08-01-2018 04:39 PM CET - IT, New Media & Software
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Cloud Gaming Market Is Booming Worldwide | NVIDIA, PlayGIGA, Playkey, Sony, GamingCloud

Press release from: HTF Market Intelligence Consulting Pvt. Ltd.

HTF Market Intelligence released a new research report of 80 pages on title 'Global Cloud Gaming Market Size Study, by Type (Video Streaming & File Streaming) by Platform, by Gamers (Hardcore & Casual) and by Region - Global Forecast 2017- 2025' with detailed analysis, forecast and strategies. The study covers key regions that includes Europe, UK, Germany, Asia Pacific, China, India, Japan, Latin America, Brazil, Mexico, Rest of the World and important players such as Microsoft, NVIDIA, PlayGIGA, Playkey, Sony, Amazon Web Services, CiiNOW, Crytek, GamingCloud, Google

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Global Cloud Gaming Market to reach USD xxxx billion by 2025.

Global Cloud Gaming Market valued approximately USD xxxx billion in 2016 is anticipated to grow with a healthy growth rate of more than xx% over the forecast period 2017-2025.
The global mobile cloud market is in its evolutionary stage and is exhibiting rapid growth. The global market is expected to grow in the years to come with fast-paced adoption among enterprises. Nowadays, enterprises and consumers are seeking more mobility to remain connected on real-time basis. The continuous development in the field of mobile has improved business communication by providing connectivity to organizational information on the go. The cloud technology has opened better ways of service delivery and IT usage providing scalability and data synchronization to businesses. The amalgamation of cloud and mobile has further enhanced the term mobility as it provides instantaneous information. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment are explained below:

By Type :

§ Video Streaming
§ File Streaming

By Platform:

§ Mobiles
§ Smart TVs
§ Consoles
§ Computing Devices
By Gamers:

§ Hardcore
§ Casual

By Regions:
§ North America
o U.S.
o Canada
§ Europe
o UK
o Germany
§ Asia Pacific
o China
o India
o Japan
§ Latin America
o Brazil
o Mexico
§ Rest of the World

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Furthermore, years considered for the study are as follows:

Historical year – 2015
Base year – 2016
Forecast period – 2017 to 2025
Some of the key manufacturers involved in the market are – NVIDIA, PlayGIGA, Playkey, Sony, Amazon Web Services, CiiNOW, Crytek, GamingCloud, Google & Microsoft .Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.

Target Audience of the Global Cloud Gaming Market In Market Study:

§ Key Consulting Companies & Advisors
§ Large, medium-sized, and small enterprises
§ Venture capitalists
§ Value-Added Resellers (VARs)
§ Third-party knowledge providers
§ Investment bankers
§ Investors

Companies Mentioned in the Report

Microsoft
NVIDIA
PlayGIGA
Playkey
Sony
Amazon Web Services
CiiNOW
Crytek
GamingCloud
Google

Chapter 1. Global Cloud Gaming Market Definition and Scope
1.1. Research Objective
1.2. Market Definition
1.3. Scope of The Study
1.4. Years Considered for The Study
1.5. Currency Conversion Rates
1.6. Report Limitation
Chapter 2. Research Methodology
2.1. Research Process
2.1.1. Data Mining
2.1.2. Analysis
2.1.3. Market Estimation
2.1.4. Validation
2.1.5. Publishing
2.2. Research Assumption
Chapter 3. Executive Summary
3.1. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)
3.2. Key Trends
Chapter 4. Global Cloud Gaming Market Dynamics
4.1. Growth Prospects
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.2. Industry Analysis
4.2.1. Porter’s 5 Force Model
4.2.2. PEST Analysis
4.2.3. Value Chain Analysis
4.3. Analyst Recommendation & Conclusion
Chapter 5. Global Cloud Gaming Market, By Type
5.1. Market Snapshot
5.2. Market Performance - Potential Model
5.3. Global Cloud Gaming Market, Sub Segment Analysis
5.3.1. Video Streaming
5.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.2. File Streaming
5.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

....Continued

View Detailed Table of Content @ www.htfmarketreport.com/reports/1275023-global-cloud-gami...

Thanks for reading this article, you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.

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Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.

About Author:
HTF Market Report is a wholly owned brand of HTF market Intelligence Consulting Private Limited. HTF Market Report global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the “Accurate Forecast” in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their “Goals & Objectives”.

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