openPR Logo
Press release

Global Wearable Gaming Accessories Market Research Report Examines Latest Trends and Key Drivers Supporting Growth through 2017-2026 Including Key Players (HTC Corporation, Sony Corporation, Microsoft Corporation, Machina, Oculus VR LLC, GoPro Inc)

08-01-2018 02:49 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Fact.MR

Global Wearable Gaming Accessories Market Research Report

Wearable technology is gaining high steam since couple of years. Wearable gaming accessories are expected to witness high growth graph in the years to follow which is attributed to several aspects related to macroeconomics and technology. Various kinds of wearable gaming accessories have been developed to suit customer requirements. North America region is expected to show higher market attractiveness for this industry and largely contribute to the growth of the global Wearable Gaming Accessories Market. This report, compiled by FactMR, provides in-depth analysis of the wearable gaming accessories market for the forecast period 2018-2026, and offers key insights about future market direction.

The scope of FactMR’s report is to analyze the wearable gaming accessories market for the forecast period 2017-2026 and provide readers an unbiased and accurate analysis. Wearable gaming accessory manufacturers, stakeholders, and suppliers in the consumer goods sector can benefit from the analysis offered in this report. This report offers a comprehensive analysis, which can be of interest to leading trade magazines and journals pertaining to wearable gaming accessories.

Get Free Sample Global Market Report Here - https://www.factmr.com/connectus/sample?flag=S&rep_id=316

Wearable gaming accessories are smart electronic gadgets that are worn on human body. They are available in different types, to name a few, they come as spectacles, ear plugs, shoes, wrist bands, clothes etc. The emergence of technology has pushed the adoption of these wearable gaming accessories across the globe. The future of these components is likely to be positive and the global market for wearable gaming accessories is expected to show positive growth graph in the years to follow. There are various types of wearable gaming accessory products, such as wearable gaming body suits, VR headsets, wearable controllers etc. Each of these have their respective importance while performing an activity.

The wearable gaming accessories market research report crafted by Fact.MR focuses on various factors that have an influence on the growth of the global market for wearable gaming accessories. Various factors such as convenience, increasing number of games, increasing number of users of smartphones, innovation in electronic products coupled with technological advancements have contributed to the growth of the global wearable gaming accessories market.

According to FactMR, the global wearable gaming accessories market is projected to grow at a stellar CAGR during the period of assessment, 2017-2026 and is estimated to reach a market valuation of US$ 5188.9 Mn by the end of 2026. The global wearable gaming accessories market is thoroughly analyzed by covering major segments of the market. An in-depth market segmentation is covered below that reflects the vital elements included in the wearable gaming accessories market research report.

VR headset segment in the accessories category is anticipated to register significant growth rate throughout the period of assessment, 2017-2026 and is the second fastest growing segment. It is also expected to reflect a higher market valuation by the end of the assessment year (2026) of a bit under US$ 3 Bn. However, this segment is likely to lose BPS by the end of 2026.  The wearable controllers segment is poised to grow at the fastest pace to register a meteoric CAGR during the 2017-2026 timeline with a very high BPS during the assessment period.

Learn More about Global Market Report Here - https://www.factmr.com/report/316/wearable-gaming-accessories-market

The individual segment in the buyer category is estimated to reach a huge market valuation and is highly attractive segment for the growth of the global wearable gaming accessories market. The individual segment is expected to reach a value more than US$ 4 Bn by the end of assessment year and is also poised to gain high BPS, growing at a robust CAGR during the 2017-2026 timeline.

Competition Tracking

The research report on global wearable gaming accessories market includes an in-depth competitive assessment. A dedicated chapter in this research report covers various aspects of the competition involved in this market, such as, company overview, SWOT analysis, product portfolio, key developments and innovations, key financials and strategies. Key companies such as Samsung Electronics, HTC Corporation, Sony Corporation, Microsoft Corporation, Machina, Oculus VR, LLC, GoPro Inc., Nod Inc., Thalmic Labs Inc., and Google Inc., are profiled in this research report.

Table of Contents

Global Wearable Gaming Accessories Market - Executive Summary
Global Wearable Gaming Accessories Market Overview
2.1. Introduction

       2.1.1. Global Wearable Gaming Accessories Market Taxonomy

       2.1.2. Global Wearable Gaming Accessories Market Definition

2.2. Global Wearable Gaming Accessories Market Size (US$ Mn) and Forecast, 2012-2026

       2.2.1. Global Wearable Gaming Accessories Market Y-o-Y Growth

2.3. Global Wearable Gaming Accessories Market Dynamics

2.4. New Product Launches

2.5. Cost Structure

2.6. Comparative Analysis

2.7. Number of Devices for wearable Technology

2.8. Replacement Scenario of Consumer Electronics by Wearable Technology

2.9. List of Top Ten Companies

2.10. Competition Matrix

2.11. PEST Analysis

2.12. Product life Cycle Analysis

2.13. Key Participants Market Presence (Intensity Map) By Region

Continued………………………………

Buy This Global Market Report Hassle Free Here - https://www.factmr.com/checkout/316/S

About FactMR

FactMR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized Sports market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that's why we publish multi-industry global, regional, and country-specific research reports.

