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Virtual and Augmented Reality Market Worth US$ 117 Billion by 2022

05-02-2017 12:24 PM CET | IT, New Media & Software

Press release from: (MRE) Reports

Virtual and Augmented Reality Market

Virtual and Augmented Reality Market

New York, May 01: Market Research Engine has published a new report titled as “Virtual and augmented reality Market By Component Analysis (Software, Service, Hardware); By End User Analysis (Healthcare, Retail, Education, Construction, Gaming, Media and Entertainment, Defense and Aerospace, Automotive) and By Regional Analysis – Global Forecast by 2016 - 2022”

How Big is the Global Virtual and Augmented Reality Market?

The Global virtual and augmented reality Market is expected to exceed more than US$ 117 billion by 2022.

Browse Full Report: https://www.marketresearchengine.com/virtual-and-augmented-reality-market

Virtual and augmented reality is a collection of hardware, provider and software additives allowing quit-customers to visualize and revel in digital surroundings in real-time. The demand for virtual reality (vr) and augmented reality (ar) is anticipated to increase inside the coming years. Growing demand for ar and vr service, cheap hardware fee, and increase in end-use utility. The growing demand for vr and ar in healthcare, schooling, gaming and media and entertainment within the north american, asia pacific and eu areas is predicted to growth the adoption of vr and ar in these markets.


The major driving factors of Global virtual and augmented reality Market are as follows:

• Increasing Demand for AR-Based Software Applications and Hardware Devices for 3D Visualization in Medical Sectors
• Increase in the Demand for AR From E-Commerce and Retail Sectors
• Growing Interest of Large Tech Companies in Augmented Reality

The restraining factors of Global virtual and augmented reality Market are as follows:

• Development of AR Technology Dependent on Innovations in Computing and Digital Network Systems
• Limited Processing Power, Less Storage, and Restricted Size of Storage Devices
• Limited User Interface Affecting the Navigation Performance of Augmented Reality Applications

The Global virtual and augmented reality Market is geographic segmentation covers various regions such as North America, Europe, Asia Pacific, Latin America, Middle East and Africa. Each geography market is further segmented to provide market revenue for select countries such as the U.S., Canada, U.K. Germany, China, Japan, India, Brazil, and GCC countries.

This report provides:

1) An overview of the global market for virtual and augmented reality and related technologies.

2) Analyses of global market trends, with data from 2013, estimates for 2014 and 2015, and projections of compound annual growth rates (CAGRs) through 2020.

3) Identifications of new market opportunities and targeted promotional plans for Global virtual and augmented reality Market.

4) Discussion of research and development, and the demand for new products and new applications.

5) Comprehensive company profiles of major players in the industry.


REPORT SCOPE:

The scope of the report includes a detailed study of global and regional markets for Global virtual and augmented reality Market with the reasons given for variations in the growth of the industry in certain regions.

The report covers detailed competitive outlook including the market share and company profiles of the key participants operating in the global market. Key players profiled in the report include virtual and augmented reality Company profile includes assign such as company summary, financial summary, business strategy and planning, SWOT analysis and current developments.

The Top Companies Report is intended to provide our buyers with a snapshot of the industry’s most influential players.

The Global virtual and augmented reality Market has been segmented as below:

By Component Analysis

• Software
• Service
• Hardware
o Head Mounted Display
o Glasses
o Head Up Display
o Console
o Sensor/Input
o Other (Camera and Projector)

By End User Analysis

• Healthcare
• Retail
• Education
• Construction
• Gaming
• Media and Entertainment
• Defense and Aerospace
• Automotive
• Others (Manufacturing and Energy)

By Regional Analysis

• North America
• Europe
• Asia-Pacific
• Rest of the World

Reasons to Buy this Report:

1) Obtain the most up to date information available on all Global virtual and augmented reality Market.
2) Identify growth segments and opportunities in the industry.
3) Facilitate decision making on the basis of strong historic and forecast of Global virtual and augmented reality Market data.
4) Assess your competitor’s refining portfolio and its evolution.

About MarketResearchEngine.com

Market Research Engine is a global market research and consulting organization. We provide market intelligence in emerging, niche technologies and markets. Our market analysis powered by rigorous methodology and quality metrics provide information and forecasts across emerging markets, emerging technologies and emerging business models. Our deep focus on industry verticals and country reports help our clients to identify opportunities and develop business strategies.

Media Contact

Company Name: Market Research Engine
Contact Person: John Bay
Email: john@marketresearchengine.com
Phone: +1-855-984-1862, +91-860-565-7204
Country: United States
Website: https://www.marketresearchengine.com/

Address: 3422 SW 15 Street, Suite #8942, Deerfield Beach, FL 33442, United States

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