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Global Mobile Augmented Reality and Virtual Reality Apps Market to grow at a CAGR of 74.4% during the Period 2016-2020

ResearchMoz added Latest Research Report titled " Global Mobile Augmented Reality and Virtual Reality Apps Market 2016-2020 " to it's Large Report database.

About Mobile AR and VR Apps

AR technology offers an experience of reality enhanced with virtual images and a virtual environment. AR technology blends digital content with the physical world. AR technology, with the help of a mobile app, displays computer-generated images in the user's field of vision, offering relevant information about real-world objects. It allows users to scan the physical environment while providing an enhanced, or augmented, experience by adding virtual computer-generated information. End-users can use this technology through mobile apps. VR is an artificial environment that is created using software and hardware. The content is in 3D form, giving users a virtual experience. The 3D image is the simplest form of VR that can be explored on a PC by using a keyboard or mouse as a controller to move the image or zoom in or out. The more advanced technologies include actual rooms that are augmented with wearable computers, VR headsets that allow users to feel display images, and wrap-around display screens.

Technavios analysts forecast the global mobile AR and VR apps market to grow at a CAGR of 74.4% during the period 2016-2020.

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Covered in this report
The report covers the present scenario and the growth prospects of the global mobile AR and VR apps market for 2016-2020. To calculate the market size, the report considers the revenue generated from mobile AR and VR app downloads by the following end-users:
Enterprises
Consumers

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

Technavio's report, Global Thoracic Surgery Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

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Table of Contents

PART 01: Executive summary
Highlight
PART 02: Scope of the report
Market overview
End-user segments
Base year and forecast period
Vendor selection criteria
Summation error
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Product life cycle
Global mobile AR and VR apps market
Five forces analysis
PART 06: Market segmentation by end-user
Global mobile AR and VR apps market by end-user
Global mobile AR and VR apps market by enterprises
Global mobile AR and VR apps market by consumers
PART 07: Buying criteria
PART 08: Market segmentation by industry
Global mobile AR and VR apps market by industry
Global mobile AR and VR apps market in gaming and entertainment sector
Global mobile AR and VR apps market in marketing and advertisement sector
Global mobile AR and VR apps market in retail sector
Global mobile AR and VR apps market in industrial sector
Global mobile AR and VR apps market in healthcare and wellness sector

About ResearchMoz

ResearchMoz is the world's fastest growing collection of market research reports worldwide. Our database is composed of current market studies from over 100 featured publishers worldwide. Our market research databases integrate statistics with analysis from global, regional, country and company perspectives. ResearchMoz's service portfolio also includes value-added services such as market research customization, competitive landscaping, and in-depth surveys, delivered by a team of experienced Research Coordinators.

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