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Scope in Video Games Market: Trends, Price, Revenue, Share, Growth and Forecast Until 2022

04-04-2018 08:04 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Fact.MR

Fact.MR

Fact.MR

Fact.MR has been actively involved in offering comprehensive research data concerning various topics which are associated to industrial reference and investor utility. This particular research report titled “Video Games Market Forecast, Trend Analysis & Competition Tracking: Global Review 2017 to 2022” has been added to the wide online database of Fact.MR which discusses the present as well as future market scenario. Readers can access knowledge related to market volume, regional expanse as well as competitive landscape prevailing in the global “Video Games Market”. In order to study development patterns, this smart assessment also focuses on market dynamics, which talks about drivers, restraints and opportunities estimated to influence the concerned market during the period until 2022.

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Competitive video games have become an integral part of computer users, penetrating urban cultures across all parts of the world. Easy development of open-ended games, instant profits, and in-game purchases continue to translate robust business growth for video game developers. However, social impact of role-playing games and increasing exposure of violent graphics among young gamers is expected to curb the demand for video games, to a considerable extent.

The Fact.MR report on global video games market offers a detailed forecast on how the market will expand at a sluggish pace, bringing in close to US$ 140 Bn during the forecast period, 2017-2022. Following insights will offer a predicted road map on how the global video games market will expand through 2022.

Analysis by Digital & Physical Platforms

The report distinctively projects a higher demand for console platforms in the world of video gaming. Some of the players in the global market for video games are exclusively offering games for console platforms. Computers, the other physical platform for gaming, is also witnessing a growth in terms of demand, but this segment continues to reflect low CAGRs compared to console platforms. On the basis of digital platforms, outright penetration of smartphones has effectively revolutionized the dynamics of what video gaming was in the past decade. Console and PCs are expected to dominate the global market, while mobiles & tablets are expected to reflect a moderately steady growth at 4.6% CAGR during the forecast period.

Analysis by Game-Type & Hardware

Graphical aspects of video games have become their USPs. Demand for action-based or fighting games continues to surge over other types of video games. Increasing preference to competitive video games, which is caused by the desire of users to become invincible in this virtual world of gaming, continues to draw them towards action games. In 2017, over US$ 33 Bn worth of action games are expected to be sold in the global video games market. Meanwhile, role-playing games have also gained traction, particularly in developed regions. The report also projects that sport games will continue to account for a sizeable part of the global video games market through 2022.

In a bid to condense the user engagement, developers of video games are boosting the enhancements in gaming hardware. While handheld consoles are expected to dominate global video game revenues, the demand for static consoles is also expected to gain traction procuring around one-third share on global revenues in 2017 and beyond.

Browse Full Report with TOC- https://www.factmr.com/report/124/video-games-market

Table of Content:

1. Global Video Games Market - Executive Summary

2. Global Video Games Market Overview
2.1. Introduction
2.1.1. Global Video Games Market Taxonomy
2.1.2. Global Video Games Market Definition
2.2. Global Video Games Market Size (US$ Mn) and Forecast, 2012-2022
2.2.1. Global Video Games Market Y-o-Y Growth
2.3. Global Video Games Market Dynamics
2.3.1. Drivers
2.3.2. Restraints
2.3.3. Trends
2.4. Supply Chain
2.5. Cost Structure
2.6. Pricing Analysis
2.7. Raw Material Sourcing Strategy and Analysis
2.8. List of Distributors
2.9. Key Participants Market Presence (Intensity Map) By Region

3. Global Video Games Market Analysis and Forecast By Game Type
3.1. Global Video Games Market Size and Forecast By Game Type, 2012-2022
3.1.1. Action Video Games Market Size and Forecast, 2012-2022
3.1.1.1. Revenue (US$ Mn) Comparison, By Region
3.1.1.2. Market Share Comparison, By Region
3.1.1.3. Y-o-Y growth Comparison, By Region

Continued….

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About Fact.MR

Fact.MR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized Retail & Consumer Goods market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that's why we publish multi-industry global, regional, and country-specific research reports.

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