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Press Releases from http://www.marketresearchreports.biz/analysis/768155 (1 total)

Global Higher Education Game-Based Learning Market Trends Increasing Demands At …

About Higher Education Game-Based Learning Serious games used in higher education are an effective way to engage students in learning activities, since they stimulate cognitive processes like problem-solving and deductive and inductive reasoning abilities. They also improve skills, which are needed for success in professional life, such as decision-making and multitasking. They enable higher education students to acquire knowledge about complex and technical subject matter with greater interest by capturing the

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