openPR Logo
Press release

Global Wearable Gaming Accessories Market: Wearables will Directly Affect Gameplay of Users in the Foreseeable Future – Fact.MR’s Report

04-11-2018 12:55 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Fact.MR

Fact.MR

Fact.MR

The global market discussion on “Wearable Gaming Accessories Market” can be found in the latest study by Fact.MR, which has been freshly added to its massive collection of research database. The report is titled “Wearable Gaming Accessories Market: Wearables will Directly Affect Gameplay of Users in the Foreseeable Future”, which works to enlighten the readers about the major factors prompting the growth of the concerned market. Apart from that, the research majorly focuses on global Wearable Gaming Accessories Market market’s competitive outlook by profiling major players functioning across the globe. As the report moves ahead, information regarding the prominent trends as well as opportunities in the key geographical segments have also been elaborated, thus enabling companies to be able to make region-specific strategies for gaining competitive lead. Some of the prime regions emphasized in the study include key regions.

According to Fact.MR, the global wearable gaming accessories market is projected to grow at a stellar CAGR during the period of assessment, 2017-2026 and is estimated to reach a market valuation of US$ 5188.9 Mn by the end of 2026.

Wearables such as ear buds and wristbands are soon likely to double up as control devices for fast-growing virtual reality gaming and video gaming industry, with technology becoming more precise at recording data. For virtual reality gaming, sensors are required for detecting whether the user is squatting or standing, and to control input. However, wearable devices, such as a ring, have the capability to execute same operations easily. Devices worn on hands, such as smartwatches, will soon be able to interact with the virtual reality gaming interfaces, and track user movements. Smartwatches have the potential on the back of their rich user experiences and complex interactions.

Request For Sample Report- https://www.factmr.com/connectus/sample?flag=S&rep_id=316

Wearable Technology has Potential Application in Biometric Gaming & Immersive Virtual Reality Gaming

The potential has not been lost on the developers of video games as well, and some of them have commenced creating titles to leverage from the wearable technology. Wearable technology is on the verge of becoming an increasingly accurate mode of recording data including calories burned and heart rate. Technology such as this has potential application in the immersive virtual reality gaming as well as in biometric gaming, wherein the user’s gameplay is directly affected by his/her biometric response.

One of the pioneers in the biometric gaming industry, Ubisoft, a French gaming company, in the previous year introduced O.zen, which is a wearable device that monitors heart rate and can be plugged into lightning port on an iPad or iPhone. O.zen measures the heart rate of users, which in turn controls and affects the gameplay for over ten mini games that are available on the accompanying application. Biometric gaming is yet in its nascent stage, however there are organizations who are experimenting and integrating with biometric sensors currently. For example – Valencell’s biometric sensors are being integrated into several wearable devices such as ear buds and wristbands developed by technology giants such as Sony, LG and Jabra.

Virtual Reality Technology Must First Mature prior to Take-Off of Peripherals

With the evolution of the virtual reality hardware, more and more interesting functions will be included. In addition, increasing number of virtual reality gaming applications will require support from a large number of wearable accessories. According to a recently compiled report by Fact.MR, over US$ 5,000 Mn worth of wearable gaming accessories are forecast to be sold by 2026-end. Third party online channels will remain the most lucrative sales channels for wearable gaming accessories, however sales in specialty stores will exhibit the fastest expansion through 2026. In addition, wearable controllers will continue to be the fast-expanding accessories in the global wearable gaming accessories market.

Other upcoming applications of wearable technology in the gaming industry may include action games. For example, games where users are required to hold their breath when character in the game is underwater. Another lucrative application might be for the heart rate of gamers to directly impact accuracy in shooting games. With the emergence of virtual reality along with its accessibility to ear buds, wearables might play a pivotal role in the gaming industry in the foreseeable future. However, it is believed that although wearables possess enormous potential in the integration of virtual reality control functionalities, the virtual reality technology must first mature prior to the take-off of the peripherals that are only considered as accessories to virtual reality.

Browse Full Report With TOC- https://www.factmr.com/report/316/wearable-gaming-accessories-market

Table of Content

Global Wearable Gaming Accessories Market - Executive Summary

Global Wearable Gaming Accessories Market Overview

2.1. Introduction
       2.1.1. Global Wearable Gaming Accessories Market Taxonomy
       2.1.2. Global Wearable Gaming Accessories Market Definition
2.2. Global Wearable Gaming Accessories Market Size (US$ Mn) and Forecast, 2012-2026
       2.2.1. Global Wearable Gaming Accessories Market Y-o-Y Growth
2.3. Global Wearable Gaming Accessories Market Dynamics
2.4. New Product Launches
2.5. Cost Structure
2.6. Comparative Analysis 
2.7. Number of Devices for wearable Technology
2.8. Replacement Scenario of Consumer Electronics by Wearable Technology
2.9. List of Top Ten Companies
2.10. Competition Matrix
2.11. PEST Analysis
2.12. Product life Cycle Analysis
2.13. Key Participants Market Presence (Intensity Map) By Region
Global Wearable Gaming Accessories Market Size and Forecast, 2012 - 2026

