openPR Logo
Press release

K-12 Educational Technology Market and K-12 Game-based Learning Market Size, Statistics, Growth, Revenue, Analysis & Trends – Industry Forecast Report 2018-2025

09-05-2018 12:06 PM CET | IT, New Media & Software

Press release from: Analytical Research Cognizance

K-12 Educational Technology Market and K-12 Game-based

Extensive analysis of the “K-12 Educational Technology Market 2018-2025” and “K-12 Game-based Learning Market 2018-2025” is conducted by following key product positioning and monitoring the top competitors within the market framework. The report will assist reader with better understanding and decision making.

Summary (Global K-12 Educational Technology Market):
This report focuses on the global K-12 Educational Technology status, future forecast, growth opportunity, key market and key players. The study objectives are to present the K-12 Educational Technology development in United States, Europe and China.

In 2017, the global K-12 Educational Technology market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

Request a sample for “K-12 Educational Technology Market” @ http://www.arcognizance.com/enquiry-sample/97576 .

The key players covered in this study:
1. Chungdahm Learning
2. Dell
3. Educomp Solutions
4. Next Education
5. Samsung
6. TAL Education Group
7. Tata Class Edge
..Continued

Browse the Report “K-12 Educational Technology Market” @ http://www.arcognizance.com/report/global-k-12-educational-technology-market-size-status-and-forecast-2018-2025 .

• Market segment by Type, the product can be split into:
Hardware, Software, Solution, Support.

• Market segment by Application, split into:
Pre-primary School, Primary School, Middle School and High School.

• Market segment by Regions/Countries, this report covers:
United States, Europe, China, Japan, Southeast Asia, India and Central & South America.

If you have any special requirements, please let us know and we will offer you the report as you want.

Buy “K-12 Educational Technology Market” @ http://www.arcognizance.com/purchase/97576 .

Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.
E-learning is utilized by public K–12 schools in the United States as well as private schools. Some e-learning environments take place in a traditional classroom, others allow students to attend classes from home or other locations. There are several states that are utilizing virtual school platforms for e-learning across the country that continue to increase. Virtual school enables students to log into synchronous learningor asynchronous learning courses anywhere there is an internet connection.

Major Points from TOC for “Global K-12 Educational Technology Market”:
Chapter One: Industry Overview of K-12 Educational Technology
Chapter Two: Global K-12 Educational Technology Competition Analysis by Players
Chapter Three: Company (Top Players) Profiles
Chapter Four: Global K-12 Educational Technology Market Size by Type and Application (2013-2018)
Chapter Five: United States K-12 Educational Technology Development Status and Outlook
Chapter Six: EU K-12 Educational Technology Development Status and Outlook
Chapter Seven: Japan K-12 Educational Technology Development Status and Outlook
Chapter Eight: China K-12 Educational Technology Development Status and Outlook
Chapter Nine: India K-12 Educational Technology Development Status and Outlook
Chapter Ten: Southeast Asia K-12 Educational Technology Development Status and Outlook
Chapter Eleven: Market Forecast by Regions, Type and Application (2018-2025)
Chapter Twelve: K-12 Educational Technology Market Dynamics
Chapter Thirteen: Market Effect Factors Analysis
Chapter Fourteen: Research Finding/Conclusion
Chapter Fifthteen: Appendix

Summary (Global K-12 Game-based Learning Market):
This report focuses on the global K-12 Game-based Learning status, future forecast, growth opportunity, key market and key players. The study objectives are to present the K-12 Game-based Learning development in United States, Europe and China.

In 2017, the global K-12 Game-based Learning market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

Request a sample for “K-12 Game-based Learning Market” @ http://www.arcognizance.com/enquiry-sample/97577 .

The key players covered in this study:
1. GlassLab
2. Microsoft
3. Osmo
4. PlayGen
5. Banzai Labs
6. BrainQuake
7. Filament Games
..Continued

Browse the Report “K-12 Game-based Learning Market” @ http://www.arcognizance.com/report/global-k-12-game-based-learning-market-size-status-and-forecast-2018-2025 .

• Market segment by Type, the product can be split into:
Subject-Specific Games, Language Learning Games and Others.
,
• Market segment by Application, split into:
Pre-primary School, Primary School, Middle School and High School.

• Market segment by Regions/Countries, this report covers:
United States, Europe, China, Japan, Southeast Asia, India and Central & South America.

If you have any special requirements, please let us know and we will offer you the report as you want.

Buy “K-12 Game-based Learning Market” @ http://www.arcognizance.com/purchase/97577 .

Game-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.
Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story.

Major Points from TOC for “K-12 Game-based Learning Market”:
Chapter One: Industry Overview of K-12 Game-based Learning
Chapter Two: Global K-12 Game-based Learning Competition Analysis by Players
Chapter Three: Company (Top Players) Profiles
Chapter Four: Global K-12 Game-based Learning Market Size by Type and Application (2013-2018)
Chapter Five: United States K-12 Game-based Learning Development Status and Outlook
Chapter Six: EU K-12 Game-based Learning Development Status and Outlook
Chapter Seven: Japan K-12 Game-based Learning Development Status and Outlook
Chapter Eight: China K-12 Game-based Learning Development Status and Outlook
Chapter Nine: India K-12 Game-based Learning Development Status and Outlook
Chapter Ten: Southeast Asia K-12 Game-based Learning Development Status and Outlook
Chapter Eleven: Market Forecast by Regions, Type and Application (2018-2025)
Chapter Twelve: K-12 Game-based Learning Market Dynamics
Chapter Thirteen: Market Effect Factors Analysis
Chapter Fourteen: Research Finding/Conclusion
Chapter Fifthteen: Appendix

About us:
www.arcognizance.com is an initiation in this new era of “analysis @ thought.” We are on a mission to replace the conventional research programs and give way to the latest methods and information for the organizations. We have created this hub of analytical research papers where you can get an access to the latest and the best research papers coming out from some reliable and budding research houses.

