08-10-2018 05:58 AM CET - Sports

E -sports Market 2018 Insights by Global Key Vendor Overview - EA, Tencent, Bluehole Studio, Riot Games, Nexon, Blizzard, Sony, Valve Corporation

Press release from: ReportsWeb

eSports industry is expected to grow rapidly in the coming years according to the latest research report.

ReportsWeb.com has announced the addition of the “Global ESport Market Size Status and Forecast 2025” report detailed insights about the aspects responsible for augmenting as well as restraining market growth and analyses the market potential for each geographical region based on the growth rate, macroeconomic parameters, consumer buying patterns, and market demand and supply scenarios.

This report studies the global ESport market, analyzes and researches the ESport development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
EA, Tencent, Bluehole Studio, Riot Games, Nexon, Blizzard, Sony, Valve Corporation

Request for the Sample Report Here: www.reportsweb.com/inquiry&RW00011642577/sample

Market segment by Application, ESport can be split into
Mobilehone & Tablet
Video Game

The study objectives of this report are:
To analyze global ESport status, future forecast, growth opportunity, key market and key players.
To present the ESport development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

Ask for Discount on Report @ www.reportsweb.com/inquiry&RW00011642577/discount                         

Table of Content

Global ESport Market Size, Status and Forecast 2025
1 Industry Overview of ESport

2 Global ESport Competition Analysis by Players

3 Company (Top Players) Profiles
3.1 EA
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 ESport Revenue (Million USD) (2013-2018) 
3.1.5 Recent Developments
3.2 Tencent
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 ESport Revenue (Million USD) (2013-2018) 
3.2.5 Recent Developments
3.3 Bluehole Studio
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 ESport Revenue (Million USD) (2013-2018) 
3.3.5 Recent Developments

4 Global ESport Market Size by Application (2013-2018) 

5 United States ESport Development Status and Outlook

6 EU ESport Development Status and Outlook

7 Japan ESport Development Status and Outlook

8 China ESport Development Status and Outlook

9 India ESport Development Status and Outlook

10 Southeast Asia ESport Development Status and Outlook

11 Market Forecast by Regions and Application (2018-2025) 

12 ESport Market Dynamics

13 Market Effect Factors Analysis
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