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Esports Market by Revenue Streams (Tickets and Merchandise, Media Rights, Publisher Fees, Sponsorships and Direct Advertisements) – Business Overview, Analysis and Industry Forecast 2017-2023

08-14-2018 02:31 PM CET | Sports

Press release from: Genesis market insights

Esports Market

Esports Market

Global Esports Market was valued at USD XX Billion in the year 2017. Global Esports Market is further estimated to grow at a CAGR of XX% from 2018 to reach USD XX Billion by the year 2023.

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North America region holds the highest market share in 2017 and Asia-Pacific region considered as the fastest growing market in the forecasted period. At a country level, developed markets like China, Japan, India holds the notable market share in 2017 and are projected to grow at a gradual rate in the coming years.

Blizzard Entertainment, Inc., CJ Corporation, FACEIT Ltd., Valve Corporation, Electronic Arts Inc., Modern Times Group MTG, Gfinity, Turner Broadcasting System, Inc., Nintendo, Rovio Entertainment Corporation, are some of the key players in the Esports Market.

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Drivers:

• Growing popularity of Video Games

Restraints:

• The threat from Esports Betting/Gambling

Opportunities:

• Long-Term investment opportunity

Challenges:

• Lack of standardization

Segmentation done on the basis of Revenue streams includes Tickets and Merchandise, Media Rights, Publisher Fees and Sponsorships and Direct Advertisements of which the Media Right segment is expected to hold the highest market share and Publisher Fees segment is expected to grow at the XX% CAGR during the forecast period.

Key Benefits for Stakeholders

• Tournament organizers, Game publishers,
• Esports investors, Sponsors,
• Analysts and strategic business planners,
• Research and consulting firms

By Revenue Streams

• Tickets and Merchandise
• Media Rights
• Publisher Fees
• Sponsorships and Direct Advertisements

By Region

• North America
• Europe
• Asia-Pacific
• RoW

Key Market Players

• Blizzard Entertainment, Inc.
• CJ Corporation
• FACEIT Ltd.
• Valve Corporation
• Electronic Arts Inc.
• Modern Times Group MTG
• Gfinity
• Turner Broadcasting System, Inc.
• Nintendo
• Rovio Entertainment Corporation

(Another brief information of 10 companies will be provided in a report)

GET 40% DISCOUNT ON FINAL REPORT PRICING FOR THE FIRST TIME BUYER @ https://genesismarketinsights.com/viewreport/393/30/Esports-Market

About Us:

Genesis Market Insights (GMI), is a subsidiary of Genesis Management & Market Research Pvt.Ltd. (GMMR) having a strong experience both in primary and secondary market research serving small to large scale enterprises across globe. Established in 1993, GMMR has become a recommended brand for Market Research for various international and MNC Corporations with its strong data foundation. With its exhaustive research capabilities, strong analytics services and in house data validation tools, GMMR has delivered actionable, reliable and all-inclusive Market Research Reports. GMMR is growing strongly for last 2 decades with most of the clients providing repeat business for their trust on the data quality and recommendations for decision making.

Contact Us;

Genesis Market Insights (GMI)
902 Broadway, 6th Floor,
New York, NY 10010
(212) 634-4560
Mail us at: info@genesismarketinsights.com
Website: www.genesismarketinsights.com

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