PC Gaming Peripheral Market 2018 brands, share, top companies, growth, new innovation, production, trends, gross margin and revenue, present scenario and future forecast by 2025
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PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
This report focus on the PC Gaming Peripherals market, which is hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
The global PC Gaming Peripheral market is valued at 2380 million US$ in 2017 and will reach 4380 million US$ by the end of 2025, growing at a CAGR of 7.9% during 2018-2025.
The major manufacturers covered in this report
• Logitech G (ASTRO)
• Turtle Beach
• Mad Catz
• Tt eSPORTS
• Cooler Master
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Geographically, this report studies the top producers and consumers, focuses on product capacity, production, value, consumption, market share and growth opportunity in these key regions, covering
• North America
• Southeast Asia
• Other regions (Central & South America, Middle East & Africa)
We can also provide the customized separate regional or country-level reports, for the following regions:
• North America
• United States
• South Korea
• Rest of Asia-Pacific
• Rest of Europe
• Central & South America
• Rest of South America
• Middle East & Africa
• Saudi Arabia
• Rest of Middle East & Africa
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On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
By Application, the market can be split into
• Distribution Channels
• Third-Party Retail Channels
• Direct Channels
The study objectives of this report are:
• To analyze and study the global PC Gaming Peripheral capacity, production, value, consumption, status (2013-2017) and forecast (2018-2025);
• Focuses on the key PC Gaming Peripheral manufacturers, to study the capacity, production, value, market share and development plans in future.
• Focuses on the global key manufacturers, to define, describe and analyze the market competition landscape, SWOT analysis.
• To define, describe and forecast the market by type, application and region.
• To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
• To identify significant trends and factors driving or inhibiting the market growth.
• To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
• To strategically analyze each submarket with respect to individual growth trend and their contribution to the market.
• To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
• To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of PC Gaming Peripheral are as follows:
• History Year: 2013-2017
• Base Year: 2017
• Estimated Year: 2018
• Forecast Year 2018 to 2025
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For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
• PC Gaming Peripheral Manufacturers
• PC Gaming Peripheral Distributors/Traders/Wholesalers
• PC Gaming Peripheral Subcomponent Manufacturers
• Industry Association
• Downstream Vendors
With the given market data, QYResearch offers customizations according to the company's specific needs.
The following customization options are available for the report:
• Regional and country-level analysis of the PC Gaming Peripheral market, by end-use.
• Detailed analysis and profiles of additional market players.
Major Points From TOC:
Chapter One: Industry Overview of PC Gaming Peripheral
Chapter Two: Manufacturing Cost Structure Analysis of PC Gaming Peripheral
Chapter Three: Technical Data and Manufacturing Plants Analysis of PC Gaming Peripheral
Chapter Four: Global PC Gaming Peripheral Overall Market Overview
Chapter Five: PC Gaming Peripheral Regional Market Analysis
Chapter Six: Global 2013-2018E PC Gaming Peripheral Segment Market Analysis (by Type)
Chapter Seven: Global 2013-2018E PC Gaming Peripheral Segment Market Analysis (by Application)
Chapter Eight: Major Manufacturers Analysis of PC Gaming Peripheral
Chapter Nine: Development Trend of Analysis of PC Gaming Peripheral Market
Chapter Ten: PC Gaming Peripheral Marketing Type Analysis
Chapter Eleven: Consumers Analysis of PC Gaming Peripheral
Chapter Twelve: Conclusion of the Global PC Gaming Peripheral Market Professional Survey Report 2017
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