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Global Serious Game Market 2018-2025, Top Key Players, Types, Key Regions and Applications

08-27-2018 02:42 PM CET | Sports

Press release from: Orbis Research

Serious Game

Serious Game

Global Serious Game status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Serious Game development in United States, Europe and China.

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A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.

The education segment accounts for the major share of the market.

APAC is expected to be the fastest-growing region in the serious game market at a CAGR between 2018 and 2023. The growing interest of manufacturers in serious games and the increasing emphasis on the development of serious games are propelling the growth of the market in the APAC region.

In 2017, the global Serious Game market size was 2770 million US$ and it is expected to reach 9840 million US$ by the end of 2025, with a CAGR of 17.2% during 2018-2025.

The key players covered in this study

Cisco

IBM

Microsoft

Nintendo

Serious Game International

Applied Research Associates

BreakAway Games

CCS Education

Designing Digitally

Serious Game Interactive

Market segment by Type, the product can be split into

Mobile-based

PC-based

Web-based

Market segment by Application, split into

Aerospace and Defence

Automotive

Education

Energy

Government

Healthcare

Media and Advertising

Others

Market segment by Regions/Countries, this report covers

United States

Europe

China

Japan

Southeast Asia

India

Central & South America

The study objectives of this report are:

To analyze global Serious Game status, future forecast, growth opportunity, key market and key players.

To present the Serious Game development in United States, Europe and China.

To strategically profile the key players and comprehensively analyze their development plan and strategies.

To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Serious Game are as follows:

History Year: 2013-2017

Base Year: 2017

Estimated Year: 2018

Forecast Year 2018 to 2025

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Some Point from Table of Content:

Chapter One: Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Players Covered

1.4 Market Analysis by Type

1.4.1 Global Serious Game Market Size Growth Rate by Type (2013-2025)

1.4.2 Mobile-based

1.4.3 PC-based

1.4.4 Web-based

1.5 Market by Application

1.5.1 Global Serious Game Market Share by Application (2013-2025)

1.5.2 Aerospace and Defence

1.5.3 Automotive

1.5.4 Education

1.5.5 Energy

1.5.6 Government

1.5.7 Healthcare

1.5.8 Media and Advertising

1.5.9 Others

1.6 Study Objectives

1.7 Years Considered

Chapter Two: Global Growth Trends

2.1 Serious Game Market Size

2.2 Serious Game Growth Trends by Regions

2.2.1 Serious Game Market Size by Regions (2013-2025)

2.2.2 Serious Game Market Share by Regions (2013-2018)

2.3 Industry Trends

2.3.1 Market Top Trends

2.3.2 Market Drivers

2.3.3 Market Opportunities

Click to read more@ http://www.orbisresearch.com/reports/index/global-serious-game-market-size-status-and-forecast-2018-2025.

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