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Online Gaming 2018 Global Industry Key Players - King Digital Entertainment , Microsoft , NCSOFT , Sony Market Analysis And Forecast To 2025
Global Online Gaming MarketThis report focuses on the global Online Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Online Gaming development in United States, Europe and China.
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).
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Owing to an augmented demand for online gaming, developers today are increasingly focusing on providing gamers with a better gaming experience by developing and designing high-end graphics-oriented games. Moreover, the introduction of advanced AV products that can be attached to the gaming consoles like XBOX and PS and an increase in the speed of broadband network to support online gaming are some of the other factors that will aid in the growth of the market.
The key players covered in this study
Blizzard
Electronic Arts
Giant Interactive Group
GungHo Online Entertainment
King Digital Entertainment
Microsoft
NCSOFT
Sony
Take-Two Interactive Software
Tencent
Zynga
Market segment by Type, the product can be split into
Smartphones Online Gaming
Tablets Online Gaming
Others
Market segment by Application, split into
Young Adults
Adults
Mature Adults
Seniors
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Online Gaming status, future forecast, growth opportunity, key market and key players.
To present the Online Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Online Gaming are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents-Key Points Covered
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Online Gaming Market Size Growth Rate by Type (2013-2025)
1.4.2 Smartphones Online Gaming
1.4.3 Tablets Online Gaming
1.4.4 Others
1.5 Market by Application
1.5.1 Global Online Gaming Market Share by Application (2013-2025)
1.5.2 Young Adults
1.5.3 Adults
1.5.4 Mature Adults
1.5.5 Seniors
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Online Gaming Market Size
2.2 Online Gaming Growth Trends by Regions
2.2.1 Online Gaming Market Size by Regions (2013-2025)
2.2.2 Online Gaming Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 Online Gaming Market Size by Manufacturers
3.1.1 Global Online Gaming Revenue by Manufacturers (2013-2018)
3.1.2 Global Online Gaming Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global Online Gaming Market Concentration Ratio (CR5 and HHI)
3.2 Online Gaming Key Players Head office and Area Served
3.3 Key Players Online Gaming Product/Solution/Service
3.4 Date of Enter into Online Gaming Market
3.5 Mergers & Acquisitions, Expansion Plans
Continued….
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