Contact Us -

FactMR
Suite 9884
27 Upper Pembroke Street, Dublin 2, Ireland
Telephone @ +353-1-6111-593
Email: sales@factmr.com
Website: https://www.factmr.com/

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Global Wearable Gaming Accessories Market Research Report Examines Latest Trends and Key Drivers Supporting Growth through 2017-2026 Including Key Players (HTC Corporation, Sony Corporation, Microsoft Corporation, Machina, Oculus VR LLC, GoPro Inc) here

News-ID: 1157228 • Views: …

More Releases from Fact.MR

Dairy Stabilizer Market Forecasted to Achieve US$ 134 Million by 2034
04-23-2024 | Food & Beverage
Fact.MR
Dairy Stabilizer Market Forecasted to Achieve US$ 134 Million by 2034
The global dairy stabilizer market is expected to generate $81 million in sales in 2024 and grow to $134 million by the end of 2034. Global demand for dairy stabilizers is expected to increase at a 5.1% CAGR over the next ten years. Dairy stabilizers are special ingredients used in the dairy industry to improve the texture and quality of products like yogurt, ice cream, and cheese. They make sure the…
Disposable Cutlery Market Projected to Reach $2.6 Billion with 4.9% CAGR by 2033
Disposable Cutlery Market Projected to Reach $2.6 Billion with 4.9% CAGR by 2033
The global disposable cutlery market is expected to grow at a CAGR of 4.9%, reaching $2.6 million by the end of 2033. Disposable cutlery refers to utensils such as forks, knives, and spoons that are designed for single use and are often composed of plastic or biodegradable materials. They're ideal for events, takeaway dinners and on-the-go eating, as they're easier to clean and transport than traditional silverware. They are especially beneficial…
Remote Control Market Projected to Reach US$ 42.1 Billion by 2034, Growing at a CAGR of 4.8%
Remote Control Market Projected to Reach US$ 42.1 Billion by 2034, Growing at a …
As of right now, estimates place the size of the global remote control market at a 4.8% compound annual growth rate (CAGR) over the following ten years, rising from US$ 26.4 billion in 2024 to US$ 42.1 billion by 2034. Sales of remote controls are expected to increase gradually between 2024 and 2034 as a result of product technical developments and market participants' calculated moves. Businesses have a rare chance to…
Global SAP Cloud Platform Services Market is likely to reach a valuation of USD 6.5 Million by 2032
Global SAP Cloud Platform Services Market is likely to reach a valuation of USD …
Fact.MR recently conducted a study on the global SAP cloud platform services market is anticipated to surge from USD 443 million in 2022 to a staggering USD 7,000 million by 2032. This remarkable growth trajectory is projected to unfold at an exhilarating compound annual growth rate (CAGR) of 31% over the period spanning from 2022 to 2032. This analysis delves into pivotal trends shaping the market's growth trajectory. The report elucidates…

All 5 Releases


More Releases for Wearable

Wearable Injectors Market | On-body Wearable Injectors, Off-body Wearable Inject …
A report by Transparency Market Research (TMR) throws light on the key dynamics operating within the global market for wearable injectors. The competitive landscape of the global market for wearable injectors has witnessed the entry of several newbie players over the past decade. This abrupt influx of new vendors can be attributed to the large market gap and lucrative growth opportunities floating in the global wearable injectors market. In order…
WEARABLE TECHNOLOGY REVOLUTION IN THE HEALTHCARE INDUSTRY BY DEVICES (WEARABLE M …
The various scientific advancements are constantly transforming the healthcare industry to improve patient care and diagnosis. The advent of smart wearable technology is modifying the healthcare industry in the form of wearable medical devices. Let’s take a look at some of the most trending gadgets that are enhancing the lives of patients using this user-friendly wearable technology: Biopatches, Bands, and Phone Pads for Heart Rate Monitoring: Biopatches are lightweight, wireless diagnostic wearable…
Wearable Electronic Devices Market,Wearable Electronic Devices Industry, Global …
Latest industry research report on: Global Wearable Electronic Devices Market : Industry Size, Share, Research, Reviews, Analysis, Strategies, Demand, Growth, Segmentation, Parameters, Forecasts This report studies the global Wearable Electronic Devices market status and forecast, categorizes the global Wearable Electronic Devices market size (value & volume) by manufacturers, type, application, and region. This report focuses on the top manufacturers in United States, Europe, China, Japan, South Korea and Taiwan and other…
Wearable Medical Device Market: Wearable health devices offer ‘stitch in timeâ …
Market Highlights Increasing penetration of smartphones and rising number of smartphone based healthcare applications compatible with devices is expected to spur the market demand over the forecast period. Furthermore, growing awareness about physical fitness and increasing preferences for wireless connectivity among the healthcare providers is also projected to impact the industry growth positively. North America regional market is projected to dominate the wearable medical device market, followed by Europe which can…
Wearable Technology and IOT Wearable Device Market - The Adoption of Wearable De …
The global wearable technology and IoT wearable device market is foretold to witness lucrative business prospects owing to the ever-increasing demand for wearable devices. Wearable technology includes smart electronic devices that can be worn on the body as accessories. Wearable devices such as smart watches are a good example of Internet of Things. The application base of wearable technology is expanding with the expansion of the technology itself. Consumer electronics such…
Wearable Fitness Technology Market - Increasing Consumer Preferences Regarding W …
Wearable fitness technology concerns any kind of electronic product that have been designed to be worn by the person so that it can keep a track of its footsteps, heartbeat so that one can keep himself fit and fine and also give a real time information about the health of the overall body. The global Wearable Fitness Technology market is anticipated to witness a robust growth rate during the forecast…