openPR Logo
Press release

Game-based Learning 2017 Global Market Expected to Grow at CAGR 6.47% and Forecast to 2019

04-11-2017 10:44 AM CET | IT, New Media & Software

Press release from: WiseGuyResearch Consultants Pvt Ltd

/ PR Agency: WiseGuyResearch Consultants Pvt Ltd
Game-based Learning Market

Game-based Learning Market

Game-based Learning Market 2017

About Game-based Learning
Game-based learning or serious games refer to all digital applications that impart learning through games. Psychological susceptibility of humans to engage in gaming encourages learning while playing games. Game-based learning includes digital products such as e-learning courseware, online audio and video content, social games, and mobile games. It is primarily used in educational institutions, healthcare organizations, and the military. It is also used by corporates for their employee training programs.
Technavio’s analysts forecast global game-based learning market to grow at a CAGR of 6.47% over the period 2014-2019.

Request For Sample Report @ https://www.wiseguyreports.com/sample-request/69817-global-game-based-learning-market-2015-2019

Covered in this Report
This report covers the present scenario and the growth prospects of the global game-based learning market for the period 2015-2019. To calculate the market size, the report considers revenue generated from global game-based learning worldwide.
Technavio's report, Global Game-based Learning Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, APAC, Europe, and ROW; it also covers the global game-based learning market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Regions
• APAC
• Europe
• North Americas
• ROW

Key Vendors
• BreakAway
• LearningWare
• Lumos Labs
• PlayGen.com

Other Prominent Vendors
• Corporate Gameware
• MAK Technologies
• RallyOn
• Sava Transmedia
• Visual Purple

Market Driver
• Increased Use of Mobile Educational Games
• For a full, detailed list, view our report

Market Challenge
• Limitations in Commercial Development
• For a full, detailed list, view our report

Market Trend
• Increasing Adoption of Gamification
• For a full, detailed list, view our report

Key Questions Answered in this Report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

Complete Report Details @ https://www.wiseguyreports.com/reports/69817-global-game-based-learning-market-2015-2019

Table of Contents

Executive Summary
02. Scope of the Report
02.1 Market Overview
02.2 Product Offerings
03. Market Research Methodology
03.1 Market Research Process
03.2 Research Methodology
04. Introduction
05. Market Landscape
05.1 Market Overview
05.2 Market Size and Forecast
05.3 Five Forces Analysis
06. Market Segmentation by Product
06.1 Global Game-Based Learning Market by Product
06.2 Global Self-Paced Learning Market
06.2.1 Market Size and Forecast
06.3 Global Institutional Learning Market
06.3.1 Market Size and Forecast
06.4 Global Corporate Training Market
06.4.1 Market Size and Forecast
07. Geographical Segmentation
07.1 Global Game-Based Learning Market Segmentation by Region 2014-2019
07.2 Game-Based Learning Market in APAC
07.2.1 Market Size and Forecast
07.3 Game-Based Learning Market in North America
07.3.1 Market Size and Forecast
07.4 Game-Based Learning Market in Europe
07.4.1 Market Size and Forecast
07.5 Game-Based Learning Market in ROW
07.5.1 Market Size and Forecast
08. Buying Criteria
09. Market Growth Drivers
10. Drivers and Their Impact
11. Market Challenges
12. Impact of Drivers and Challenges
13. Market Trends
14. Trends and Their Impact
15. Vendor Landscape
15.1 Competitive Scenario
15.2 Market Share Analysis 2014
15.3 Other Prominent Vendors
16. Key Vendor Analysis
16.1 BreakAway Games
16.1.1 Key Facts
16.1.2 Business Overview
16.1.3 SWOT Analysis
16.2 LearningWare
16.2.1 Key Facts
16.2.2 Business Overview
16.2.3 Product Segmentation
16.2.4 SWOT Analysis
16.3 Lumos Labs
16.3.1 Key Facts
16.3.2 Business Overview
16.3.3 Business Strategy
16.3.4 Recent Developments
16.3.5 SWOT Analysis
16.4 PlayGen
16.4.1 Key Facts
16.4.2 Business Overview
16.4.3 Services
16.4.4 Business Strategy
16.4.5 SWOT Analysis
17. Other Prominent Vendors
17.1 Corporate Gameware
17.2 Rallyon
17.3 Sava Transmedia
17.4 Visual Purple
17.5 VT MÄK
18. Other Reports in This Series
Continued…….

Buy This Report @ https://www.wiseguyreports.com/checkout?currency=one_user-USD&report_id=69817

CONTACT US:

NORAH TRENT

Partner Relations & Marketing Manager

sales@wiseguyreports.com

www.wiseguyreports.com

Ph: +1-646-845-9349 (US)

Ph: +44 208 133 9349 (UK)

ABOUT US:
Wise Guy Reports is part of the Wise Guy Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe. Wise Guy Reports features an exhaustive list of market research reports from hundreds of publishers worldwide. We boast a database spanning virtually every market category and an even more comprehensive collection of market research reports under these categories and sub-categories.

