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Global Augmented Reality in Gaming Market to grow at a CAGR of 174.2% during the Period 2016-2020: Key Vendors are Aurasma, Blippar, Metaio, Zappar, Catchoom, Qualcomm, Wikitude

02-07-2017 05:59 PM CET | IT, New Media & Software

Press release from: Global Augmented Reality in Gaming Market

ResearchMoz added Latest Research Report titled " Global Augmented Reality in Gaming Market 2016-2020 " to it's Large Report database.

About Augmented Reality Market for Gaming

AR technology blends digital content with the physical world. It allows users to scan the physical environment and provides an enhanced or augmented experience by adding virtual computer-generated information. End-users can make use of this technology through apps developed for mobile devices.
Gaming is an important consumer segment that AR can revolutionize. Most mobile games are preloaded with the developer versions of terrains, levels, and characters. AR gives gamers the opportunity to create their own racing terrains, characters, and targets. For instance, individuals waiting in a metro station can scan their surroundings to create their version of the Subway Surfers game. The user could be the character running on tracks or jumping over trains. Similarly, an office space could be converted into a skating rink, and the gamer could be the character skating around the office. Racing games can also become a whole new experience. Players can scan their local surroundings to create a virtual track and invite neighbors and friends to race.

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Technavios analysts forecast the global AR market for gaming to grow at a CAGR of 174.2% during the period 2016-2020.

Covered in this report
The report covers the present scenario and the growth prospects of the global AR market for gaming during 2016-2020. To calculate the market size, the report covers the revenue generated from the sales of AR gaming apps as well as in-app purchases made by individual consumers.

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

Technavio's report, Global Augmented Reality Market for Gaming 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

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Table of Content

PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
Market prospects of AR
PART 05: Mobile AR value chain
PART 06: Market landscape
Market size and forecast
Five forces analysis
PART 07: Geographical segmentation
EMEA
Americas
APAC
PART 08: Market drivers
Increased integration of AR into mobile devices
Growing mobile gaming market
Simultaneous localization and mapping technology
PART 09: Impact of drivers
PART 10: Market challenges
Lack of content
Connectivity issues
Lack of awareness and limitations

About ResearchMoz

ResearchMoz is the world's fastest growing collection of market research reports worldwide. Our database is composed of current market studies from over 100 featured publishers worldwide. Our market research databases integrate statistics with analysis from global, regional, country and company perspectives. ResearchMoz's service portfolio also includes value-added services such as market research customization, competitive landscaping, and in-depth surveys, delivered by a team of experienced Research Coordinators.

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