3.1. Global Wearable Gaming Accessories Market Size and Forecast By Accessories, 2012-2026
       3.1.1. VR Headset Market Size and Forecast, 2012-2026
                3.1.1.1. Revenue (US$ Mn) Comparison, By Region
                3.1.1.2. Market Share Comparison, By Region
                3.1.1.3. Y-o-Y growth Comparison, By Region
       3.1.2. Wearable Gaming Body Suit Market Size and Forecast, 2012-2026
                3.1.2.1. Revenue (US$ Mn) Comparison, By Region
                3.1.2.2. Market Share Comparison, By Region
                3.1.2.3. Y-o-Y growth Comparison, By Region
       3.1.3. Wearable Controllers Market Size and Forecast, 2012-2026
                3.1.3.1. Revenue (US$ Mn) Comparison, By Region
                3.1.3.2. Market Share Comparison, By Region
                3.1.3.3. Y-o-Y growth Comparison, By Region
       3.1.4. Others Market Size and Forecast, 2012-2026
                3.1.4.1. Revenue (US$ Mn) Comparison, By Region
                3.1.4.2. Market Share Comparison, By Region
                3.1.4.3. Y-o-Y growth Comparison, By Region
                3.2. Global Wearable Gaming Accessories Market Size and Forecast By Buyer Category , 2012-2026
       3.2.1. Individual Market Size and Forecast, 2012-2026
                3.2.1.1. Revenue (US$ Mn) Comparison, By Region
                3.2.1.2. Market Share Comparison, By Region
                3.2.1.3. Y-o-Y growth Comparison, By Region
       3.2.2. Institutional Market Size and Forecast, 2012-2026
                3.2.2.1. Revenue (US$ Mn) Comparison, By Region
                3.2.2.2. Market Share Comparison, By Region
                3.2.2.3. Y-o-Y growth Comparison, By Region
3.3. Global Wearable Gaming Accessories Market Size and Forecast By Sales Channel, 2012-2026
       3.3.1. Third Party Online Channels Market Size and Forecast, 2012-2026
                3.3.1.1. Revenue (US$ Mn) Comparison, By Region
                3.3.1.2. Market Share Comparison, By Region
                3.3.1.3. Y-o-Y growth Comparison, By Region
       3.3.2. Company Online Channels Market Size and Forecast, 2012-2026
                3.3.2.1. Revenue (US$ Mn) Comparison, By Region
                3.3.2.2. Market Share Comparison, By Region
                3.3.2.3. Y-o-Y growth Comparison, By Region
       3.3.3. Company Flagship Retail Stores Market Size and Forecast, 2012-2026
                3.3.3.1. Revenue (US$ Mn) Comparison, By Region
                3.3.3.2. Market Share Comparison, By Region
                3.3.3.3. Y-o-Y growth Comparison, By Region
       3.3.4. Franchised Electronic Retail Channels Market Size and Forecast, 2012-2026
                3.3.4.1. Revenue (US$ Mn) Comparison, By Region
                3.3.4.2. Market Share Comparison, By Region
                3.3.4.3. Y-o-Y growth Comparison, By Region
       3.3.5. Independent Electronic Retail Stores Market Size and Forecast, 2012-2026
                3.3.5.1. Revenue (US$ Mn) Comparison, By Region
                3.3.5.2. Market Share Comparison, By Region
                3.3.5.3. Y-o-Y growth Comparison, By Region
       3.3.6. Gaming Specialty Stores Market Size and Forecast, 2012-2026
                3.3.6.1. Revenue (US$ Mn) Comparison, By Region
                3.3.6.2. Market Share Comparison, By Region
                3.3.6.3. Y-o-Y growth Comparison, By Region
       3.3.7. Other Channels Market Size and Forecast, 2012-2026
                3.3.7.1. Revenue (US$ Mn) Comparison, By Region
                3.3.7.2. Market Share Comparison, By Region
                3.3.7.3. Y-o-Y growth Comparison, By Region

Continued@@@...

Check For Discount On This Report- https://www.factmr.com/connectus/sample?flag=D&rep_id=316

About Fact.MR

Fact.MR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that’s why we publish multi-industry global, regional, and country-specific research reports.

Contact Us
Fact.MR
Suite 9884
27 Upper Pembroke Street,
Dublin 2, Ireland
Telephone: +353-1-6111-593
Email: sales@factmr.com/ 
Web: https://www.factmr.com/

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Global Wearable Gaming Accessories Market: Wearables will Directly Affect Gameplay of Users in the Foreseeable Future – Fact.MR’s Report here

News-ID: 1011805 • Views:

