openPR Logo
Press release

Portable Gaming Console Market 2018 by Global Leaders: Nvidia, Mad Catz Interactive, Atari SA, Sega Games, NEC, Mattel, VTech, Nintendo, Bit Corporation

06-20-2018 07:16 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Market Research Future

Portable Gaming Console Market 2018 by Global Leaders: Nvidia,

Market Research Future published a research report on “Global Portable Gaming Console Market Research Report- Forecast 2023” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2023.

Portable Gaming Console Market Global Market- Overview

The demand for portable gaming console demand is growing very rapidly due to its plugging remote play and convenient for the consumers to use it. The growth of digital console games empowered to meet the growing need of portable console games. The surging demand of digitization has the positive impact on the growth of Portable Gaming Console Market. These digital market is expected to drive the growth of the companies to provide portable gaming console which consequently allows the user to upload photos, music, and view DVDs.

Key Players

The prominent players in the global portable gaming console market are – Microsoft Corporation (U.S.), Nintendo Co., Ltd. (Japan), Sony Corporation (Japan), Nvidia Corporation (U.S.), Mad Catz Interactive, Inc. (U.S.), Atari SA (France), Sega Games Co., Ltd. (Japan), NEC Corporation. (Japan), Mattel Inc. (U.S.), VTech (China), Bit Corporation. (Taiwan) and among others.

Get Sample of Report @ https://www.marketresearchfuture.com/sample_request/4069

Industry News

January 2018, Nintendo to launch DIY cardboard toys. In order to bridge the gap between portable and home gaming and also give a tough competition to Sony and Microsoft Corporation, Ninetendo released a new initiative dubbed Nintendo Labo which involves DIY cardboard accessories that is presumed to evolve the Switch’s Joy-Con controllers from a fishing rod to a piano to a full-on robot suit. These accessories are then used to control a variety of mini-games, essentially turning the Switch tablet into a tiny arcade. The strategy of Labo is to involve the gamers in playing games on the Switch in a more hands-on and feasible way.

August 2017, Retro- bit launches RES Plus Console to let gamers to play NES games on TV sets. Retro –bit has launched red and black console is developed to compile the original NES cartridges in high definition, allowing players to experience their favourite 8-bit games. The system supports both AV and HDMI output, and will play games designed for the Nintendo Entertainment System in 720p resolution.

Portable Gaming Console Market Global Market- Regional Analysis

North America is expected to dominate the global Portable Gaming Console market with the largest market share in the region. The U.S and Canada are the leading countries in the North America region. This is attributed to the large investments in the production of different types of gaming console such as tablet gaming console, video gaming console, and others. Asia Pacific is presumed to be the fastest growing region over the forecast period due to rapid increase number of electronic gadgets and presence of large number of semiconductor manufacturers. Furthermore, China, Republic of Korea, India, and Japan are the leading countries leading in the Asia Pacific region. Additionally, Europe is expected to have a substantial growth of the portable gaming console market over the forecast period.

Portable Gaming Console Market Global Market- Segmentation

• Segmentation by Type: Mobile gaming consoles, Tablet gaming consoles, and Others.
• Segmentation by Product: Playstation 4, Xbox, EVO2, Wii U, Ouya, Razer Switchblade, Nitendo 3 DS, Playstation Vita and others
• Segmentation by Platform: IoS, Android, Windows and Others
• Segmentation by Region: North America, Europe, Asia Pacific, Rest of the World.

Get Complete Report @ https://www.marketresearchfuture.com/reports/portable-gaming-console-market-4069

Intended Audience

• Portable Gaming Console manufacturing companies
• Product sales and distribution companies
• Government regulatory authorities
• Portable Gaming Console providers
• Research and development companies
• Market research and consulting firms
• Solution providers
• Technology standards organizations
• Technology investors
• System Integrators

About Us:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

In order to stay updated with technology and work process of the industry, MRFR often plans & conducts meet with the industry experts and industrial visits for its research analyst members.

Media Contact:

Market Research Future
Office No. 528, Amanora Chambers
Magarpatta Road, Hadapsar,
Pune - 411028
Maharashtra, India
+1 646 845 9312
Email: sales@marketresearchfuture.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Portable Gaming Console Market 2018 by Global Leaders: Nvidia, Mad Catz Interactive, Atari SA, Sega Games, NEC, Mattel, VTech, Nintendo, Bit Corporation here

News-ID: 1089348 • Views:

More Releases from Market Research Future

Glue Machine Market to Reach USD 14.9 Billion by 2035, Growing at 4.56% CAGR
Glue Machine Market to Reach USD 14.9 Billion by 2035, Growing at 4.56% CAGR
The Glue Machine Market is witnessing significant growth due to the increasing adoption of adhesive technologies across various industries, including packaging, woodworking, automotive, furniture, and construction. Valued at USD 9.15 billion in 2024, the market is projected to reach USD 14.9 billion by 2035, registering a CAGR of 4.56% between 2025 and 2035. Glue machines, also known as adhesive application machines, are critical for efficiently dispensing adhesives in industrial and commercial
Expansion Valves Market to Reach USD 5.39 Billion by 2035, Growing at 4.62% CAGR
Expansion Valves Market to Reach USD 5.39 Billion by 2035, Growing at 4.62% CAGR
The expansion valves market is witnessing steady growth due to increasing demand for efficient heating, ventilation, air conditioning, and refrigeration (HVACR) systems across residential, commercial, and industrial sectors. Valued at USD 3.28 billion in 2024, the market is projected to reach USD 5.39 billion by 2035, growing at a CAGR of 4.62% between 2025 and 2035. Expansion valves, also known as thermostatic expansion valves (TXVs) or electronic expansion valves (EEVs), are
Cheese Packaging Market to Reach USD 101.31 Billion by 2034, Growing at 3.50% CAGR
Cheese Packaging Market to Reach USD 101.31 Billion by 2034, Growing at 3.50% CA …
The Cheese Packaging Market is poised for steady growth over the next decade due to rising demand for dairy products, evolving consumer preferences, and increasing focus on food safety and sustainability. According to recent estimates, the market was valued at USD 71.87 billion in 2024 and is projected to reach USD 101.31 billion by 2034, growing at a compound annual growth rate (CAGR) of 3.50% between 2025 and 2034. Cheese packaging
Maritime Market to Reach USD 2,920 Billion by 2035, Growing at 2.69% CAGR
Maritime Market to Reach USD 2,920 Billion by 2035, Growing at 2.69% CAGR
The Maritime Market is a cornerstone of international trade, logistics, and economic connectivity, serving as the backbone of global commerce. Valued at USD 2,181.1 billion in 2024, the market is projected to expand to USD 2,920 billion by 2035, registering a steady CAGR of 2.69% between 2025 and 2035. Despite modest growth, the industry's scale and importance are unmatched, as more than 80% of global trade volume is carried by

All 5 Releases


More Releases for Console

Top Trends Transforming the Automotive Centre Console Market Landscape in 2025: …
Stay ahead with our updated market reports featuring the latest on tariffs, trade flows, and supply chain transformations. What Will the Automotive Centre Console Industry Market Size Be by 2025? In recent times, there has been a robust expansion in the automotive centre console market. It is estimated that the market size will increase from $33.27 billion in 2024 to $35.67 billion in 2025, representing a compound annual growth rate (CAGR) of
Google Search Console simply explained
Imagine you had a direct line to Google. A way to see exactly how the search engine perceives your website. Does that sound too good to be true? Well, that's exactly what the Google Search Console offers. It's the Swiss army knife for website operators and SEO experts. In this guide, we dive deep into the world of Search Console. We decode its secrets and show you how you can
Automotive Center Console Drive-In Control Console reach and reach US$ 130.5 Bn …
The global Automotive Center Console market is estimated to attain a valuation of US$ 130.5 Bn by the end of 2031, states a study by Transparency Market Research (TMR). Besides, the report notes that the market is prognosticated to expand at a CAGR of 5.9% during the forecast period,  2023-2031. The key objective of the TMR report is to offer a complete assessment of the global market including major leading stakeholders
Global 3D Gaming Console Market By Technology, Console, Platform, Component, Tre …
Summary Orbis Research Present's Global 3D Gaming Console Market By Console (Home, Hand Held, Micro, Deciated), Platform (Microsoft Xbox, Sony PlayStation, Nintendo Wii), Technology (XBOX Illumiroom, Auto Stereoscopy, Leap Motion Technology, Polarized Shutter Technology, Compatible 3D Glasses), Component (Hardware, Software), Geography, Trends, Forecast (2017-2022). Description The Global 3D Gaming Console market is valued at USD XX.XX billion in 2016 and is expected to reach a value of USD XX.XX billion by the end
Charming Console Tables
If you are looking for a versatile furniture, then Console Tables are the second to none. Generally, Console Tables are placed against the wall. Console Tables are used for both functional and ornamental purposes. Console Tables serve multiple purposes. So, make Console Tables part of your home. While choosing Console Tables, you have to consider the size, purpose, and the material used. Size: While choosing Console Table, bear in mind the
Attendant Console with Braille Display
Munich/Hallbergmoos, May 18 – ANDTEK’s attendant console solution “AND Desktop AC” is now available in a version including braille display. This way visually impaired and blind persons can use all functions of the attendant console. Users of the attendant console solution of the unified communications specialist ANDTEK GmbH have among other things an overview about the status of all phones within the company. As an option the user can generate