Contact Info:
Name: Matt Wilson
Email: sales@arcognizance.com
Organization: Analytical Research Cognizance
Address: 100 Church street, 8th floor, Manhattan, New york, 10007
Phone: +1 (646) 434-7969

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release K-12 Educational Technology Market and K-12 Game-based Learning Market Size, Statistics, Growth, Revenue, Analysis & Trends – Industry Forecast Report 2018-2025 here

News-ID: 1221407 • Views:

More Releases from Analytical Research Cognizance

The Ultimate Guide to Online Bingo Games Market | Paddy Power, Sky Betting & Gam …
Online Bingo Games Market Data and Acquisition Research Study with Trends and Opportunities 2019-2024, The study of Online Bingo Games market is a compilation of the market of Online Bingo Games broken down into its entirety on the basis of types, application, trends and opportunities, mergers and acquisitions, drivers and restraints, and a global outreach. The detailed study also offers a board interpretation of the Online Bingo Games industry from
Global Heat Resistant Polymer Market by Manufacturers, Regions, Type and Application, Forecast to 2025
Global Heat Resistant Polymer Market by Manufacturers, Regions, Type and Applica …
"Analytical Research Cognizance" has added latest research report on "Global Heat Resistant PolymerMarket", this report helps to analyze top manufacturers, regions, revenue, price, and also covers Industry sales channel, distributors, traders, dealers, research findings, conclusion, and appendix, data source. The report provides a comprehensive analysis of the Heat Resistant Polymer Industry Market by types, applications, players and regions. This report also displays the 2014-2025 production, Consumption, revenue, Gross margin, Cost, Gross,
Global Steel Structural Design Software Size, Share, Technology, Included Features, Cost, Revenue, Manufacturers, Region, Applications and Forecast to 2025
Global Steel Structural Design Software Size, Share, Technology, Included Featur …
"arcognizance.com" has added latest research report on "Global Steel Structural Design Software Market", this report helps to analyze the market overview, market characteristics, industry chain, competition landscape, historical and future data by types, applications and regions. The report provides a comprehensive analysis of the Steel Structural Design Software Industry market by types, applications, players and regions. This report also displays the 2014-2025 production, Consumption, revenue, Gross margin, Cost, Gross, market share,
Global Livestock Vaccine Market Report Growth Analysis Type, Application And Manufacturers Upcoming Projections Till 2025
Global Livestock Vaccine Market Report Growth Analysis Type, Application And Man …
Overview for "Livestock Vaccine Market" Helps in providing scope and definitions, Key Findings, Growth Drivers, and Various Dynamics. Market Overview The global Livestock Vaccine market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019. The Livestock Vaccine market

All 4 Releases


More Releases for Chapter

SISA’s Dharshan Shanthamurthy Addresses ISACA Bangalore Chapter
Bengaluru May 1, 2019: SISA Information Security, a global payment security specialist, announced that Mr. Dharshan Shanthamurthy, Founder and CEO, SISA Information Security recently delivered an informative address on payment security to the ISACA Bangalore Chapter on Saturday 27th April 2019. Mr. Shanthamurthy drew from his own first hand observations of the payment industry, garnered over the years. He spoke about emerging trends in the payments industry, including some of
Chapter 4 of 'Meri Pyaari Bindu'
While the first three chapters of Ayushmann Khurrana and Parineeti Chopra starrer 'Meri Pyari Bindu' tickled our funny bones, the fourth chapter has already made its way. Parineeti shared it on her Twitter handle by tweeting, "So easy to scandalise Abhi's MOM!!! Hahhahahaha here is Chapter 4 :) Bindu v/s Ma 😎😎😎 #MeriPyaariBindu." The chapter 4 shows Tom and Jerry equation between Bindu and Abhimanyu's mom. Bindu, who is Abhi's neighbour
AFEA Welcomes New Chapter President
Leader in Financial Literacy Continues to Expand The American Financial Education Alliance is dedicated to providing financial education and increasing financial literacy within communities all over the country. Today, the Board of Directors has chosen to continue to do just that, by unanimously voting in Robert Wolf as the new Chapter President of AFEA’s Orange, CA Chapter. With the addition of Robert Wolf as the new Chapter President, AFEA is expanding
AFEA Welcomes New Chapter President
The American Financial Education Alliance is dedicated to providing financial education and increasing financial literacy within communities all over the country. Today, the Board of Directors has chosen to continue to do just that, by unanimously voting in Anthony Cucchi as the new Chapter President of AFEA’s Newton Square, PA Chapter. With the addition of Anthony Cucchi as the new Chapter President, AFEA is expanding its geographical footprint to cover
AFEA Welcomes New Chapter President
Leader in Financial Literacy Continues to Expand The American Financial Education Alliance is dedicated to providing financial education and increasing financial literacy within communities all over the country. Today, the Board of Directors has chosen to continue to do just that, by unanimously voting in Angelica Jones as the new Chapter President of AFEA’s Glendale, California Chapter. With the addition of Angelica Jones as the new Chapter President, AFEA is expanding
SPS/GZ to Present at the Chapter Meeting of the Chicago Chapter of the NASPP
Chicago, IL, October 20, 2010 -- Stock Plan Solutions/Green Zapato LLC (SPS/GZ), a leader in equity compensation administration and outsourcing today announced that Rick Zatz, CEP, will be presenting at the meeting of the Chicago Chapter of the NASPP in October 27, 2010. The U.S. Treasury Department issued the final regulations relating to the return information statement requirements under IRC 6039. These regulations impose return and information statement reporting requirements on