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Global Virtual Reality Market Will Grow At A CAGR Of 48.89% by Revenue During The Period 2017-2021

05-14-2018 01:40 PM CET | IT, New Media & Software

Press release from: Global Virtual Reality Market

Market Research Report

Market Research Report

Researchmoz added Most up-to-date research on "Global Virtual Reality Market 2017-2021" to its huge collection of research reports.

About Virtual Reality

Virtual reality (VR) is defined as a three-dimensional computer-generated environment. VR is implemented using a computer technology and a range of systems, including headsets and special gloves, that make the user a part of the virtual world. VR provides an immersive experience by connecting the user to the VR world. The user experiences a feeling of involvement, which is intelligently designed by experts. VR is a combination of hardware, software, and sensory synchronicity to achieve a sense of presence. VR has gained immense popularity worldwide because of the development of immersive films and 360-degree videos. VR systems allow a three-dimensional view of images.

Technavios analysts forecast the global virtual reality market to grow at a CAGR of 48.89% during the period 2017-2021.

To Get Sample Copy of Report visit @ https://www.researchmoz.us/enquiry.php?type=S&repid=1326149

Covered in this report
The report covers the present scenario and the growth prospects of the global virtual reality market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

Technavio's report, Global Virtual Reality Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

VR market vendors
360 Labs
Netflix
Samsung Electronics
Google
Koncept VR
Jaunt
DODOcase

View Complete TOC with tables & Figures @ https://www.researchmoz.us/global-virtual-reality-market-2017-2021-report.html/toc

I AM CARDBOARD
KNOXLABS
OnePlus
PowisVR
Unofficial Cardboard
ZEISS VR ONE
HOMIDO
Mattel
Samsonite IP Holdings
MR.CARDBOARD
Facebook (Oculus VR)
HTC
Open Source Virtual Reality
Sony
Zebronics
FOVE
LG Electronics
CyberGlove Systems
MANUS VR
NeuroDigital Technologies
Virtalis
Dexta Robotics
Synertial
Spinview Global
VRscape
AppReal
Erminesoft

Market driver
Declining prices of VR hardware
For a full, detailed list, view our report

Browse Report @ https://www.researchmoz.us/global-virtual-reality-market-2017-2021-report.html

Market challenge
High VR app development costs
For a full, detailed list, view our report

Market trend
Use of inside-out tracking technology in VR headsets
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?

About ResearchMoz

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