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Digital Content Market Detail Analysis focusing on Key Players like Tencent, Microsoft, Sony, Activision Blizzard, Apple, Google, Amazon, Facebook
ReportsWeb Adds “2018-2023 Global Digital Content Market Report Status and Outlook” The objective of the report is to define, describe, and forecast the size on the basis of technologies, stages, components, applications, deployment types, organization size, industry types, and regions.In this report, Publisher studies the present scenario (with the base year being 2017) and the growth prospects of global Digital Content market for 2018-2023.
Digital content industry is an important component of the digital economy. The so-called digital content industry is the use of digital high-tech tools and information technology to integrate the image, text, images, audio and other content into products and services. Digital content is stored on either digital or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, types of digital content include popular media types, while a broader approach considers any type of digital information (e. g. digitally updated weather forecasts, GPS maps, and so on) as digital content. Digital content has seen an increase as more households now have access to the Internet. Therefore, it is easier for people to receive their news and watch TV online, rather than from traditional platforms. Because of this increased access to the Internet, digital content is commonly published through individuals in the form of eBooks, blog posts, and even Facebook posts.
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Companies Profiled in this report includes: Tencent, Microsoft, Sony, Activision Blizzard, Apple, Google, Amazon, Facebook, EA, NetEase, Nexon, Mixi, Warner Bros, Square Enix., DeNA, Zynga, NCSoft, Baidu, Deezer, Dish Network, Giant Interactive Group, Hulu, Nintendo, Reed Elsevier, Schibsted, Spotify, Wolters Kluwer, KONAMI, Ubisoft, Bandai Namco
Large gains in game app spend in Japan and South Korea, with 4.4x and 5.8x growth year-over-year, respectively, were a key driver of the growth in mobile apps. China are high-growth markets, due to increasing device adoption and skyrocketing game app spend. South Korea comes out on top in various measures when looking at its mobile and digital content market. South Korea leads for 4G penetration and is the first country to reach over 50% for LTE subscribers. In Japan, apps have disrupted the mobile-first market. Always a strong mobile content country, the shift to smartphone and tablet apps is disrupting established players in the Japanese market.
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The UK is the leading European country for total digital content spend and spend per capita. Like the US, UK consumers spend on a broad range of digital content, with the UK having a particularly strong online music market. Strong growth in game apps was not enough to overtake online music in 2014, but continued growth will see spend on game apps leapfrog online music in 2015.
US leads digital content spend, The US has the widest range of content spend and the highest devices per capita across the broadest range of devices. Spend on games apps grew the most between 2014 and 2015, but online games held the lead. Game apps’ growth will likely challenge online movies in the coming years.
Over the next five years, Publisher projects that Digital Content will register a 13.1% CAGR in terms of revenue, reach US$ 271300 million by 2023, from US$ 129600 million in 2017.
This report presents a comprehensive overview, market shares and growth opportunities of Digital Content market by product type, application, key companies and key regions.
Research objectives
To study and analyze the global Digital Content market size by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.
To understand the structure of Digital Content market by identifying its various subsegments.
Focuses on the key global Digital Content players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Digital Content with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Digital Content submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
Table of Content:
2018-2023 Global Digital Content Market Report (Status and Outlook)
1 Scope of the Report
2 Executive Summary
3 Global Digital Content by Players
4 Digital Content by Regions
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Digital Content Market Forecast
11 Key Players Analysis
11.1 Tencent
11.1.1 Company Details
11.1.2 Digital Content Product Offered
11.1.3 Tencent Digital Content Revenue, Gross Margin and Market Share (2016-2018)
11.1.4 Main Business Overview
11.1.5 Tencent News
11.2 Microsoft
11.2.1 Company Details
11.2.2 Digital Content Product Offered
11.2.3 Microsoft Digital Content Revenue, Gross Margin and Market Share (2016-2018)
11.2.4 Main Business Overview
11.2.5 Microsoft News
11.3 Sony
11.3.1 Company Details
11.3.2 Digital Content Product Offered
11.3.3 Sony Digital Content Revenue, Gross Margin and Market Share (2016-2018)
11.3.4 Main Business Overview
11.3.5 Sony News
11.4 Activision Blizzard
Complete Report: http://www.reportsweb.com/buy&RW00012134135/buy/4660
Contact Info:
Name: Sameer Joshi
Email: sales@reportsweb.com
Company Name: ReportsWeb
Website: Reportsweb.com
Phone: +1-646-491-9876
About ReportsWeb:
ReportsWeb.com is a one stop shop of market research reports and solutions to various companies across the globe. We help our clients in their decision support system by helping them choose most relevant and cost effective research reports and solutions from various publishers. We provide best in class customer service and our customer support team is always available to help you on your research queries.
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