Press release
In-flight Entertainment Systems 2018 Global Industry Key Players - Digecor , Dysonics , Gee Media , Global Eagle Entertainment Market Analysis And Forecast To 2025
Global In-flight Entertainment Systems MarketThis report studies the global In-flight Entertainment Systems market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global In-flight Entertainment Systems market by companies, region, type and end-use industry.
In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight.
The current European trend is to implement bring your own device systems that provide internet connectivity, allowing the user to stream a predefined range of multimedia content. Following this trend, companies such as Immfly are advancing at a fast pace to deliver on-board entertainment on short-haul commercial flights.
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This report focuses on the global top players, covered
Digecor
Dysonics
Gee Media
Global Eagle Entertainment
Gogo
Honeywell International
Lufthansa Systems
Lumexis
Onair
Panasonic Avionics
Rockwell Collins
Thales Group
Utc Aerospace Systems
Viasat
Zodiac Aerospace
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Market segment by Type, the product can be split into
Seat Electronic Box
Media Server
Embedded Seatback Unit
Removable Storage Device
Dockable Seatback Unit
Market segment by Application, split into
Business Jet
Narrow Body Aircraft
Very Large Aircraft
Wide Body Aircraft
The study objectives of this report are:
To study and forecast the market size of In-flight Entertainment Systems in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of In-flight Entertainment Systems are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Key Stakeholders
In-flight Entertainment Systems Manufacturers
In-flight Entertainment Systems Distributors/Traders/Wholesalers
In-flight Entertainment Systems Subcomponent Manufacturers
Industry Association
Downstream Vendors
Available Customizations
With the given market data, Researcher offers customizations according to the company's specific needs. The following customization options are available for the report:
Regional and country-level analysis of the In-flight Entertainment Systems market, by end-use.
Detailed analysis and profiles of additional market players.
Table of Contents-Key Points Covered
Global In-flight Entertainment Systems Market Size, Status and Forecast 2025
1 Industry Overview of In-flight Entertainment Systems
1.1 In-flight Entertainment Systems Market Overview
1.1.1 In-flight Entertainment Systems Product Scope
1.1.2 Market Status and Outlook
1.2 Global In-flight Entertainment Systems Market Size and Analysis by Regions (2013-2018)
1.2.1 United States
1.2.2 Europe
1.2.3 China
1.2.4 Japan
1.2.5 Southeast Asia
1.2.6 India
1.3 In-flight Entertainment Systems Market by Type
1.3.1 Seat Electronic Box
1.3.2 Media Server
1.3.3 Embedded Seatback Unit
1.3.4 Removable Storage Device
1.3.5 Dockable Seatback Unit
1.4 In-flight Entertainment Systems Market by End Users/Application
1.4.1 Business Jet
1.4.2 Narrow Body Aircraft
1.4.3 Very Large Aircraft
1.4.4 Wide Body Aircraft
2 Global In-flight Entertainment Systems Competition Analysis by Players
2.1 In-flight Entertainment Systems Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 Digecor
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 In-flight Entertainment Systems Revenue (Million USD) (2013-2018)
3.2 Dysonics
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 In-flight Entertainment Systems Revenue (Million USD) (2013-2018)
3.3 Gee Media
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 In-flight Entertainment Systems Revenue (Million USD) (2013-2018)
3.4 Global Eagle Entertainment
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 In-flight Entertainment Systems Revenue (Million USD) (2013-2018)
3.5 Gogo
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 In-flight Entertainment Systems Revenue (Million USD) (2013-2018)
3.6 Honeywell International
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 In-flight Entertainment Systems Revenue (Million USD) (2013-2018)
Continued….
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