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A Comprehensive Study exploring E-Sports Market 2018 – EA Sports, Hi-Rez Studios, Epic Games, Nintendo, Riot Games, Valve Corporation

07-24-2018 09:45 AM CET | Sports

Press release from: E-Sports Market

A Comprehensive Study exploring E-Sports Market 2018 – EA

Qyresearchreports include new market research report “Global E-Sports Market Size, Status and Forecast 2025” to its huge collection of research reports.

E-sports (also known as electronic sports, esports, eSports) are a form of competition using video games.
The MOBA segment dominated the e-sports market and is expected to continue its dominance over the next four years. The availability of different elements of MOBA games such as collecting items, acquiring goods, leveling up, and fighting accompanied by computer-generated units drives the segments growth in this global market.

The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market.

For more information on this report, fill the form @ https://www.qyresearchreports.com/sample/sample.php?rep_id=1861133&type=S

This report focuses on the global top players, covered
Activision Blizzard
Epic Games
Nintendo
Riot Games
Valve Corporation
Wargaming.Net
EA Sports
Hi-Rez Studios
Microsoft Studios

Market segment by Type, the product can be split into
Multiplayer Online Battle Arena (MOBA)
First-Person Shooter (FPS)
Real-Time Strategy (RTS)
Other

Market segment by Application, split into
Professional
Amateur

The study objectives of this report are:

To study and forecast the market size of E-Sports in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
To strategically profile the key players and comprehensively analyze their growth strategies.

Read Comprehensive Overview of Report @ https://www.qyresearchreports.com/report/global-e-sports-market-size-status-and-forecast-2025.htm

Key Stakeholders
E-Sports Manufacturers
E-Sports Distributors/Traders/Wholesalers
E-Sports Subcomponent Manufacturers
Industry Association
Downstream Vendors

QYResearchReports.com delivers the latest strategic market intelligence to build a successful business footprint in China. Our syndicated and customized research reports provide companies with vital background information of the market and in-depth analysis on the Chinese trade and investment framework, which directly affects their business operations. Reports from QYResearchReports.com feature valuable recommendations on how to navigate in the extremely unpredictable yet highly attractive Chinese market.

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