openPR Logo
Press release

SponsorPay convinces Gameforge

08-25-2009 07:46 PM CET | IT, New Media & Software

Press release from: SponsorPay GmbH

/ PR Agency: Quinke Networks

Startup partners with market leader for online games, gives 85 million players free access to virtual goods

Berlin, 20 August 2009: Just a short time after its market launch, SponsorPay GmbH's innovative payment system is already reaching millions of online gamers around the world. Gamers are thrilled by the opportunity to receive virtual goods and items for free by accepting an offer from one of SponsorPays 1,000 advertising partners. And the industry is swiftly embracing the Berlin-based company's ground-breaking approach: SponsorPay proudly presents its newest client, Gameforge, the biggest publisher of browser and client-based MMOGs worldwide.

Free access to online content that usually has to be paid for. This is made possible with the new payment method provided by Berlin-based SponsorPay GmbH. "Instead of paying with real euros a player can now complete one of our advertising offers to purchase, for instance, a virtual item for a computer game", comments Jan Beckers, Managing Director and co-founder of SponsorPay. "In return, he'll receive the virtual good for free."

But not only gamers benefit from the new system. For publishers of online games, it works as an effective tool to raise revenues and increase their reach. Previously many players did not access premium content, being unwilling to pay for it. The possibility to receive it for free increases the games attractiveness and player activity. And the game publisher is paid a commission by the advertiser for each completed offer and thereby receives his real euros.

These arguments now have convinced one of the most important companies of the digital entertainment industry as well. "Our new customer Gameforge is one of the leading independent providers of browser and client-based online games", Jan Beckers comments. "This cooperation means a boost in reach for our advertising partners in Europe who now have access to an additional 85 million registered users." And Klaas Kersting, Managing Director of Gameforge, is sure to have entered a successful cooperation with SponsorPay: "As we are pursuing a long-term growth strategy, which is based on high consumer satisfaction, we are putting a high value on the transparency of advertising offers. With SponsorPay, we are happy to have found a partner who shares our philosophy completely and already serves a large portion of our markets in Europe."

(2.264 Characters)

About SponsorPay: SponsorPay GmbH (www.sponsorpay.com), which is seated in Berlin-Mitte, was founded by Team Europe Ventures, Jan Beckers and Janis Zech and is currently employing 25 people. SponsorPay serves Germany, Austria, Switzerland, the U.K., France, Spain, Italy, the Netherlands, Sweden, Poland, Russia, the US, Canada and Turkey with native country managers and a localized product. Through their partners SponsorPay is able to reach more than 10 million users throughout Europe.

About Gameforge: Gameforge (www.gameforge.com) is the worlds largest independent provider of browser and client-based MMOGs (Massively Multiplayer Online Games). Founded in December 2003 by Klaas Kersting and Alexander Rösner the company employs more than 300 people at its headquarters in Karlsruhe, Germany. Accel Partners is invested since August 2007. Gameforge offers 15 games in more than 50 languages. The number of registered players of those games is at around 85 million. Their most popular games are the browser-based MMOG OGame and Europes largest client-based MMOG, Metin2. In 2008 Gameforge has been awarded numerous awards, including the "Red Herring 100 Europe", the "Entrepreneur des Jahres 2008" and the "Technology Fast 50 Rising Stars". Gameforge has also been elected by the World Economic Forum as "Technology Pioneer 2009". The International Business Awards has honored Gameforge as "Most Innovative Company of the Year in Europ" in 2009. Also this year, Gameforge has won the "Best browser game" category of the "German Computer Games Award" with its game "Ikariam".

Contact

SponsorPay GmbH
Jan Beckers
Linienstraße 139
10115 Berlin
Tel. +49/30/20 21 56 61 0
Fax. +49/30/20 21 56 615 5
jan.beckers@sponsorpay.com

Press Contact

Quinke Networks
Achim Quinke
Bei den Mühren 70
20457 Hamburg
Tel. +49/40/43 09 39 49
Fax. +49/40/43 09 39 97
mail@quinke.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release SponsorPay convinces Gameforge here

News-ID: 93227 • Views:

More Releases from SponsorPay GmbH

SponsorPay Continues Rapid International Growth, Strengthens Presence In Turkey
BERLIN, Germany (October 25, 2011) – SponsorPay, the leading global cross-platform social advertising solution, continues its international expansion by extending its footprint and deepening ties in Turkey. After recently establishing subsidiaries in the United States and Japan, SponsorPay is now strengthening its presence in Turkey’s lucrative online market. Turkey is one of the most propitious gaming sectors in Europe with the world’s fourth largest Facebook user base and a massive
SponsorPay And zanox Deepen Their Relationship For International Social Performa …
BERLIN, Germany (September 22, 2011) – SponsorPay, Europe’s leading social performance advertising platform, and zanox, the leading performance advertising network in Europe, are strengthening their successful cooperation towards international expansion and mobile platforms. As one of the early providers of performance campaigns in online games and social media, SponsorPay has cooperated with zanox since inception in 2009. The company offers advertisers a platform to present their brand and products
Bigpoint Selects SponsorPay For Exclusive In-Game Advertising Via BrandEngage
BERLIN, Germany (September 20, 2011) – SponsorPay, the leading global cross-platform advertising solution, has partnered with Bigpoint, a top browser games publisher, to make BrandEngage the exclusive in-game advertising platform for the latter’s casual games in Europe. Over the past few months, advertisers have been flocking to casual gaming’s global audience of over one billion players. These users exhibit both higher engagement rates than traditional media as well as stronger
SponsorPay Establishes Tokyo-Based Subsidiary, Partnership with LinkShare JP to …
Berlin, GERMANY / Tokyo, JAPAN (September 14, 2011) – SponsorPay, the leading global cross-platform social advertising solution, is continuing its international expansion with the establishment of a subsidiary in Japan, SponsorPay K.K., as well as close cooperation with regional ad network LinkShare JP. With local relationships being a key success factor in Asia, SponsorPay’s Japanese team will focus on driving business development in the region. The company’s set up of a

All 5 Releases


More Releases for Gameforge

Social-network Game Service Market to Eyewitness Massive Growth by 2026 | Wooga, …
Global Social-network Game Service Market Report 2020 is latest research study released by HTF MI evaluating the market risk side analysis, highlighting opportunities and leveraged with strategic and tactical decision-making support. The report provides information on market trends and development, growth drivers, technologies, and the changing investment structure of the Global Social-network Game Service Market. Some of the key players profiled in the study are Zynga, Wooga, Gameforge, Bigpoint Games,
Social-network Game Service Market 2027: Industry Growth, Competitive Analysis & …
Los Angeles, United State, - The research study presented in this report offers a complete and intelligent analysis of the competition, segmentation, dynamics, and geographical advancement of the global Social-network Game Service market. It takes into account the CAGR, value, volume, revenue, production, consumption, sales, manufacturing cost, prices, and other key factors related to the global Social-network Game Service market. The authors of the report have segmented the global Social-network Game
Browser Games (COVID-19 Analysis) Market Opportunities To 2025 - King Digital En …
The report also puts forward the current and future market scenario derived precisely from a thorough analysis of the markets across five major regions: North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA), and South & Central America. The exhaustive PEST analysis is done for each region to assess major external factors which may influence Browser Games Market in the coming years. The market study also includes the key
Social-network Game Service Market Is Thriving Worldwide with Wooga, Gameforge, …
A new business intelligence report released by HTF MI with title "Global Social-network Game Service Market Report 2020" is designed covering micro level of analysis by manufacturers and key business segments. The Global Social-network Game Service Market survey analysis offers energetic visions to conclude and study market size, market hopes, and competitive surroundings. The research is derived through primary and secondary statistics sources and it comprises both qualitative and quantitative
Social-network Game Service Market 2020 Services, Key-Players, Application, Curr …
How will be investment trends and competition in the global Social-network Game Service market during forecast period 2020-2026? Get the detail insights from QY Research. Los Angeles, United State, The report titled, Global Social-network Game Service Market has been recently published by QY Research.The report has offered exhaustive analysis of the global Social-network Game Service market taking into consideration all the crucial aspects like growth factors, constraints, market developments, future prospects,
Social-network Game Service Market Report 2019-2025: Technological Growth, Upcom …
Global Social-network Game Service Market provides a deep insight of Social-network Game Service covering all major aspects. evaluates the present and future market opportunities of Social-network Game Service business. The forenamed research study covers extensive analysis of various Social-network Game Service industry segments based on the type of applications, type of product Components and services, and different geographical regions. GET Flat 40% Discount: https://www.orianresearch.com/discount/1330902 [Avail Flat 40% Discount on This Report.] The