09-18-2018 12:19 PM CET - Advertising, Media Consulting, Marketing Research
Print

VR in Education Market Is Booming Worldwide | Oculus VR, Google, Alchemy VR

Press release from: HTF Market Intelligence Consulting Pvt. Ltd.
VR in Education Market
VR in Education Market


HTF Market Intelligence released a new research report of 124 pages on title 'Global VR in Education Market Report 2018 with detailed analysis, forecast and strategies. The study covers key regions that includes North America, South America, Asia, Europe and important players such as Oculus VR, Google, Alchemy VR, Discovery Communications, Cinoptics, EPSON, HTC, Sony

Request a sample report @ www.htfmarketreport.com/sample-report/1312928-global-vr-i...

With the slowdown in world economic growth, the VR in Education industry has also suffered a certain impact, but still maintained a relatively optimistic growth, the past four years, VR in Education market size to maintain the average annual growth rate of 13.23% from 31 million $ in 2014 to 45 million $ in 2017, HTF analysts believe that in the next few years, VR in Education market size will be further expanded, we expect that by 2022,

The market size of the VR in Education will reach 78 million $.
This Report covers the Major Players’ data, including: shipment, revenue, gross profit, interview record, business distribution etc., these data help the consumer know about the competitors better. This report also covers all the regions and countries of the world, which shows a regional development status, including market size.

Besides, the report also covers segment data, including: type segment, industry segment etc. cover different segment market size. Also cover different industries clients’ information, which is very important for the Major Players. If you need more information, please contact HTF

Section 1: Free——Definition

Section (2 3): 1200 USD——Major Player Detail
Oculus VR
Google
Alchemy VR
Discovery Communications
Cinoptics
EPSON
HTC
Sony
FOVE
LG Electronics
Zebronics
Homido
Mattel
Samsung Electronics
ZEISS
EON Reality
Immersive VR Education
Unimersiv

Section 4: 900 USD——Region Segmentation
North America Country (United States, Canada)
South America
Asia Country (China, Japan, India, Korea)
Europe Country (Germany, UK, France, Italy)
Other Country (Middle East, Africa, GCC)

Section (5 6): 500 USD——
—Product Type Segmentation
VR Gear
VR software

—Industry Segmentation
Higher education
K-12

Section 7: 400 USD——Trend (2018-2022)

Section 8: 300 USD—— Type Detail

Section 9: 700 USD——Downstream Consumer

Section 10: 200 USD——Cost Structure

Section 11: 500 USD——Conclusion




Make an enquiry before buying this Report @ www.htfmarketreport.com/enquiry-before-buy/1312928-global...

Table of Contents
Section 1 VR in Education Definition

Section 2 Global VR in Education Market Major Player Share and Market Overview
2.1 Global Major Player VR in Education Business Revenue
2.2 Global VR in Education Market Overview

Section 3 Major Player VR in Education Business Introduction
3.1 Oculus VR VR in Education Business Introduction
3.1.1 Oculus VR VR in Education Revenue, Growth Rate and Gross profit 2014-2017
3.1.2 Oculus VR VR in Education Business Distribution by Region
3.1.3 Oculus VR Interview Record
3.1.4 Oculus VR VR in Education Business Profile
3.1.5 Oculus VR VR in Education Specification
3.2 Google VR in Education Business Introduction
3.2.1 Google VR in Education Revenue, Growth Rate and Gross profit 2014-2017
3.2.2 Google VR in Education Business Distribution by Region
3.2.3 Interview Record
3.2.4 Google VR in Education Business Overview
3.2.5 Google VR in Education Specification
3.3 Alchemy VR VR in Education Business Introduction
3.3.1 Alchemy VR VR in Education Revenue, Growth Rate and Gross profit 2014-2017
3.3.2 Alchemy VR VR in Education Business Distribution by Region
3.3.3 Interview Record
3.3.4 Alchemy VR VR in Education Business Overview
3.3.5 Alchemy VR VR in Education Specification
3.4 Discovery Communications VR in Education Business Introduction
3.5 Cinoptics VR in Education Bus

View Detailed Table of Content @ www.htfmarketreport.com/reports/1312928-global-vr-in-educ...

Buy this report @ www.htfmarketreport.com/buy-now?format=1&report=13129

HTF Market Report is a wholly owned brand of HTF market Intelligence Consulting Private Limited. HTF Market Report global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the “Accurate Forecast” in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their “Goals & Objectives”.

Contact US :
Craig Francis (PR & Marketing Manager)
HTF Market Intelligence Consulting Private Limited
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837
Phone: +1 (206) 317 1218
sales@htfmarketreport.com

Connect with us at
www.linkedin.com/company/13388569/
www.facebook.com/htfmarketintelligence/
twitter.com/htfmarketreport
plus.google.com/u/0/+NidhiBhawsar-SEO_Expert?rel=autho

This release was published on openPR.
News-ID: 1245143 • Views: 288
More releasesMore releases

You can edit or delete your press release here: