09-15-2018 09:22 AM CET - IT, New Media & Software

Virtual Reality (VR) in Gaming Market Demand and Key Players by 2026: Electronic Arts, Nintendo Company Ltd., Linden Labs, Samsung Electronics Co. Ltd.

Press release from: Polaris Market Research & Consulting
Virtual Reality (VR) in Gaming Market Size, Virtual Reality (VR) in Gaming Market Share
Virtual Reality (VR) in Gaming Market Size, Virtual Reality (VR) in Gaming Market Share

The Global Virtual Reality (VR) in Gaming market is anticipated to reach USD 48.2 billion by 2026. The market for VR in gaming is propelled by factors including, increasing disposable income of people worldwide and continuous improvement in existing gaming technologies including, 3D effects, motion tracking, and interactive graphics for drawing users’ attention. With the increase in spending capacity of people, people are demanding for new sources of entertainment and VR games offers a unique way of entertainment.

The hardware component segment of VR in gaming market held more than 50% of the market share in 2016 and is further expected to lead during the forecast period. The high-cost of hardware components is the major factor for the increasing growth. However, with the increasing demand for these products, the prices are expected to decrease in the near future.

Sample Copy Of This Report @ www.polarismarketresearch.com/industry-analysis/virtual-r...
Top Key Player: -

. Microsoft Corporation
. Sony Corporation
. Electronic Arts
. Nintendo Company Ltd.
. Linden Labs
. Samsung Electronics Co. Ltd.
. Facebook (Oculus)
. Google, Inc.
. HTC Corporation
. Tesla Studios.

The hardware segment is expected to grow very rapidly, the software segment is anticipated to experience modest growth. Adoption of the virtual reality technology has raised user expectation for enhanced software solutions, hence increasing challenges for developers than before. By Geography, North America region accounted for the largest share for VR gaming in terms of revenue globally in 2017.

Segment Analysis

On the basis of device, the gaming console segment is dominating the market for VR in gaming market and the segment is projected to continue its dominance till 2026. The gaming industry in always emerging and new generation of gaming consoles constantly replaces the previous used counterparts. Also, smartphone is anticipated to be the fastest growing segment. The growth is attributed to the cost-effectiveness and portability offered by smartphones to its users. The North America market for VR in gaming is currently leading with the largest market share among geographies. The growth in North America is attributed to high spending capacity of people residing in the region. Further, Latin America is expected to grow at a high CAGR owing to factors such as rapidly increasing sales of gaming consoles and large gamer base. Countries such as China, Brazil, Japan, and Germany are contributing to the large market share.

Make an inquiry before buying this report @ www.polarismarketresearch.com/industry-analysis/virtual-r...

Table Of Content:-

Virtual Reality in Gaming Market Insights
Virtual Reality in Gaming – Industry snapshot
Virtual Reality in Gaming - Ecosystem analysis
Virtual Reality in Gaming market dynamics
Virtual Reality in Gaming – Market Forces
Virtual Reality in Gaming Market driver analysis
Virtual Reality in Gaming Market restraint/challenges analysis
Virtual Reality in Gaming Market opportunity analysis
Industry analysis - Porter's five force
Bargaining power of supplier
Bargaining power of buyer
Threat of substitute
Threat of new entrant
Degree of competition
Virtual Reality in Gaming market PEST analysis, 2017
Value Chain Analysis
Virtual Reality in Gaming Industry trends
Competitive Ranking Analysis.

Browse Full Report @ www.polarismarketresearch.com/industry-analysis/virtual-r...

The growth of North American market is attributed to accessibility of advanced gaming technology as well as acceptance and adoption of VR gaming products including head mounted displays. Further, Europe accounted for the second dominating region in 2017. However, Asia Pacific is projected to witness the highest growth during the forecast period attributed to constantly increasing online gamers in developing countries such as China and India and a strong gamers base in countries such as Japan, Korea, Singapore, Malaysia and Indonesia.

About us Polaris Market Research

Polaris Market Research is a global market research and consulting company. We provide unmatched quality of offerings to our clients present globally. The company specializes in providing exceptional market intelligence and in-depth business research services for our clientele spread across different enterprises. We at Polaris are obliged to serve our diverse customer base present across the industries of healthcare, technology, semi-conductors and chemicals among various other industries present around the world. We strive to provide our customers with updated information on innovative technologies, high growth markets, emerging business environments and latest business-centric applications, thereby helping them always to make informed decisions and leverage new opportunities.

We mainly focus on aiding our customers with substantial competitive intelligence, helping them to secure a competitive advantage in the market and accomplish sustainable growth in different market domains. Adept with a highly competent, experienced and extremely qualified team of experts comprising SMEs, analysts and consultants, we at Polaris endeavor to deliver value-added business solutions to our customers. Through dedicated qualitative and quantitative primary and secondary market research and consulting assignments, we adeptly formulate competitive strategies to address business challenges for our clients through analyzing market trends and emerging technologies.

Contact us-

Mr. Neel
Corporate Sales, USA
Polaris Market Research
Phone: 1-646-568-9980
Email: sales@polarismarketresearch.com
Web: www.polarismarketresearch.com

This release was published on openPR.
News-ID: 1240703 • Views: 618
More releases More releases

You can edit or delete your press release here: