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In-flight Entertainment (IFE) Market SIze to Reach 10400 Million US$ by 2025, at a CAGR of 14.0%

10-10-2018 12:01 PM CET | Media & Telecommunications

Press release from: MarketResearchReports.biz

In-flight Entertainment (IFE) Market SIze to Reach 10400

The In-flight Entertainment (IFE) market was valued at 3650 Million US$ in 2017 and is projected to reach 10400 Million US$ by 2025, at a CAGR of 14.0% during the forecast period. In this study, 2017 has been considered as the base year and 2018 to 2025 as the forecast period to estimate the market size for In-flight Entertainment (IFE).

This report presents the worldwide In-flight Entertainment (IFE) market size (value, production and consumption), splits the breakdown (data status 2013-2018 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

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In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
First, for industry structure analysis, the In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.

Second, the revenue of In-flight Entertainment (IFE) decreased from 1989.8 million USD in 2013 to 3649 million USD in 2017 with an average growth rate of 16.37%.
Third, North America occupied 30.22% of the revenue market in 2017. It is followed by Asia-Pacific and Europe, which respectively account for around 27.25% and 26.97% of the global total industry.

The following manufacturers are covered in this report:
Gogo LLC
Global Eagle Entertainment, Inc.
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat Inc.
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR

In-flight Entertainment (IFE) Breakdown Data by Type
IFE Hardware
IFE Connectivity & Communication
IFE Content

In-flight Entertainment (IFE) Breakdown Data by Application
Narrow Body Aircraft
Wide Body Aircraft
Other

Get Complete Report TOC @ https://www.marketresearchreports.biz/reports/1915789/global-in-flight-entertainment-ife-insights-market-research-reports/toc

In-flight Entertainment (IFE) Production by Region
United States
Europe
China
Japan
Other Regions

In-flight Entertainment (IFE) Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa

The study objectives are:
To analyze and research the global In-flight Entertainment (IFE) status and future forecastinvolving, production, revenue, consumption, historical and forecast.
To present the key In-flight Entertainment (IFE) manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of In-flight Entertainment (IFE) :
History Year: 2013 - 2017
Base Year: 2017
Estimated Year: 2018
Forecast Year: 2018 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of In-flight Entertainment (IFE) market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

MarketResearchReports.biz is a seller of syndicated market studies, featuring an exhaustive collection of research reports from leading international publishers. Our repositoryis diverse, spanningvirtually every industrial sector and even more every category and sub-category within the industry. We also provide consulting services to enable our clients have adynamicbusiness perspective.

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