More Releases from Fact.MR

Bioinformatics Market is Growing at a CAGR of 13.4% by 2034 | Fact.MR Report
Bioinformatics Market is Growing at a CAGR of 13.4% by 2034 | Fact.MR Report
The latest report on the Bioinformatics Market, projecting robust growth driven by the increasing demand for genomic research, advancements in artificial intelligence (AI), and the rising adoption of precision medicine. Valued at USD 14.29 billion in 2024, the global market is forecast to expand at a compound annual growth rate (CAGR) of 13.4%, reaching USD 50.25 billion by 2034. This significant growth underscores the critical role of bioinformatics in decoding
Residential Robotic Vacuum Cleaner Market to Reach USD 11.6 Billion by 2033 | Key Players: iRobot Corporation, Neato Robotics, Inc., Yujin Robot, Co., Ltd., and Dyson Inc
Residential Robotic Vacuum Cleaner Market to Reach USD 11.6 Billion by 2033 | Ke …
Fact.MR today released its latest report on the Residential Robotic Vacuum Cleaner Market, projecting robust growth driven by increasing demand for automation, busy lifestyles, and advancements in smart home technologies. Valued at USD 3.0 billion in 2023, the global market is forecast to expand at a compound annual growth rate (CAGR) of 14.4%, reaching USD 11.6 billion by 2033. This significant growth highlights the rising adoption of robotic vacuum cleaners
Brain-Computer Interface Market is Estimated to Reach USD 6.5 Billion by 2033
08-29-2025 | Health & Medicine
Fact.MR
Brain-Computer Interface Market is Estimated to Reach USD 6.5 Billion by 2033
The global brain-computer interface (BCI) market was valued at USD 1.6 billion in 2022 and is projected to reach USD 6.5 billion by 2033, growing at a compound annual growth rate (CAGR) of 13.6% from 2023 to 2033. This expansion reflects the increasing adoption of BCI technologies in medical applications, driven by advancements in neuroscience, AI, and sensor technologies. BCIs enable direct communication between the brain and external devices, offering
Orally Disintegrating Tablet Market is Projected to Reach USD 72.68 Billion by 2034 | Key Players: Johnson & Johnson Services Inc; Teva Pharmaceutical Industries Ltd.; Sun Pharmaceutical Industries Ltd.; Takeda Pharmaceutical Company Limited
08-29-2025 | Health & Medicine
Fact.MR
Orally Disintegrating Tablet Market is Projected to Reach USD 72.68 Billion by 2 …
The global orally disintegrating tablet (ODT) market is valued at USD 24.45 billion in 2024 and is forecasted to expand at a compound annual growth rate (CAGR) of 11.5%, reaching USD 72.68 billion by 2034. This robust growth is driven by the increasing demand for patient-friendly dosage forms, particularly among the elderly, pediatric, and dysphagic populations, who benefit from ODTs' ease of administration without water and rapid dissolution. ODTs enhance

All 5 Releases


More Releases for Region

Lactase Market Leaders, Region, Product & Application
Persistence Market Research (PMR) has published a research report titled "Lactase Market: Global Industry Analysis 2012-2016 and Forecast 2017-2025." The report states that the global market for lactase is expected to be impacted by the growing application of lactase enzyme and its various benefits. The increasing awareness among people is further expected to bode well for the growth of the market in the coming years. According to PMR, the global
Medical Marijuana Market - (region Name) Is The Leading Region In The Global Ind …
Zion Market Research Offers an 8-Year Forecast In 110+ Pages Research Report Titled "Medical Marijuana Market by Product (Dried Form and Extract Form), by Application (Pain Management, Seizure, and Others), and by Distribution Channel (Retail Pharmacy and E-Commerce): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2017 - 2024" Between Forecasting Years. The main objective of this Male Infertility Treatment Market report is to offer update and information on the market
Mountain Bike Market - Europe Region Shows Highest Market Share followed by the …
Global Mountain Bike Market: Overview A mountain bicycle, commonly referred to as mountain bike, is meant for off-road cycling. It exhibits greater durability and performance in choppy terrains and is typically ridden on mountainous regions which have hard rocks, loose dirt, muddy or grassy tracks, and steep slopes. The sales of mountain bikes have steadily risen over the course of years with new players entering it with new and better products. Get
Pajamas Market 2025 | Market Forecast by Product, Application & Region, Cost Str …
Pajamas Market Overview Reports Monitor has deployed a patented Pajamas Market. research methodology that is the complete concoction of meticulous primary and secondary research together with the entrust of the industry specialists. The research study and number crunching then persist a multi-layer authentication process to clean up all the required quantitative and qualitative insights that could profit business by directly striking the long-term decisions. This research methodology has been applied to examine the Pajamas market
US Men’s Underwear Market 2026 |Industry Key Regions : Northeast, West region, …
As the large amount of data is being generated everyday by companies all over the world, a new research study titled “Men’s Underwear Market: Increasing Number of Metrosexual Men in the U.S. Anticipated to Fuel Revenue Growth of the Boxer Shorts Segment During the Forecast Period: U.S. Industry Analysis and Opportunity Assessment, 2016-2026” has been generated and recently added into the vast database of Market Research Reports Search Engine (MRRSE).
Data Center Construction Market In Nordic Region Shows Rapid Growth Through Incr …
MarketResearchReports.biz hosts a collection of high-demand market intelligence reports on multiple sectors, including within the global ICT industry. One of the latest research reports to be added in this repertoire is “Data Center Construction Market In Nordics 2016-2020,” which is an 82 paged document that addresses the key factors that are responsible for the growth of this market. The Nordic region is experiencing a rapid rate of growth in the fields