ADDRESS:
WISE GUY RESEARCH CONSULTANTS PVT LTD
Office No. 528, Amanora Chambers
Magarpatta Road, Hadapsar
Pune - 411028
Maharashtra, India

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Game-based Learning 2017 Global Market Expected to Grow at CAGR 6.47% and Forecast to 2019 here

News-ID: 497487 • Views:

More Releases from WiseGuyResearch Consultants Pvt Ltd

Slewing Bearing Market 2021 Global Share, Trend, Segmentation, Analysis and Forecast to 2026
Slewing Bearing Market 2021 Global Share, Trend, Segmentation, Analysis and Fore …
Slewing Bearing Market 2021 Global Slewing Bearing Scope and Market Size The recently published Slewing Bearing market report reveals an extensive study that has been conducted. This section presents a concise overview of the market status and the categorization of the market size based on the manufacturers, type, application, and regions. The report also provides a highlight of the aftermarket and the scope of the product/service. The report has been prepared with
Spectral Sensing Filters 2021 Global Market Key Players – Viavi Solutions, PIXELTEQ, Iridian Spectral Technologies - Analysis and Forecast to 2026
Spectral Sensing Filters 2021 Global Market Key Players – Viavi Solutions, PIX …
Spectral Sensing Filters Market 2021 Global Spectral Sensing Filters Scope and Market Size The recently published Spectral Sensing Filters market report reveals an extensive study that has been conducted. This section presents a concise overview of the market status and the categorization of the market size based on the manufacturers, type, application, and regions. The report also provides a highlight of the aftermarket and the scope of the product/service. The report has
Speed Sensors Market 2021 Global Industry – Key Players Analysis, Sales, Supply, Demand and Forecast to 2026
Speed Sensors Market 2021 Global Industry – Key Players Analysis, Sales, Suppl …
Speed Sensors Market 2021 Global Speed Sensors Scope and Market Size The recently published Speed Sensors market report reveals an extensive study that has been conducted. This section presents a concise overview of the market status and the categorization of the market size based on the manufacturers, type, application, and regions. The report also provides a highlight of the aftermarket and the scope of the product/service. The report has been prepared with
Automotive Snow Chains Market - Global Industry Analysis, Size, Share, Trends, Growth and Forecast 2021 – 2026
Automotive Snow Chains Market - Global Industry Analysis, Size, Share, Trends, G …
Automotive Snow Chains Market 2021 Global Automotive Snow Chains Scope and Market Size The recently published Automotive Snow Chains market report reveals an extensive study that has been conducted. This section presents a concise overview of the market status and the categorization of the market size based on the manufacturers, type, application, and regions. The report also provides a highlight of the aftermarket and the scope of the product/service. The report has

All 5 Releases


More Releases for Learning

Learning Services Outsourcing Market to See Huge Growth by 2027 | Judge Learning …
Advance Market Analytics published a new research publication on “Global Learning Services Outsourcing Market Insights, to 2026” with 232 pages and enriched with self-explained Tables and charts in presentable format. In the Study you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market associated stakeholders. The growth of the Learning Services Outsourcing market was mainly driven by the increasing R&D spending across the world. Some of the key
Learning Services Outsourcing Market Seeking Excellent Growth |Judge Learning So …
HTF MI Analyst have added a new research study on Title Global Learning Services Outsourcing Market Insights by Application, Product Type, Competitive Landscape & Regional Forecast 2027 with detailed information of Product Types, Applications [Certificate, Diploma and Others] & Key Players Such as Caveo Learning (United States), Judge Learning Solutions (United States), NetCom Learning (United States), NetCom Learning (United States), The Training Associates Corporation (Canada), Cognizant (United States), Cegos (France),
E-Learning Market - Info & Statistics | e-Learning Industry
Global E-learning Courses Market valued approximately USD XX billion in 2017 is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2018-2025. The E-learning Courses Market is continuously growing across the world over the coming years. E-learning is referred to delivery of a learning, training or education program by electronic means. E-learning involves the use of a computer or electronic device e.g. a
E-Learning Market 2019-2022: Service Prviders, Faculty supprt, Cntent Prviders,P …
Global E-Learning Market is accounted for $165.21 billion in 2015 and is expected to reach $275.10 billion by 2022 growing at a CAGR of 7.5% during the forecast period. The key factors that are favouring the market growth are flexibility in learning, low cost, easy accessibility, increased effectiveness by animated learning. Moreover, escalation in number of internet users and growing access of broadband pooled with mobile phones with online capabilities
Online Language Learning Market:Improved adaptive learning feature 2021
Online Language Learning market in the US to grow at a CAGR of 8.6% during the period 2017-2021. The education market in the US has seen the emergence of new pedagogical techniques. Changes in the education policy along with the implementation of Common Core State Standards have necessitated educators in the US to enroll in professional development courses to acquire information and communication technology (ICT) and language skills along with techniques
Learning Light publishes E-learning Industry Report
The UK’s online learning technologies market is still the largest in Europe – but only just! The UK’s online learning technologies market totalled some £565m in 2012/13, according to research by market analysts Learning Light - an organisation which also helps organisations improve their business performance via e-learning and learning technologies. Learning Light’s latest report – called ‘A Review of the E-learning Market in Europe and beyond, 2013/14’ – sets out the