and Africa In-flight Entertainment (IFE) Consumption by Countries
5.6.3 GCC Countries
5.6.4 Egypt
5.6.5 South Africa

6 Market Size by Type
6.1 Global In-flight Entertainment (IFE) Production by Type
6.2 Global In-flight Entertainment (IFE) Revenue by Type
6.3 In-flight Entertainment (IFE) Price by Type

7 Market Size by Application
7.1 Overview
7.2 Global In-flight Entertainment (IFE) Breakdown Dada by Application
7.2.1 Global In-flight Entertainment (IFE) Consumption by Application
7.2.2 Global In-flight Entertainment (IFE) Consumption Market Share by Application (2013-2018)

8 Manufacturers Profiles
8.1 Gogo LLC
8.1.1 Gogo LLC Company Details
8.1.2 Company Overview
8.1.3 Gogo LLC In-flight Entertainment (IFE) Production Revenue and Gross Margin (2013-2018)
8.1.4 Gogo LLC In-flight Entertainment (IFE) Product Description
8.1.5 Gogo LLC Recent Development
8.2 Global Eagle Entertainment, Inc.
8.2.1 Global Eagle Entertainment, Inc. Company Details
8.2.2 Company Overview
8.2.3 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Production Revenue and Gross Margin (2013-2018)
8.2.4 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Product Description
8.2.5 Global Eagle Entertainment, Inc. Recent Development
8.3 Thales Group
8.3.1 Thales Group Company Details
8.3.2 Company Overview
8.3.3 Thales Group In-flight Entertainment (IFE) Production Revenue and Gross Margin (2013-2018)
8.3.4 Thales Group In-flight Entertainment (IFE) Product Description
8.3.5 Thales Group Recent Development
8.4 Zodiac Aerospace
8.4.1 Zodiac Aerospace Company Details
8.4.2 Company Overview
8.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Production Revenue and Gross Margin (2013-2018)
8.4.4 Zodiac Aerospace In-flight Entertainment (IFE) Product Description
8.4.5 Zodiac Aerospace Recent Development
8.5 Honeywell International
8.5.1 Honeywell International Company Details
8.5.2 Company Overview
8.5.3 Honeywell International In-flight Entertainment (IFE) Production Revenue and Gross Margin (2013-2018)
8.5.4 Honeywell International In-flight Entertainment (IFE) Product Description
8.5.5 Honeywell International Recent Development
8.6 Panasonic Avionics Corporation
8.6.1 Panasonic Avionics Corporation Company Details
8.6.2 Company Overview
8.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Production Revenue and Gross Margin (2013-2018)
8.6.4 Panasonic Avionics Corporation In-flight Entertainment (IFE) Product Description
8.6.5 Panasonic Avionics Corporation Recent Development
8.7 Viasat Inc.
8.7.1 Viasat Inc. Company Details
8.7.2 Company Overview
8.7.3 Viasat Inc. In-flight Entertainment (IFE) Production Revenue and Gross Margin (2013-2018)
8.7.4 Viasat Inc. In-flight Entertainment (IFE) Product Description
8.7.5 Viasat Inc. Recent Development
8.8 Rockwell Collins
8.8.1 Rockwell Collins Company Details
8.8.2 Company Overview
8.8.3 Rockwell Collins In-flight Entertainment (IFE) Production Revenue and Gross Margin (2013-2018)
8.8.4 Rockwell Collins In-flight Entertainment (IFE) Product Description
8.8.5 Rockwell Collins Recent Development
8.9 Lufthansa Systems GmbH & Co. Kg
8.9.1 Lufthansa Systems GmbH & Co. Kg Company Details
8.9.2 Company Overview
8.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Production Revenue and Gross Margin (2013-2018)
8.9.4 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Product Description
8.9.5 Lufthansa Systems GmbH & Co. Kg Recent Development
8.10 SITAONAIR
8.10.1 SITAONAIR Company Details
8.10.2 Company Overview
8.10.3 SITAONAIR In-flight Entertainment (IFE) Production Revenue and Gross Margin (2013-2018)
8.10.4 SITAONAIR In-flight Entertainment (IFE) Product Description
8.10.5 SITAONAIR Recent Development

9 Production Forecasts
9.1 In-flight Entertainment (IFE) Production and Revenue Forecast
9.1.1 Global In-flight Entertainment (IFE) Production Forecast 2018-2025
9.1.2 Global In-flight Entertainment (IFE) Revenue Forecast 2018-2025
9.2 In-flight Entertainment (IFE) Production and Revenue Forecast by Regions
9.2.1 Global In-flight Entertainment (IFE) Revenue Forecast by Regions
9.2.2 Global In-flight Entertainment (IFE) Production Forecast by Regions
9.3 In-flight Entertainment (IFE) Key Producers Forecast
9.3.1 United States
9.3.2 Europe
9.3.3 China
9.3.4 Japan
9.4 Forecast by Type
9.4.1 Global In-flight Entertainment (IFE) Production Forecast by Type
9.4.2 Global In-flight Entertainment (IFE) Revenue Forecast by Type

10 Consumption Forecast
10.1 In-flight Entertainment (IFE) Consumption Forecast by Application
10.2 In-flight Entertainment (IFE) Consumption Forecast by Regions
10.3 North America Market Consumption Forecast
10.3.1 North America In-flight Entertainment (IFE) Consumption Forecast by Regions 2018-2025
10.3.2 United States
10.3.3 Canada
10.3.4 Mexico
10.4 Europe Market Consumption Forecast
10.4.1 Europe In-flight Entertainment (IFE) Consumption Forecast by Regions 2018-2025
10.4.2 Germany
10.4.3 France
10.4.4 UK
10.4.5 Italy
10.4.6 Russia
10.5 Asia Pacific Market Consumption Forecast
10.5.1 Asia Pacific In-flight Entertainment (IFE) Consumption Forecast by Regions 2018-2025
10.5.2 China
10.5.3 Japan
10.5.4 South Korea
10.5.5 India
10.5.6 Australia
10.5.7 Indonesia
10.5.8 Thailand
10.5.9 Malaysia
10.5.10 Philippines
10.5.11 Vietnam
10.6 Central & South America Market Consumption Forecast
10.6.1 Central & South America In-flight Entertainment (IFE) Consumption Forecast by Regions 2018-2025
10.6.2 Brazil
10.7 Middle East and Africa Market Consumption Forecast
10.7.1 Middle East and Africa In-flight Entertainment (IFE) Consumption Forecast by Regions 2018-2025
10.7.2 GCC Countries
10.7.3 Egypt
10.7.4 South Africa

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